RimWorld

RimWorld

Fuel Economy
51 Comments
Leion 10 Nov, 2024 @ 10:17am 
Guys this mod is breaking Launch Pods! It might just interfere with Save My Ship os Giddy Up.
But seriously. I just can't use this instead of the others.
Cantaloupe The Clown 15 Jun, 2024 @ 8:45am 
hell yeah man!! thanks so much for the update
Twilight 13 Apr, 2024 @ 12:11am 
yaaaaay. Man, thank you!
Patient 12 Apr, 2024 @ 3:48am 
woooo let's gooo
Twilight 5 Dec, 2023 @ 7:56am 
still hoping :)
The Dude with shogun 2 Aug, 2023 @ 5:58am 
Can someone fix and create continued mode?
Belial03 14 May, 2023 @ 3:59am 
1.4 update when?
Twilight 29 Apr, 2023 @ 10:20am 
yep, absolutely should be a standard feature.
Cantaloupe The Clown 28 Apr, 2023 @ 6:59pm 
also still waiting, this is so much more realistic and should be in the game already tbh
Twilight 22 Apr, 2023 @ 1:59am 
I really love this mod, it made transport podding much more viable.. also with the small pod to send gifts or small items. Is this coming to 1.4 eventually?

In the meantime, i edited out the code hooks in the xml to at leat have compatibility and the small pods.
Mushroom-R 24 Feb, 2023 @ 12:28am 
1.4!!
D'Car 14 Nov, 2022 @ 7:03pm 
1.4 plz?
Failsafe 10 Nov, 2022 @ 11:06pm 
1.4 please please please
VelxraTV 21 Oct, 2022 @ 3:13pm 
Please update to 1.4
Dr. Beta★雞湯 18 Jan, 2022 @ 10:34am 
Incompatible with Vanilla Power Expanded gas-powered transport pod launchers. It doesn't recognize the pod launcher as having any fuel in it, so it cannot be launched.
VelxraTV 7 Sep, 2021 @ 3:35pm 
Woo back to being rocket man
Uuugggg  [author] 4 Sep, 2021 @ 7:32pm 
yea 1.3
Failsafe 23 Aug, 2021 @ 2:25pm 
1.3 please please please
RexRacer 19 Aug, 2021 @ 4:06pm 
#additional_1.3_spam 2.0
D'Car 17 Aug, 2021 @ 7:44am 
#additional_1.3_spam
Babaloo321 16 Aug, 2021 @ 2:55am 
Does anyone know if this still works in 1.3, besides the error on start-up?
Jazo 14 Aug, 2021 @ 2:34pm 
There you got one more 1.3 comment ;)
Argon 7 Aug, 2021 @ 10:17am 
1.3?
Karlo 24 Jul, 2021 @ 11:28am 
is there gonna be 1.3?
Azerbaijan_Technology 5 Jan, 2021 @ 11:32am 
This is really cool, can you make it for SRTS as well?
Namsan 1 Sep, 2020 @ 12:35am 
small but epic mod, now I can feel less guilt when I send small amount of food to my starving caravan.
Dizzy Ioeuy 18 Aug, 2020 @ 4:21pm 
Well tbf the red text bug fuel_e generated didn't really impact the game much at all. if you generate two or more red texts people panic.

please don't do that on purpose. :lunar2020playfuldog:
Uuugggg  [author] 18 Aug, 2020 @ 3:41pm 
This is actually... the only mod of mine that needed an update for 1.2 And only one comment. Huh.
Dizzy Ioeuy 18 Aug, 2020 @ 3:24pm 
thanks. as always, thank you for this wonderful mod. so many fun toys. without being just op overkill crap.
Uuugggg  [author] 18 Aug, 2020 @ 3:08pm 
Yah dude that's the 1.2 update borked it. Fix incoming.
Dizzy Ioeuy 14 Aug, 2020 @ 2:56pm 
If the dev is interested, I'm sick of this red text, doesn't seem to crash anything but still:

https://gist.github.com/4f06fdc33ea71e220594ac95e2eeab88

search for "fuel_economy.mod"
FallinDred 24 Mar, 2020 @ 7:46am 
this mod worked great with srts and srts expanded in 1.0. i haven't gotten to try it out in 1.1 yet
Bobby Tables 22 Mar, 2020 @ 9:27am 
is this compatible with SRTS expanded?
TheToric 11 Mar, 2020 @ 1:37pm 
how does this interact with srts?
Dizzy Ioeuy 26 Feb, 2020 @ 7:15pm 
OH YES TY FOR THE UPDATE!!!!! oh YES YES YES!
cocomande 18 Sep, 2019 @ 12:04pm 
The same happens to me
DIB_DOG 26 May, 2019 @ 12:18pm 
I want to use the small pods but I have run into an issue where I can construct one but it will immediately disappear afterwards. I use quite a few mods so that may be the issue but I cannot be sure.
BLAZING GARBAGE TRUCK 26 Apr, 2019 @ 1:19pm 
WOOOOOOHOOOOOO!!! Small Transport pods? LETS GOOOO AHHH!!! YOU ROCK !!!
Echo Demon 10 Apr, 2019 @ 7:11pm 
Thanks for this; without it I wouldn't ever get off my island at the end of the world. The 66 tile range puts me in the middle of the ocean or on the southern ice sheet.. I didn't realize we can't somehow caravan across ocean tiles!

Alas, my choices! Forward the 20kg drop pod unto friend and foe and open field alike!
pgames-food 4 Feb, 2019 @ 6:46pm 
thanks for your mods too btw, ive been using some of the medicine ones, and the bedrolls so far :)
pgames-food 4 Feb, 2019 @ 6:45pm 
ah of course :) ive only been playing with the 1 colony so far, and thats true, i might need to send meds to a caravan, ok no worries :) (the gifts without people could be cool if it works) :)
Uuugggg  [author] 3 Feb, 2019 @ 10:13pm 
You can send things to a second colony, or your own caravans.

and I do think faction bases would accept drop pod gifts. Probably should test that!
pgames-food 3 Feb, 2019 @ 6:52pm 
hi, sorry for a noobish question, im only 3 in-game years old lol
but i thought the reason for drop pods in general, was to transport animals/ people with or without some extra items, to save on travelling time?

ive seen some people on youtube sending boomrats across their existing current colony when raiders appear (to launch them a bit nearer the raiders for fun :)

your mod with lighter pods requiring less fuel, sounds cool :) and ive actually installed a couple of extra / longer range drop pod mods for future... but, why would we only need to send items of not much weight somewhere, without people or animals too?
(as far as i know, when a faction asks for a batch of items to be delivered, we need to visit them in person and then deliver the items)?
Uuugggg  [author] 13 Oct, 2018 @ 10:48pm 
Oh gee, the thought was not to allow people in them

can't have everythin' right?
XerbuTheHutt 4 Oct, 2018 @ 5:02pm 
any chance of a 35 or 50 kilo pod? IIRC pawns are ~35 kilos and i think it might be cool to have individual drop pods ODST style
Basil 29 Sep, 2018 @ 8:37am 
I've been launching hype everywhere. Sometimes 20kg, sometimes 150kg. All filled to the brim with man eating visceroids. Or doomsday launchers.

For real though, this mod sure is convenient to have! Customizable yet balanced. It makes having multiple bases/caravans easier to work with, even if they are spread out. My rampant deforestation for chemfuel on the other hand, oh boy. Gotta fuel Chemfuel launching chemfuel!
Uuugggg  [author] 19 Sep, 2018 @ 5:13pm 
The amount of hype for small transport pods is not high enough
Uuugggg  [author] 7 Sep, 2018 @ 11:48am 
Small Transport Pods!

Transport up to 20kg for less cost than a nearly empty 150kg pod
Garr Incorporated 31 Aug, 2018 @ 5:33am 
Alright. I'll play around with it later.
Thanks.
Uuugggg  [author] 30 Aug, 2018 @ 9:54pm 
Yea ~ If "increase mass" means starting at 0kg contents

An empty pod takes 50% the fuel (variable in settings) as a full pod.
Simply adding more contents increases the fuel requirements,
and then a full 150kg pod behaves the same as vanilla, at 100% fuel.

So the range that an empty pod can go on 25 chemfuel is twice that of a full pod.

But when you have 150 fuel, another setting lets you extend the absolute max range of that pod:
150 fuel at 150kg lets you go 66 tiles,
150 fuel at 50% would let you go 132 tiles, or keep the limit at 66 tiles, using less fuel to do so.