RimWorld

RimWorld

Toggle Harvest
155 Comments
4000 pounds of cocaine 16 hours ago 
W thank you Jaxe, this is a much needed mod
MrGowdy 12 Jul @ 9:44am 
<3
Гений 12 Jul @ 9:20am 
<3
Jaxe  [author] 12 Jul @ 8:40am 
Updated to v1.10:
- Added support for RimWorld 1.6
Crewsayter 12 Jul @ 5:22am 
1.6 please!
MrGowdy 11 Jul @ 12:46pm 
I hope the 1.6 plz comments are motivation that we all love and use the mod!?
Wahoo 11 Jul @ 11:45am 
1.6 pls =)
Starkwood 11 Jul @ 8:20am 
1.6 pls =)
Jaxe  [author] 1 Jul @ 6:57am 
1.6 will happen
Doas_Hoobs 28 Jun @ 7:37am 
Update to 1.6?
Triel 16 Jun @ 10:04am 
Compatibility for vanilla expanded growing zones would be neat too
BigBrother 21 Apr @ 10:18pm 
Thank you for this fantastic mod, is it possible to make a compatibility for the Gardens mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869260174
FarmShaft 22 Oct, 2024 @ 3:41am 
Would be great if it used the harvest icon instead of the allow one
lol 15 Oct, 2024 @ 10:07am 
@g0ds, seems like pawns will just stop harvesting old crops then
G0DS F3AR 14 Oct, 2024 @ 9:28pm 
@lol Just Disallow Harvests and change the crop to corn.
Grimnir 23 May, 2024 @ 9:55am 
Disabling cutting says specifically they will still harvest but wont cut trees etc in the zone, this toggle is different in that they will grow corn, not harvest, but will still plant more. For animal grazing etc.
lol 15 May, 2024 @ 11:04pm 
Disallowing cutting makes pawns stop harvesting too, unfortunately
Dr. Wicked 15 May, 2024 @ 7:33pm 
Hm... Intuitively I think you might get the result you want if you disallow cutting (vanilla feature), but I'd have to do some testing.
lol 11 May, 2024 @ 11:56pm 
How to change plant gradually? Harvest only mature rice and sow corn only in the empty cells?
Alaric_ 2 May, 2024 @ 7:01pm 
It might have something to do with my game is currently on 1.4
BlackSmokeDMax 2 May, 2024 @ 2:00am 
Weird, not seeing that issue on my end.
Jaxe  [author] 1 May, 2024 @ 10:25pm 
@MedicMike & @Alaric_: Not sure why that is as it seems to be fine as the uploaded version contains the language files needed and I can't replicate the issue.
Alaric_ 1 May, 2024 @ 5:07pm 
I can report the same issue as MedicMike.
Major Major Major Major 17 Apr, 2024 @ 1:06pm 
The mod is 100% functional but the button uses it's developer name "ToggleHarvest.CommandAllowHarvest" instead of it's proper name. Same for the description. I've tried moving it to the front of the load order, back of the load order and unsubscribing, deleting all the files and resubscribing to no avail. Any way to fix this? Not a huge issue but it's a little annoying.
BlackSmokeDMax 14 Apr, 2024 @ 11:02am 
Awesome, thanks!
Jaxe  [author] 14 Apr, 2024 @ 10:09am 
Updated to v1.9:
- Added support for RimWorld 1.5
Jaxe  [author] 14 Apr, 2024 @ 10:08am 
Surprised this is still not in vanilla.

1.5 is coming although I think the old version still works.
FireSloth 13 Apr, 2024 @ 11:17pm 
Hi Jaxe! Hope all is well! No pressure, but it would be really cool if 1.5 was in the plans. :D
Bosh 9 Apr, 2024 @ 8:51am 
1.5?
Prophet Of Merci 4 Jan, 2024 @ 1:43pm 
I like this due to having a particular mushroom that grows in sunlight, and once it reaches around 60% maturatiy, it glows bright enough to grow other plants nearby.

And with it, i can surround all my farm plots with these glowing mushrooms and have my farms grow 24/7, even in complete darkness. Can essentially double my yield (or almost) due to these mushrooms.

Theyre called Armillarix. From Vanilla Factions Expanded: Insectoids

They take 10 days to mature, last for 80 days total, provide 4 beauty each, can keep other plants within its light radius constantly growing, and yield 19 mushroom meat when harvested. Freaking amazing stuff.
Bazyl 10 Sep, 2023 @ 2:32am 
So have I ! I like keeping some tinctoria in my garden. Thanks.
Eiennokami 10 Sep, 2023 @ 1:22am 
I was looking for something like that. Thank you!
Shmunguss 14 Aug, 2023 @ 10:57am 
I wish it would work on mushroom growing zones.
Shindig 10 Aug, 2023 @ 4:21am 
This is great for the new VPE mushrooms as we need to maintain some mature stinkers to grow healtruffles
Diadaren 9 Apr, 2023 @ 8:36pm 
@SOMR How'd you get that to work? My colony manager doesn't seem to allow harvest of rice, corn, etc.
fatburner 12 Mar, 2023 @ 3:43pm 
This mod works great with Colony Manager. You just sow a bunch of stuff and set it not harvest and then Colony Manager harvests a little bit every time you are low. cc @Droolguy
Lûte the Goblin 2 Feb, 2023 @ 6:36am 
@Big Jack Horner according to the version tags in the top right on this page, yes.
4000 pounds of cocaine 25 Dec, 2022 @ 10:36pm 
does this work with 1.4?
Droolguy 6 Nov, 2022 @ 1:08pm 
Any way to get a mod that enables and disables harvesting based on amount in storage?
Narrowmind 26 Oct, 2022 @ 9:06pm 
You know what, I'm so sorry. The harvest is there, it was the sowing that was not. I apologize.
Jaxe  [author] 26 Oct, 2022 @ 8:09pm 
@Ratlegion: I thought it does work for hydro basins... does it not anymore?
NoCTuRNa 26 Oct, 2022 @ 2:42pm 
just curious, does this make your colonists automatically harvest everything so i don't constantly have to tell them to do so? or if not, is there any mod that does do this?
Narrowmind 26 Oct, 2022 @ 10:57am 
Is there a way this could be updated to also apply to apply for hydroponics as well as the growing zones? Thank you!!!
Greysuki 24 Oct, 2022 @ 5:23am 
For someone who struggled with this issue.

1. Unsubscribe and resubscribe again.
2. If not work, go to
C:\YOURSTEAM_FOLDER\steamapps\workshop\content\294100\1499848654
3. Delete all the files and do 1 again.
Emerick 24 Oct, 2022 @ 4:29am 
@Jaxe - Its working again. Thank you again for a great mod that in my opinion should be a part of the base game.

@MrGowdy - I don't think anyone is expecting an update, but there's no harm in asking. I for one am grateful that mod developers take the time out of their lives to work on them.

As for why some people are still on 1.3 its because we have saves with mods that would break the save if removed. So we stay on a previous version of the game until the mod devs get a chance to update. Its most likely the main reason Ludeon Studios gives us the option to roll back versions.
MrGowdy 23 Oct, 2022 @ 11:05am 
Thanks for the update!

Also, why the heck are people playing on old versions of the game and asking/expecting updates on them? Seems logical to assume if you want to play old version you're not going to have support on it.
Honey Badgerino 23 Oct, 2022 @ 7:56am 
Im still having issues with the disappearing buttons, did reinstall it but no avail. i'm on 1.3.3389.
Purrpl Tentacle 23 Oct, 2022 @ 3:42am 
I'm on 1.3.3389 and your mod is working again here
Jaxe  [author] 22 Oct, 2022 @ 10:59pm 
Hopefully 1.3 fixed now. Same version number, un- and resubscribe if it's not working and if it's still not after that then I'll have another shot at it
Caz 22 Oct, 2022 @ 9:03pm 
Having same issue as Emerick. Running 1.3 for a while cuz I have a save in progress and most of the mods I like haven't updated yet. Really odd and silly how this just suddenly caused problems when it shouldn't. But such is the fun of mods and game updates. lol

Great QOL mod and will be lovely when you're able to beat it back into working again. And yea, no rush.