RimWorld

RimWorld

Chickens Efficient Light
48 Comments
Hypersapien 4 Nov, 2024 @ 6:01pm 
@NuanKi So it stops yelling that it doesn't support the current version.
NuanKi 4 Jul, 2024 @ 9:47am 
why would you need it for1.5 if the vanilla has a project to reduce the consumption in half
Ya like VR abs? 12 Jun, 2024 @ 7:42pm 
Will this be updated for 1.5?
DeTH 29 Sep, 2021 @ 4:53pm 
it used to have how a setting you could use in the mod settings section that you would change how much electric it would use per so long haha... all good though my man
chicken305  [author] 28 Sep, 2021 @ 12:35am 
it does not have any mod settings as far as i remember :D this is a simple mod
DeTH 23 Sep, 2021 @ 12:02pm 
no i believe it may just be my load order ill see what happens on a fresh save too since i was using a pre existing save... my problem was it wouldnt be able to see the options for the mod inside the mod settings menu
chicken305  [author] 22 Sep, 2021 @ 1:20am 
you get any errors?
DeTH 21 Sep, 2021 @ 3:46am 
just simply doesnt load for me
Burinski 30 Jul, 2021 @ 4:07am 
Just wanted to let everyone know that your lamps must be built by someone in your ideology or else it will revert to normal. Example: I have one colonist with morbid and one slave with normal. If the slave builds the light, it will be normal. If the colonist builds it, it will be morbid style.
chicken305  [author] 28 Jul, 2021 @ 8:38am 
@Reaverslayer in my Game the Darklamp also only drains 20W so it should work for you as well. or are you using some modded ones?
Reaverslayer 28 Jul, 2021 @ 6:28am 
Is there a chance for Darklamps power consumption reducement?:winter2019tiredbulb:
chicken305  [author] 28 Jul, 2021 @ 2:01am 
Ideology Styles are working now as well :)
chicken305  [author] 25 Jul, 2021 @ 2:32am 
Updated for 1.3 please check if there are any Problems. I will take a look into the Provlem with the ideology Styles go rogue
Kishmond 21 Jul, 2021 @ 10:46pm 
The mod does reduce power consumption in 1.3, but it also reverts any custom lamp styles that came from your ideology.
Tech 20 Jul, 2021 @ 5:18pm 
works with 1.3?
chicken305  [author] 19 May, 2021 @ 6:56am 
you are welcome :)
blindcoder 17 May, 2021 @ 10:57pm 
Works like a charm now, thank you very much!
chicken305  [author] 17 May, 2021 @ 10:11am 
Deleted the File now. Please check if the Problem still exists :)
blindcoder 30 Mar, 2021 @ 11:37pm 
Yes, the file still exists and still causes issues on my laptop
Nyans 30 Mar, 2021 @ 6:33am 
Great mod, thanks for the update :)
Also wondering if the is *filename related disk error* is still present?
*(posted by blindcoder 7 Jun, 2019 @ 10:55am )
chicken305  [author] 11 Jan, 2021 @ 8:35am 
it is updated now, tell me when something does not work
Azuwi 6 Jan, 2021 @ 5:56pm 
Update to 1.2?
Jessicakes 3 Oct, 2020 @ 3:47am 
I would love if this could be updated to 1.2 :)
MurderMittenz 19 Aug, 2020 @ 6:18am 
1.2 update please?
TheZerotje 19 Aug, 2019 @ 9:48am 
would be able to suggest :D to have sunlights always on if u wish to make underground base u can have plants growing 24/7
blindcoder 7 Jun, 2019 @ 1:55am 
This mod contains a file with a very long filename, causing DISK WRITE ERROR in steam:
light-bulb-smells-like-burning-plastic-large-image-for-wondrous-burnt-out-fluorescent-light-bulbs-burned-out-light-bulb-light-light-bulb-smells-like-burning-plastic.jpg
ふうねる 20 Apr, 2019 @ 7:43pm 
Can this radius be more large? Just one is still not enough
Hugh de Salle 17 Mar, 2019 @ 6:55am 
Thankyou and rated.
Moves Like Jaguar 22 Nov, 2018 @ 5:31pm 
ty 4 taking up the torch on this mod.
microspace38 22 Oct, 2018 @ 6:24pm 
This mod seems perfect for my to-be playthrough. When you consider the game is 3.5k years in the future, lamps are incredibly inefficient, especially with how technology is improving these days. Thanks for continuing the mod!
Jdalt40 19 Oct, 2018 @ 2:41pm 
Coolios 👍
chicken305  [author] 19 Oct, 2018 @ 4:29am 
will take a look into this when i have time
Jdalt40 19 Oct, 2018 @ 2:52am 
The offending Abstract bases are ArtableFurnitureBase, LampBase, FurnitureBase, FurnitureWithQualityBase and StandingLampBase.
Jdalt40 19 Oct, 2018 @ 2:51am 
Hey chicken305, your mod currently overwrites base game abstract defs in "ThingDefs_Buildings\Buildings_Furniture.xml", are you able to remove these abstracts from your mod? They can be still referenced from outside your mod.
chicken305  [author] 17 Oct, 2018 @ 11:42am 
Updated for 1.0
Frost King 17 Oct, 2018 @ 4:23am 
Keep the flame, er, lightbulb, going, rated and favorited for support!
NobodyNeuOnyx 30 Sep, 2018 @ 11:13pm 
Thank you very much, I really appreciate your work and you keeping this mod going.
Sakujo 28 Sep, 2018 @ 5:11am 
Thank you!
E_T 19 Sep, 2018 @ 7:38am 
Thanks
Pontiac Jones 17 Sep, 2018 @ 8:57am 
Thanks for keeping this up-to-date. This is a must have mod for me.
chicken305  [author] 15 Sep, 2018 @ 2:06am 
@Wayne I do not think that the walllight mod interferes with mine.
Hades 15 Sep, 2018 @ 1:46am 
Tnx for update
Tofemaster 15 Sep, 2018 @ 12:15am 
+update appreciation
:cherrypie:
Patriot 13 Sep, 2018 @ 8:00pm 
There is a wall light mod, that I love. Does this conflict with that?
xPelZx 10 Sep, 2018 @ 4:58am 
Thanks for the continuation of the mod :)
Terran 5 Sep, 2018 @ 2:44pm 
Thanks!
"The" SeanMacLeod 2 Sep, 2018 @ 7:35pm 
@chicken305
:steamhappy:!
ParGellen 30 Aug, 2018 @ 7:28pm 
Thank you!