Age of Empires II (2013)

Age of Empires II (2013)

Last Stand at Orkney
10 Comments
Monroe 6 Sep, 2022 @ 1:20pm 
Very enjoyable map. Judging by the comments the difficulty changes what you're up against quite a bit. I liked all the custom sounds you added and everything.
Keless 29 Nov, 2018 @ 3:48pm 
I haven't playing for months so my judgement is somewhat rusty. An overall nice job. I played on moderate and didn't have any major issue dealing with the vikings. The map was nicely designed and the only drawback is the short lenght of the campaing I guess.
Leofric 29 Nov, 2018 @ 12:18pm 
Yeah its too hard. there should be a ''secondary'' objective that if you manage to achieve it makes the game way easier. I managed to get pretty far. I collected all 3 relics, got to castle age almost. but then again, the lack of support doesnt make the campaign possible, besides perhaps mass walling the top island, which doesnt seem very challenging
UserX 10 Nov, 2018 @ 10:00pm 
Getting my arse handed to me on Hard difficulty. The pop cap is too difficult. If you can scrounge stone from the islands, its best to tower up and quick wall. Unfortunately, they have Huskarls as well. Doesn't seem possible on Hard.
Filthydelphia  [author] 23 Sep, 2018 @ 11:12am 
Thanks, guys! I appreciate the positive feedback.
Hammister 16 Sep, 2018 @ 11:05pm 
Was finally able to beat the map. Exploring the beautifully designed islands with the many details was very cool. Gameplay exciting, short and very good. Highly recommended!
Maennchen 7 Sep, 2018 @ 9:43am 
I always appreciate your games, but what you've delivered here is just too hard.

Ok, I played hard, but the AI seems out of control. The amounts of Nordic swordsmen are still possible (with a little cursing), ok, but then the berserkers, the heavy rams, the dragon boats, the infantrymen landing perfectly at the monasteries? And all this at the same time?

I am proud to have survived the 25-30 Nordic swordsmen (in 1-2 minutes) and the heavy ram in my hiding place! How he found it, no matter, I survived and that in the feudal period! YES!

But at the same time the last monastery is torn down...there were 4, 5 galleys, 5 shooters incl. +1 and the (perfectly hidden) hero! Did I mention how long I searched for the hero and then saw: "This is a complete baby hero with armour and only 140 life points!

Maybe in speed 1.0 and more offensive. I give up now and delete this scenario. On "Easy" & 1.0, no? That's too boring. I'm satisfied with the success of throwing the AI off my island.
mrk_ck 5 Sep, 2018 @ 10:49am 
nice map and idea but even moderate is too tough. so many tough raids early on, no chance with the rams and berserkers that early
moonpig 2 Sep, 2018 @ 3:51am 
Short but a quaint scenario, I liked it. My only complaint is that, in my opinion, there's a large difficulty spike between Moderate and Standard. Latter is far too easy granted due to a bug, I was indeed able to b uild a University (it was hilarious seeing all those ships getting sunk rather quickly) whereas Moderate saw me getting roflstomped rather quickly. Perhaps I was too slow but I didn't stand a chance against so many Berserkers and Rams that early on.
egonzalez.ieu2013 2 Sep, 2018 @ 12:30am 
It was a fun campaign, just way too short, but original, more a minigame I´d say but nice fun map though, but still miss those great games of yours with dinamic diplomacy like the Khmers one