Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb kings LL start together khemri(new)
16 Comments
Harabec 2 May, 2020 @ 3:38pm 
It sounds like you had more than one issue....i simply removed the mod and I was fine.
Doktober 26 Apr, 2020 @ 6:10pm 
Totally broke my game. Downloaded just to see if it worked, crashed game, crashed computer, jacked up game installation. Had to verify, delete stuff, reinstall game, reinstall mod manager, unsubscribe and delete all mods, all saves broken, still trying to fix.
{COR}Lucian{K-IV}  [author] 19 Nov, 2018 @ 6:56pm 
Mght just be a recuit LL's though it's just placeing the Lord's really .
{COR}Lucian{K-IV}  [author] 19 Nov, 2018 @ 6:55pm 
It won't work I need to update it's still for crone. Glad I think works but only it's probably broken
deezy1233 18 Nov, 2018 @ 6:39am 
The Mod works, but it has a Bug... when i start a new campain with this mod the Vamp Coast is not working to play (its like not in the game)
Biggus Dickus 24 Oct, 2018 @ 1:51pm 
ok pal thanks for reply
{COR}Lucian{K-IV}  [author] 22 Oct, 2018 @ 12:37am 
more then likely its khemris trait maybe if u pick him arkan but im not sure i know stuff for the other two like the plus two canopy jars work but climates dont. but the faction buffs do transfer diplo campinge and lord effect would i added arkans building so theirs no worry about units . need to add a battle culture thing. the vamp units float.
{COR}Lucian{K-IV}  [author] 22 Oct, 2018 @ 12:36am 
more then likely its khemris trait maybe if u pick him arkan but im not sure i know stuff for the other two like the plus two canopy jars work but climates dont. but the faction buffs do transfer diplo campinge and lord effect would too i add arkans building so theirs no worry . need to add a battle culture thing. the vamp units float.
Biggus Dickus 22 Oct, 2018 @ 12:23am 
does having arkhan give u puplic order problems because of the vampiric corruption he spreads? or are all tomb kings immune to the puplic order problems? i thought only arkhan was
{COR}Lucian{K-IV}  [author] 24 Sep, 2018 @ 5:49am 
@malekith idk if i answer u rght but i created a start postion for each of the tomb kings so u can pick which faction u want to start with and lord if that helps.
{COR}Lucian{K-IV}  [author] 24 Sep, 2018 @ 5:48am 
@Revaulren[STIFF] i wouldnt say compatible . it does work with sfo run. pretty much only the faction unlocker wo0uldnt work wit hthis inless something really messed with the tomb kings.
RevaulRen 22 Sep, 2018 @ 11:23pm 
Is this compatible with sfo?
IchigoKurosaki 14 Sep, 2018 @ 7:41am 
cool that means the faction ahving those units will be really strong then
{COR}Lucian{K-IV}  [author] 12 Sep, 2018 @ 1:10am 
@malekith yes if u paly as anyother faction with these tombking mods the ai will get these units as that faction. in the old one i left some edits to the vampire counts that make them o/p
{COR}Lucian{K-IV}  [author] 10 Sep, 2018 @ 6:12pm 
the ai will have the same start u have, its why did them as each faction
IchigoKurosaki 10 Sep, 2018 @ 8:07am 
does this affect ai as well? in case i play a different faction,... will ai get all four lords ?