Kenshi
New Polearm - Magari Yari
44 Comments
Hatsune Neko Gaming  [author] 22 May, 2021 @ 7:16am 
Im the one currently in control of his Mods. at this point in time it requires me to make a new mod since steam has of yet to allow use to update others Mods we are co author on. even though they did finally allow us to update the steam page.

I'm still thinking on making a tiered version of all his weapons.
this will take time as i also have the weapons tied into my Nekos Grand Mod Merger Project.
Stiixx 21 May, 2021 @ 10:43pm 
Even a mid=grade salvage weapon would be an understandable estimate based upon reasoning and deduction, it's why humans were blessed with the ability of abstraction
Stiixx 21 May, 2021 @ 10:42pm 
@Space_Lettuce_OG so why not post one two, three, or the different quality weapons? Someone or anyone who is familiar with the game's "quality" system would be able to figure it out, and anyone who isn't may be inspired to become familiar with it! Learn something along the way while installing a helpful and cool mod! Nothing is pointless,... except maybe a circle
Space_Lettuce_OG  [author] 24 Sep, 2020 @ 8:46pm 
A pic would be pointless.
Each weapon grade modifies a weapon's stats.
Khaymanb24 24 Sep, 2020 @ 3:24pm 
I still dont understand what the stats are supposed to be for this weapon. Why not just post a pic of it? lol
debi 10 Jun, 2020 @ 4:22pm 
Oh okay, that makes sense. Polearm seems better than magari yari over all, but i'm comparing stats on the weapon smithy. Is home made magari yaris as good as found magari yaris?
Space_Lettuce_OG  [author] 31 May, 2020 @ 2:32pm 
If you'd read the description, you'd see that it is like the polearm, but has an armor penetration bonus, so it is designed for doing more damage to armored targets than a normal polearm would, even though it has a lower blunt and cut damage.
Hatsune Neko Gaming  [author] 31 May, 2020 @ 1:35pm 
Depends on you really and your play style.
debi 31 May, 2020 @ 1:04pm 
Is there any reason to use this weapon over Polearm?
Uthred 8 Jan, 2019 @ 11:05pm 
All good, have a friend helping me now.
Space_Lettuce_OG  [author] 8 Jan, 2019 @ 9:39pm 
@Uthred

I am currently on break from modding for Kenshi. Maybe I'll make one when/if I come back.
Uthred 8 Jan, 2019 @ 4:37am 
Are you able to make a Nagae Yari?
Ralgimanek 6 Nov, 2018 @ 4:25pm 
Beatiful looking weapons and my go to now for my hiver army.
Space_Lettuce_OG  [author] 23 Oct, 2018 @ 6:56pm 
@Dr. Lousy Shot

I must have deleted text in the description from earlier. The weapon is being compared to a Nagitana, but in regards to animal damage it can be compared to any polearm, since most, if not all, polearms do +50% damage to animals.(iirc) So +25% damage to animals is less than the standard +50%.

The normal attack modifier was +8, which I guess the devs either forget to tell us they changed it to +6 since this mod was released, or I missed it somewhere(I don't think I missed it).

I didn't mean to sound snappy at you, I am sick today. But I do reccommend you balance mods the way you feel is right for you, since the FCS makes it super easy to do. I need to consider balancing for a general audience though. It's been a while since I released this mod, but iirc, it is balanced well, but things could've changed. I'm taking a break from modding right now, cuz it is burning me out, so I won't be updating this anytime soon.(Not that I think it needs an update)
Dr. Lousy Shot 23 Oct, 2018 @ 6:46pm 
Not trying to nit pick. Just trying to understand what you wrote. I still don't know everything in the game but I know that +25% mean 25% MORE damage vs animal. So if you were saying less damage to animal it would be -25% as that would mean 25% LESS damage to animal. Unless you meant it as to compare it to another weapon. If that was the case then I'm sorry. I didn't get what you wrote at first.
Space_Lettuce_OG  [author] 23 Oct, 2018 @ 4:51pm 
@Dr. Lousy Shot

The animal damage is correct, however the attack modifer is now the same as the Nagitana, as it appears the devs made a change since the mod came out, however I don't recall them stating this change in the changelogs.

Despite that, the stats will remain the same for now, as it is still balanced.
If you just feel like being nit picky, then you are welcome to make a personal version of my mod and change the stat values as you see fit. You are not, however, allowed to redistribute/upload the mod anywhere.
Dr. Lousy Shot 23 Oct, 2018 @ 4:41pm 
you say deal less damage to animal but you say +25%. Should be -25%. Same goes for less attack skill +6 to be -6
Space_Lettuce_OG  [author] 6 Oct, 2018 @ 12:52am 
@RolandLawson

It's finally released! Check description for link.
Roland T. Gunner 2 Oct, 2018 @ 5:40pm 
Nice, look forward to it.
Space_Lettuce_OG  [author] 2 Oct, 2018 @ 5:14am 
@RolandLawson

Thank you! :)

I should have my next mod coming out in the next 24-48 hours, assuming nothing important comes up IRL.
I am finalizing the implementation, buildings, and locations.
It's the biggest mod I've ever made for Kenshi, and the most time I've ever spent on making a mod ever, including for other games.
It includews 9 high-quality models custom made by me from scratch, rewards for certain major changes in the world state, 3 new locations, new crafting bench, blueprints, and materials. Also, Some new uses of existing textures, and some new textures(which I used existing game textures as a base for making, so I am not taking full credit for) and normals maps made from scratch too.

Hope everyone likes it :)
Roland T. Gunner 1 Oct, 2018 @ 4:19pm 
Welp, been using the spear, and I find myself arming my entire squad with them lol. Its well balanced for open field combat with little to no downsides, (the negitives of fighting indoors don't count cause it actually makes sense). Really an excellent mode, thank you.
Space_Lettuce_OG  [author] 20 Sep, 2018 @ 9:39pm 
Well, counter weights were often used as weapons, and thus weapon designs started, making counter weights more deadly. Finding a polearm with a mace like counter weight that was fairly heavy, although not heavier than the blade end, wasn't a rare occurance.

A heavy blunt damaging counter weight was what I was going for here.
MkVF 17 Sep, 2018 @ 11:35pm 
Isn't the counter weight too big?
It looks more like a mace instead of counterweight imo.

I think the counter weights for most type of yari is basically a bar at the end about the same diameter as the handle so it doesn't get in the way of grips on the end for long strokes and long stabs.
Space_Lettuce_OG  [author] 13 Sep, 2018 @ 4:42pm 
Working on a cool new mod. It's bigger than most I've done for Kenshi. Probably the biggest one yet. I won't be releasing it in pieces. It'll all come as a complete package. Just wanted to tease everyone.
Space_Lettuce_OG  [author] 13 Sep, 2018 @ 4:42pm 
Working on a cool new mod. It's bigger than most I've done for Kenshi. Probably the biggest one yet. I won't be releasing it in pieces. It'll all come as a complete package. Just wanted to tease everyone.
Mr. Bear 9 Sep, 2018 @ 2:25am 
I've been looking and requesting since forever someone to make something remotely close to a "Partisan Spear" and this is as close as it'll get.

So thanks, looks cool as f***!
Darshu 7 Sep, 2018 @ 7:02pm 
Looks nice. What's the reach on this thing?
Papasaurus Rex 5 Sep, 2018 @ 7:34pm 
Ok thanks for the reply
Space_Lettuce_OG  [author] 5 Sep, 2018 @ 7:30pm 
@Papasaurus Rex

I felt the same way when I took the pic, but in-game it feels fine.
Papasaurus Rex 5 Sep, 2018 @ 7:24pm 
hmm, maybe just angle of it in the picture then, it seems short in his hand
Space_Lettuce_OG  [author] 5 Sep, 2018 @ 6:25pm 
@papasarus Rex

It's as long as the longest vanilla polearms in the game.
Papasaurus Rex 5 Sep, 2018 @ 11:50am 
I only wish it was a bit longer. For me it is too short for a pole type weapon
Nocculum 4 Sep, 2018 @ 4:04am 
I'm loving this, thinking this is gonna be the weapon all my town guard are equipped with! xD

One thing I was wondering though is, would it be possible for you to have a look at making either a Scythe or Trident? Would love to see my Hive Farmers or Fishermen Running into Battle with one of them!
Space_Lettuce_OG  [author] 3 Sep, 2018 @ 4:28pm 
@VoshkaVonBadMeow

Here's the link to the War Hammer mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1502811368

Mod Request Completed.

I literally did this mod in 3-4 hours before breakfast today, but it turned out surprisingly well.
Let me know what you think.
Space_Lettuce_OG  [author] 3 Sep, 2018 @ 12:35pm 
@VoshkaVonBadMeow

A hammer you say?... Sounds good to me! Should be pretty easy, hammers are simple shapes, although I think I'll try to spice it up a little.

I've already got an idea for it, ll start working on today... Might even finish today.
VoshkaVonBadMeow 2 Sep, 2018 @ 11:53pm 
How about a big giant hammer mod? :)

https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fcdn1.epicgames.com%2Fue%2Fproduct%2FScreenshot%2FHammer_low-1920x1080-a4b5c8ffb2c807426ca9a24a9e964a41.png&f=1

We have Frag axe, we have plank, we have falling sun, but we don't have a big ass giant hammer?
Space_Lettuce_OG  [author] 2 Sep, 2018 @ 8:48pm 
Updated description for mod request info.
Space_Lettuce_OG  [author] 2 Sep, 2018 @ 8:30pm 
@Sir Luis

I do take mod requests, if it is something I am interested in.

Also, PLEASE for the love of god, keep in mind that Kenshi modding does not allow us to write code for plugins, so what we are able to accomplish IS LIMITED. To be honest, the modding community sometimes impresses me with what it can do within the current limitations we have.

Also, please don't make mod requests that would obviously take a team of people a year to do. I'm an easy person to get along with, but let's be realistic here. Also, please don't complain if I won't do your request... I am giving out content for free, no one has room to complain.


TLDR - Be respectful, be realistic. You don't have to show graditude, but please don't complain.


I am a seasoned programmer, and as soon as they release plugin support, I will go HAM, I assure you. I will make DLC sized mods, cuz I love this game!
Space_Lettuce_OG  [author] 2 Sep, 2018 @ 8:23pm 
@Sir Luis

That's quite a request, and a lot of work.
It's not something I am interesting in making.
I usually only make mods that I also use myself.

That being said I have made a building. Spent around 100 hours working on it too. I finished everything around 4-5 months ago, I was just never able to get the collison mesh working, and I tried every possible combination of doing stuff I could possibly imagine. It was so frustrating and derpy, that it's actually what caused me to take a break from Kenshi in the first place. Something may have been wrong with the modkit at the time, idk. Perhaps I will try to get the collison mesh working again sometime, but it's not high on my list.
Sir Luis 2 Sep, 2018 @ 8:11pm 
if your taking mod request are u good at making buildings? i want a pre built castle. it would have 1 [watch tower] in every corner and wall surrounding it. then another layer of inner walls int he same building that is a larger tower/building and i would all this to be one building. with mounting spots for mounted crossbows etc etc
Space_Lettuce_OG  [author] 2 Sep, 2018 @ 7:34pm 
@oi__io

Yep, I'm back :)
I was gonna wait until the new map quadrent was released, but I couldn't keep myself away from Kenshi any long.

Glad you like it :D

I'm already pondering what I'll do next.
Sir Luis 2 Sep, 2018 @ 6:43pm 
im suprised that noo ne has made a sandel as a weapon. where you weild a sandel in your hand and beat people down with them. maybe its blunt damage or something.cuz it would look weird sandels cutting..... u know wat also would make a kool weapon a house broom and mop. even a rack as a weapon would be kool
Sir Luis 2 Sep, 2018 @ 6:40pm 
so kool
oi__io 2 Sep, 2018 @ 6:28pm 
The weapon looks sweet. Are you back to modding this game now? If are, welcome back! :D