RimWorld

RimWorld

[WD] Barbed Wire
66 Comments
olaflex0306 10 Apr, 2023 @ 11:43am 
ah did you ever get to adding that menu? I love this sprite/functionality out of the like 5 barbed wires available on workshop but man are these too powerful..
Sand Dog  [author] 22 Oct, 2022 @ 3:51am 
Updated to 1.3 and 1.4!
Mlie 6 Jun, 2022 @ 1:14pm 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
F1tgal911 16 Sep, 2021 @ 5:21am 
Mod works in 1.3, tested it for many hrs
D3ATHCOM5 23 Jul, 2021 @ 1:03pm 
Works just fine in 1.3 and I see no errors in the log either
烽燧煜明 23 Apr, 2021 @ 12:42am 
great. Now I just need dig a trench and set up a machine gun to make my home looks like a bunker in year 1914. LOL
Sand Dog  [author] 29 Dec, 2020 @ 2:33pm 
@Duccel
Yeah, that's just how the game core works. Same works for chunks and sandbags.
Just always leave an empty tile between each row like x || x || x || x
The the game will think that each row is separated
Duccel 27 Dec, 2020 @ 2:59am 
is it only suppose to slow the pawn's movement for the first row maybe two? then they go to normal movement speed?
CountCristo 12 Oct, 2020 @ 2:49pm 
<3 Thanks very much great mod
Sand Dog  [author] 20 Aug, 2020 @ 3:51am 
Updated to 1.2!
heymegalodon 12 Aug, 2020 @ 8:19am 
Please update to 1.2
greyghostie 10 Jul, 2020 @ 7:32pm 
I get a weird graphical glitch whenever I run underground gas pipes under the barbed wire. (From the vanilla furniture expanded - power mod) Otherwise, I love this mod!
GearHawk 19 Apr, 2020 @ 2:06pm 
@Boolyman

You only need a single tile space between your barbed wire and it works perfect. 10 in a row is enough to slow hordes by miles.... I made the mistake of putting about 30-40 in a corridor. Took em forever to reach the kill-box..
Jay 18 Apr, 2020 @ 10:15am 
@wemd I noticed the same thing. The game likely uses what most games call "diminishing returns"... same thing you see when you try to chain stun mechanoids back to back to back... they become immune. You can't constantly slow the enemies. Leave occassional 4-5 tile gaps in your barbed wire trail to pause the game trying to apply the slow debuff, and you will get much better results.
GearHawk 18 Apr, 2020 @ 9:46am 
@Wemd

Alrighty so. Thanks for responding!
Sand Dog  [author] 18 Apr, 2020 @ 9:40am 
@GearHawk
Oh yeah.
It's a feature of the game construction, so I can't control it anyhow
GearHawk 18 Apr, 2020 @ 9:24am 
@Wemd
Sorry, I'll try explain a bit better:
I've made a maze essentially, so raids have to move very slowly through a long corridor before they get to my kill-box. Typically in vanilla, you will see people leave stone chunks along the hallways so pawns take ages to move over them. I thought I could achieve the same with the barbed wire, but for some reason they are only slowed as they initially enter the maze over the first piece of barbed wire, and then they move as normal throughout the rest of it.

Thinking about it now, it sounds like there's some bug where the game doesn't read the pawn as moving over new blocks of barbed wire when they've moved over the first one (if they're all connected). If your mods is using the same system as sandbags, It's probably the same so and an issue with the game, not your mod.

This is all just a guess..
Sand Dog  [author] 18 Apr, 2020 @ 8:53am 
@GearHawk
Not sure I understand you correct really.
Try same with sandbags and barricades from the original game - they should work same, because my mod uses the same system
GearHawk 18 Apr, 2020 @ 7:12am 
Nice mod. But when I fill a long twisting hallway with barbed wire, pawns are only slowed when moving vertically. When moving horizontally, they aren't affected and move at normal speed. Is this a bug?
PalaRemzi 23 Mar, 2020 @ 6:02am 
@Boolyman

Get RIMMSqol and edit it yourself. Takes a minute at most
Jay 19 Mar, 2020 @ 10:44pm 
I came back here to leave a comment, and I saw your last message, and for a second I got heated, forgetting that we were just fuckin around and I started it. HAHAHA But in anycase, now I see I already asked about the pathCost option.
Sand Dog  [author] 9 Mar, 2020 @ 3:57am 
@Boolyman
Go fuck yourself!

Glad you like the mod!
Jay 9 Mar, 2020 @ 3:35am 
Well fuck you then!


I'm just playin. No worries, love the mod either way.
Sand Dog  [author] 9 Mar, 2020 @ 2:07am 
@Boolyman
I think it's technically possible, but I don't have time to learn how to make mod options now. So maybe later, but can't promise
Jay 8 Mar, 2020 @ 10:30pm 
Would it be at all possible to add a settings option for the pathCost? They are a bit too powerful for my personal taste right now... id like them to slow the enemies a bit less.
Gaiashield 3 Mar, 2020 @ 8:30pm 
thank you for the update.
Sand Dog  [author] 26 Feb, 2020 @ 9:39am 
Update!

-The mod supports both 1.0 and 1.1 versions now.
-Barbed wire is 3 times more effecient now.
Gar1onriFern 24 Dec, 2019 @ 10:08am 
Oh, corners. Sorry. Lowercase R and N combine to look like a lowercase m. rn m
Sand Dog  [author] 24 Dec, 2019 @ 8:08am 
@Gar1onMina
Hmm...
When you have a Г-shaped corner the vertical and horizontal lines should be connected with wire or wall, or pawns will "fit" between not connecte lines
Gar1onriFern 24 Dec, 2019 @ 4:33am 
Thanks for responding.
What do you mean by 'keep the comems filled'?
Sand Dog  [author] 24 Dec, 2019 @ 3:49am 
@Gar1onMina
Nope
Just keep the cornerns filled or pawns will pass through them without being slowed.
And alway keep at least 1 empty cell between 2 parallel lines of wire, or the game will count them as 1
Gar1onriFern 23 Dec, 2019 @ 6:43pm 
Does orientation of the barbed wire affect speed? Like do they move quicker along lines of them than moving perpendicular to the lines?
Sand Dog  [author] 8 Sep, 2019 @ 2:19am 
@Dedbob
Yeah, deconstruction only
Jäger 7 Sep, 2019 @ 6:37pm 
Can the barbed wire be moved after it is placed? Or does it have to be deconstructed or rebuilt?
Sand Dog  [author] 15 Jul, 2019 @ 2:31pm 
@Unisol
Yeah, pawn choose weird ways from time to time :)
You could use this mod to avoid that:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=835555932&searchtext=path
Unisol 7 Jul, 2019 @ 10:41am 
Is pathCost really set to be 100 times regular soil? I routinely see raiders and colonists going through two barbed wire tiles instead of ~60-70 long path around barbed wire.

Other than that, I like it a lot. Combined with embrasures it really creates that 'defending the beaches of Normandy' feel.
Sand Dog  [author] 24 Mar, 2019 @ 2:45am 
@Red
Yes, exactly.
I absolutely agree :)
Squamata 24 Mar, 2019 @ 1:20am 
I don't think people realize how crazy powerful having passive damage traps is. Thanks for just making it a slow.
bbMouse 22 Feb, 2019 @ 8:29am 
I agree minor damage would be a good addition, gonna wait on the download until its in
"The" SeanMacLeod 28 Jan, 2019 @ 6:04pm 
Only if you try to rush going through; I can attest that taking one's time can avoid damage irl.
Of course, you're very vulnerable to attack while doing it.....
Malikyte 28 Jan, 2019 @ 6:37am 
Agreed, if it doesn't do at least minor damage then what's the point? You ever tried to walk through barbed wire? It's not pleasant, I promise you.
Mr. Bunny 26 Nov, 2018 @ 12:26pm 
it should deal minor damage
Sand Dog  [author] 10 Nov, 2018 @ 11:47am 
Quick fix:
Damaged and destroyed wire doesn't leave pieces of sandbags anymore.
Cloud Breaker 20 Oct, 2018 @ 2:45pm 
Oh sweet, thank you!
llan 20 Oct, 2018 @ 5:16am 
Thanks for the update!
Hades 20 Oct, 2018 @ 3:40am 
Thanks... great mod!
Sand Dog  [author] 20 Oct, 2018 @ 2:49am 
The mod was updated to 1.0 version.

0.19 version is available on my Dropbox:
https://www.dropbox.com/sh/3s9ijbma4ba6axm/AAC9BqrTBrS1DDS2J3YZVZkxa?dl=0
Cloud Breaker 17 Oct, 2018 @ 1:07pm 
Tkae your time mate, Ill be waiting!
Sand Dog  [author] 17 Oct, 2018 @ 12:33pm 
@Feed Kill Chain
:O
Thank you for the nice feedback!
Give me some time. I should take a look at the 1.0 version and then we will see what is possible to do :)
Cloud Breaker 17 Oct, 2018 @ 12:18pm 
Please update for 1.0, I love your mod and its the best of the barbed wire ones I have seen. Look forward to supporting you.