Divinity: Original Sin 2

Divinity: Original Sin 2

Equipment Sets - Definitive Edition
27 Comments
RunYouCleverBoy 8 Jan, 2024 @ 1:54am 
is someone can make same mod for BG3?
Firkin 9 Jun, 2023 @ 6:43am 
seems like there's a problem with switching from dual wielding (in my case, daggers) to 1 two handed weapon (in my case, a bow). The mod keeps the offhand weapon instead of replacing it with the new one.
guthron 10 May, 2023 @ 12:17am 
whoa nice
LaughingLeader  [author] 9 May, 2023 @ 8:16pm 
Should be working now, as of 1.0.3.0, and LeaderLib 1.7.31.7.

The issue specifically turned out to be if the extender was enabled, then some very old scripts in LeaderLib were disabled, which inadvertently prevented set items from equipping, due to a timer not starting.

Not sure when that broke exactly, but it unfortunately went unnoticed for a while. Sorry about that!
ArnieKuma 10 Jan, 2022 @ 9:23pm 
Still not working
guthron 31 Oct, 2021 @ 2:57pm 
Sad this is such a needed mod. I change sets all the time, especially in low team member runs.
Alpe 26 Jul, 2021 @ 8:33am 
Sadly, not working.
guthron 21 Jun, 2021 @ 12:14am 
Confirming this still doesn't work. Removing sets works. Equipping just plays animation then nothing happens.
「Science」 7 Nov, 2020 @ 6:34pm 
Does this even work? I've tried and gotten 1 set to work and then switched to set 2 and it borked set 1 and set 2.
Ryskar 21 Oct, 2020 @ 12:01pm 
It worked for me before, but yeah, I can't get it to function now.
MrAbsentminded 15 Oct, 2020 @ 12:43pm 
I'm having the same issue. Equipping gear plays the animation, but nothing happens.
amnon333 12 Oct, 2020 @ 8:09pm 
Does this mod still work? I can't get it to actually switch my sets. I can save a set, rename a set with the other mod, and have it stash the equipment into their respective bags, but when I try to re-equip a set it does nothing. It plays the animation and has the set name pop up, but nothing gets equipped.

Is there something I'm missing? I have LeaderLib installed too so I'm not sure what I'm doing wrong.
LaughingLeader  [author] 15 Jul, 2020 @ 6:58am 
@King Kazu So the default scripting function to equip items has no slot parameter unfortunately, which is why you can get things like a dagger going into your offhand. The script extender added a function to equip an item to a specific slot, so thanks to that, this mod can actually preserve your mainhand/offhand choices now.
LaughingLeader  [author] 15 Jul, 2020 @ 6:54am 
@Figaround If a set has never been assigned, switching to it with the skill or item will assign the set to your current equipment. If it has been assigned before, then you need to use the settings menu to save over the set with your current equipment. Equipment Sets Main Menu -> Manage Equipment Sets -> Whichever set you want to overwrite -> Save Current Equipment to Set.

You can switch between sets with the set skills, or the set items. Both are available from the equipment sets menu (Commands -> Give All Set Skills), or you can get a specific set's skill from that set's menu.

Not sure what you're referring to by "saving skills on the shortcuts panel".
Figaround 14 Jul, 2020 @ 8:54am 
I can't use your mod because I don't see a way to change the set to another one - all I can do is reassign an existing set as new! Please explain in details how to use your mod? There's also about saving skills on the shortcuts panel, it doesn't work for me.
Figaround 5 Jul, 2020 @ 5:44am 
Make the equipment change available in combat, for 1 AP.
And, I hope the equipment options can include the same things (for example, only boots and weapons change, the rest of the 2 options are the same)?
Raziel 16 Apr, 2020 @ 10:28am 
Unfortunately, this mod does not work the way I want it to work. I wanted to use this mod to quickly change between ranged bow and melee dual daggers, but unfortunately equipping from daggers to bow unequips the bow and puts in the dagger I had in my off hand. I wish that wasn't the case, because the mod seems very promising.
Рогатка 24 Feb, 2020 @ 11:44am 
:lunar2019crylaughingpig:
LaughingLeader  [author] 24 Feb, 2020 @ 11:09am 
Ah no worries. I sent out another update just to be safe (since it works for me in-game). Steam should auto-download it if it chooses to cooperate :lunar2019laughingpig:
Рогатка 24 Feb, 2020 @ 11:05am 
@LaughingLeader Thanks! Apparently the pak was really damaged, and I did not immediately think to do so
LaughingLeader  [author] 24 Feb, 2020 @ 10:48am 
@Рогатка Weird. No crashes on my side. Are you using the latest version of the game? Maybe try re-downloading the mod in case the download corrupted the pak? (Unsub and re-sub)
Рогатка 24 Feb, 2020 @ 12:48am 
Now crash story, even in new game
Bärtierchen 4 Feb, 2020 @ 11:41am 
Doesnt work anymore
NemeanDragon 10 Jun, 2019 @ 11:05am 
Just google divinity 2 mod achievements. it's the first link and super simple
BEE-YEEEEETCH 22 Apr, 2019 @ 4:38am 
Can you make a mod that will return achievements?
GroverA125 11 Oct, 2018 @ 2:52am 
Looking forward to giving this mod a shot with our next playthrough. I was just wondering though, would it be possible to have the AP cost be adjustable through a book? Would like to have it at 0AP for my run, and it would make it better in terms of fitting everybody's preference (currently it's 2AP and a weapon change is 1AP, so it's in-combat usefulness is kinda limited for just swapping weapons).
S I L E N C E R 29 Sep, 2018 @ 2:43pm 
Hi, LaughingLeader! I have RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!