Sid Meier's Civilization VI

Sid Meier's Civilization VI

EnigmaConundrum's Shawnee [GS]
25 Comments
Geometrical 565 27 Apr, 2024 @ 7:36am 
Great mod, but the Hotewe model is invisible-although this mod will likely not be updated.
magdalena 28 Aug, 2021 @ 1:46pm 
beautiful graphics, too bad not in French ...
Ramon 9 Apr, 2021 @ 4:34pm 
It is playable but it is not loading the color options of the civilization icon when selecting civilizations before starting the game.

The capital is not being displayed correctly in the game. The city name appears but does not display the city.
Fantasieprodukt 20 Feb, 2021 @ 2:18am 
Unfortunately TSL support for ynamp GEM is not working; also the TSL given in the mod support file is wrong (TSL for Dublin). If culturally connected to the precontact ancient fort culture, I'd suggest 151/64 (South west Ohio i. e. Cincinnati) as TSL. Great mod though
utzkaufmann 27 Apr, 2020 @ 9:08am 
Hi!
I tried to play with the shawnees several times, since I love the goodies it provides, but whenever I became souzerane of any city state the games freezes and I have to close it. It would be very nice if you look for a solution to this bug. Otherwise, I like the nations you put in the game.
penquin.the.1st 25 Apr, 2020 @ 11:08am 
Ok good luck!
NotJoeBiden  [author] 7 Apr, 2020 @ 7:28pm 
Hello there! So, my life has been, shall we say, hectic for the past few months. So much so that I've all but had to drop Civ (and yes, it's sucked) to keep up with school, college apps, etc. However, Coronacation has given me a lot of time to get shit back in order, and I'll probably have time to fix all of these broken civs now. I can't say exactly when they'll all be ready, as I have to diagnose the problems and do updates on quite a few mods, but expect stuff soon - and maybe with a couple of improvements here or there ;)
penquin.the.1st 13 Mar, 2020 @ 10:57am 
No TSL
ncfernicola98 15 Dec, 2019 @ 10:37am 
I don't know if this is a bug or not but whenever I repair a holy site that was pillaged by enemies or natural disasters it awards another settler even though I already built it. Made my game very easy but it's a bit too exploitable.
Thomber_ 7 Sep, 2019 @ 5:48pm 
The TSL doesnt work still so thats a fat rip.
could you fix that posibly
Cuso 5 Sep, 2019 @ 8:56pm 
Hi Enigma. After the last update, the art of the Hotewe won't appear ingame.
LastInitiate 3 Apr, 2019 @ 12:27pm 
Thank you for keeping this great Native American Civilization alive! All the best
truiz024 31 Mar, 2019 @ 7:43pm 
Speaking of Leugi, is this compatible with his city-styles mod?
varkasal63 28 Mar, 2019 @ 12:52pm 
The Starting Location has me starting in Asia not North America on the Giant Earth Map for Ynamp....
Hiram 4 Mar, 2019 @ 1:37am 
Seems to download en extra copy of the Cheyenne instead of the Shawnee since the update.
exoaudio 3 Mar, 2019 @ 12:25pm 
I do not have GS, and cannot load one of my saves since this was auto-updated. Could you provide a pre-GS version of this mod?
NotJoeBiden  [author] 1 Oct, 2018 @ 1:10pm 
Yeah I fixed the food bug
Mushroomancer 30 Sep, 2018 @ 11:10am 
Also, Midewiwin from Tomatekh's Historical Religions may be more fitting than Lutheranism as a preferred religion
Mushroomancer 29 Sep, 2018 @ 12:39pm 
Just played a game as Tecumseh and I found a bug.

After I completed a holy site prayer, my food modifer went up by 500%. After another, it was 1000. A city with some farm land was getting around 40-50 food per turn at 8 population with no granary. The bonus stayed and let the city grow to nearly 20 pop without housing.
Feje 16 Sep, 2018 @ 4:26am 
FYI The YnAMP TSl has them start in the jungle....being from Ohio I can tell you that is NOT the terrain here :)
Portinou 5 Sep, 2018 @ 1:45am 
Great mod! I really like your native american civs! Do you plan to create the Sioux in the future? I dream of seeing Sitting Bull’s war bonnet into the game :-D
NotJoeBiden  [author] 4 Sep, 2018 @ 6:52pm 
Oh shoot, there was an extra zero in there. that explains it. I nerfed it though
howevah 4 Sep, 2018 @ 1:01pm 
I really enjoyed playing them until turn 40, then the snowballing started. Way to overpowered even if the faith for kills adjecent to Great General didn't work for me.
The faith for promotion is way to strong and the reduction for GPs when at war is way to high.
Upgrading 2 lvl 4 swordmen gave me almost 30k faith and the GPs (with the reduction from Oracle) only cost 71 faith.
I always play on deity and this mod made it feel like i was playing Chieftain
Keniisu 3 Sep, 2018 @ 10:26pm 
Congrats on release! c:
RFormica 3 Sep, 2018 @ 4:02am 
woo