TerraTech

TerraTech

RDACU
27 Comments
carollojack55 3 Oct, 2023 @ 7:57pm 
Mysterious
Bullet 22 Dec, 2018 @ 3:04pm 
Can i have the snapshot file for this and the other semitruck? My games kinda glitchy and it wont show up in the list even though im subscribed.
Sᴢʏᴍᴏɴɪᴄᴜs 7 Dec, 2018 @ 7:41am 
Looks like MOC from gta v xDD Awesome build! /Im building an UTB (Universal Temple Base) on survival, but i had some troubles like half base connected via conveyor xD
kaosking 20 Nov, 2018 @ 6:37pm 
looks like a transfomer
Aravox 18 Oct, 2018 @ 8:12pm 
We need the ability to transform now....
narwhaleducky 15 Sep, 2018 @ 1:02pm 
optimus prime?
АССЕНИЗАТОР 12 Sep, 2018 @ 4:31pm 
одноразовый
梦久不理c 12 Sep, 2018 @ 8:37am 
oh good jo~b
G-18 11 Sep, 2018 @ 7:07am 
MY GOSH THATS COOL
JimmyBlether 8 Sep, 2018 @ 2:49am 
Oh hi Mindlessmrawesome.

It made me think that too.
Mindlessmrawesome 7 Sep, 2018 @ 8:53pm 
reminds me of a speed racer toy I had when I was young.
JimmyBlether 7 Sep, 2018 @ 6:22am 
ITS A TRAP!
Rahtheos 6 Sep, 2018 @ 7:52pm 
Nice job on this, pretty good
JimmyBlether 6 Sep, 2018 @ 8:52am 
Oh wow.
Ttotem  [author] 6 Sep, 2018 @ 6:24am 
Got it! you are one helpful guy Zero! Thanks!
ZeroGravitas 6 Sep, 2018 @ 5:52am 
There should be an "Add/Remove required DLC" option, for the creator, on the right of this page. That will let you specify R&D so it shows up in the side bar for everyone. (I think almost no one does that, though.)

Also, cool pics! :steamhappy:
SSFTheGamer 6 Sep, 2018 @ 4:50am 
oh









well then
ManicKingDragon 6 Sep, 2018 @ 4:49am 
Is there a practical use for this
Ttotem  [author] 6 Sep, 2018 @ 4:37am 
I seem to have forgotten to mention you will need R+D for some of the blocks used in this build. Apologies!
SSFTheGamer 6 Sep, 2018 @ 3:27am 
it wont work for me and i got it yesterday
ZeroGravitas 5 Sep, 2018 @ 11:23pm 
How quickly did you look? It can take a few seconds to appear (and re-opening the menu). Also maybe temporary Steam server issue. Try again...?
KeaganExtremeGaming 5 Sep, 2018 @ 6:13pm 
i subscribed to it but it doesnt show up in creative mode under the workshop tab
ZeroGravitas 5 Sep, 2018 @ 1:03pm 
Fair, I'd probably hold back too... Though, in the bug thread on that issue, I showed that the two bugged techs there could be fixed by making sure that the largest (bugging out) tech fragment has the primary cab: {LINK REMOVED} (So might be fixable before the devs finally get around to patching it.)
Ttotem  [author] 5 Sep, 2018 @ 8:34am 
Again, great advice, I will definitely do that tomorrow. As far as the bug goes, yes, thats why I haven't shared it. I can't help but feel like it's a disservice to share things I know currently won't or don't work.
SandTag 5 Sep, 2018 @ 8:32am 
porta-tank, great idea especially if we get a propper multiplayer, where you could use a few of these to send re-inforcements to nearby bases.
ZeroGravitas 4 Sep, 2018 @ 11:43pm 
Also, i think it's be well worth making an effort when snapshotting these builds, to show how good it looks. There's definitely an art to it, but it seems like it can make the difference between having 100 views verses 1000, etc.e.g. https://i.imgur.com/b7wYRFt.jpg

And showing the internals in an additional image attached to the item is highly recommended, too. It's no good leaving surprises, you really have to rub things in people's faces to get them to notice and take the time to *actually* load your tech.:sfsmile:

(Although your snapshot does show nice detail and might leave just enough out to get people to click...)
ZeroGravitas 4 Sep, 2018 @ 11:00pm 
So awesome, and I saw your low loader version in Nightblade's video too. Wondering if you're going to publish it here...? (Or holding off due to bugs?)

The main issue with this build (other than the game currently auto-deploying the bolts randomly) is that anchoring the trailer in the salt flats (for me) causes the side and back panels to shake themselves apart when deploying. Not sure why, I think maybe due to a tiny height discrepancy with the turret anchoring (it's very tight in there).