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All three use "bounty_hunter_M" from the old naming system
https://www.nexusmods.com/darkestdungeon/mods/823
I was working on Jade skin back in the day, I might still do that, but I'm very close finishing very first custom class from me (and Dem22), have to look after that, what I will do next.
Glad you like it.
@Demetrion
I'll check it out if I at some point get to making custom class stuff.
Well, it's your call of course. But if you decide to give it a go, I'd suggest you look into Abysswalker Class Mod. It has speech sound effect at least for one of its attacks, so it's definitely doable.
Good job, lad!
There is optional file included tough, that adds a speech bubble to the skill picture (seen in preview picture). It's a bit weird, but it is an option.
You know what, that is actually not a bad idea, didn't even cross my mind. I played the first game, it was really damn good, but I never finished it. I should at some point.
I have other things under work atm, but I'll definitelly keep that in mind.
Pd: Great work also with your other mod (Ermac, SZ and Reptile). I must ask btw do you like the Dishonored franchise? because i would love to see how you manage to add a Corvo Attano skin here!
Lol, yeah, that makes two of us.
Yeah the palette swap, just re-coloring SKorpion would had been a bit weird. The variations aren't that distinct from each other yet, but I'll might expand on that later. But not my priority atm.
Also, thanks! Very happy you like them.
And I love that if you know the MK lore, the other skins aren't just palette swaps, they're character changes. Just too clever
A master of your craft! Thank you for sharing your work with us :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527949753
In-game, when you are in mainmenu, selecting what save-game to play, there is little icons on the right on each save game, where you can find menus, to toggle DLC/Mods on/off for them. That way you can have multiple campaigns, with different mods and/or DLC.
But mods are off by default, so you have to activate them first.
Skin mods and such are pretty safe to just install/un-install at will, never had problems with them, but if you download mods that make changes to the mechanics and such, be carefull un-activating them mid campaign. Better ask the mod authors first. Some mods might not be compatible with eachother too, always check the mod description, and ask if not sure.
But with just visual stuff, like class skins, that you find plenty at here Workshop, and NExus, you don't really have to worry about that.
Hopefully that helps.
Keep up the great work with these skins, can't wait to get the rest.
"Btw I like your art for the character, I would love to see you make a Shovel Knight Skin for Crusader with your talent."
A bit late reply, not sure if you have picked this up already, but Acero made SK themed skin, check it out if you haven't already:
https://www.nexusmods.com/darkestdungeon/mods/495
Sub is coming, yes.
The variaions of this need a bit more work, they are almost done tough, so hopefully I get them done this, or next week. I'll put them up as separate download, except the no mask version of SKorpion I'll include in this.
I do have another non-MK skin coming up tough, animations are done, just require most of the skill pics, it might come before or shortly after the variations, depends what I'm working on.
Regarding the skin part, some people have raised interest making this a custom class, I don't know if anyone is doing it, but it might be a thing. I like to make vanilla skins, they are just easier to maintenance to start with, no problems with things like compatibility. Just spit it out, done. They are a bit pain to work with at times, but still fun to do.
Tough I have raised interest making custom class, I might reserve that for Jade, if I can finish that skin.
But thanks again for your compliment, it means a lot.
Do you work as a freelance artist? If so, maybe I'll contact you soon...