NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

Shuttle Park
18 Comments
PacificRim_Raiju 26 May, 2021 @ 8:07am 
my favorite coaster in this park is the Thunder Loop
Poolcoasterguy  [author] 15 Sep, 2018 @ 1:11pm 
Thanks!
Timcool 14 Sep, 2018 @ 12:31pm 
Awesome:steamhappy:
Poolcoasterguy  [author] 8 Sep, 2018 @ 5:11am 
I may just put it back to how I feel it worked best on my PC as it seemed to worked fine for the vast majority of other people who download the park
Poolcoasterguy  [author] 8 Sep, 2018 @ 5:02am 
I did. It is set to 54.5 and the acceleration is at exactly 0.8 moved up from 0.7
NoLimitsKILL 8 Sep, 2018 @ 2:18am 
It works now but goes to fast indeed, why didn't you just ajust the speed of the launch to 54,5 as i sayed earlier and then the acceleration to 0,8 at least. that way the train would make the amount of speed just before leaving the launch. thats the best solution i can think of.
Poolcoasterguy  [author] 7 Sep, 2018 @ 3:21pm 
I've made Thunder Loop as fast as I can now and have tested that everything is working fine on my end. I hope this has finally fixed everything :D
Poolcoasterguy  [author] 7 Sep, 2018 @ 3:05pm 
I made it go way faster for me and definitely updated right as the racers are different. I should probably just maximize how fast I can make it go without crashing and hope that works. This is so strange...
NoLimitsKILL 7 Sep, 2018 @ 1:47pm 
are you sure you updated it right? cause thunderloop still stalls on my screen... strange isn't it?! XD
Poolcoasterguy  [author] 6 Sep, 2018 @ 10:52am 
It's updated now and should work no matter the PC. I used different figures than you suggested on the racers as the blue one was reaching too far up the second spike but they do race much better now.
NoLimitsKILL 6 Sep, 2018 @ 12:58am 
Me Neighter
Poolcoasterguy  [author] 6 Sep, 2018 @ 12:11am 
Ok. I'll try those figures. I don't know why no limits seems to work differently on other computers sometimes.
NoLimitsKILL 5 Sep, 2018 @ 2:49pm 
I've done some things by unpacking the package: Thunderloop needs 54,5 KM/H to complete the course with the best hangtime, and for the racer: Yellow needs 53 KM/H and Blue 55 KM/H so they look to race the best ;)
Poolcoasterguy  [author] 5 Sep, 2018 @ 6:41am 
Really? That's strange. It always went round at the same speed (as seen in the video) every time when I was testing. Just to be safe I'll increase the launch speed a bit, update soon :)
NoLimitsKILL 5 Sep, 2018 @ 3:24am 
well the thunder loop doesn't comlete the course here too :( maybe just one KM more speed will do the trick
Poolcoasterguy  [author] 31 Aug, 2018 @ 3:39pm 
Yes. As it is a short ride, I wanted to maximize the hang-time on the way back. The brakes are there for realism as in real life, the train could potentially reach the top even though they never will in the simulation.
bloo 31 Aug, 2018 @ 1:20pm 
I don't think the blue one is supposed to make it up that high, the brakes are there in case it gets that high. It boomerangs back just fine, makes it up the loop.
Skyscraper 31 Aug, 2018 @ 11:42am 
The duelling racer is good, but the blue one does not make it far enough up the spike and stalls.