RimWorld

RimWorld

ZARS Core
67 Comments
yanwoo 20 Jul, 2023 @ 4:54am 
A bit late but if you want to decrease the rate of crystal brick ruins, just raise the market value (like 0.08 since it's small value). The file is at BiomeExpansion/ZARS_Arctic_Expansion.xml
dracoix 🐉  [author] 22 Dec, 2022 @ 9:31am 
Minor fixes added.
dracoix 🐉  [author] 21 Nov, 2022 @ 12:10am 
There is a major issue on playthroughs due to difficulty ramps unique to ZARS and Biotech combination.

Major QoL update incoming. Currently alpha testing right now.

So far...

2 NEW MEDICINES!
- Glittery Fibrous Medicine, made from pulp and mineral dust. It is better than herbal medicine. When desperate for any medicine.
- Crystal Herbal Medicine, made from herbal medicine, mineral dust, encased in resonating crystal packaging. Used in the arctic. Better than industrial medicine, almost as good as Glittertech, because as far as anyone knows, this might be the remote field site version of it. ;)

- Tiny Fire will now keep above minimum warmth. The first 2 days shouldn't be RNG anymore. It was annoying, not difficult.

All this will be unique to 1.4 due to Biotech DLC.
dracoix 🐉  [author] 19 Nov, 2022 @ 2:05am 
Phase 0 Survival Working...
dracoix 🐉  [author] 19 Nov, 2022 @ 1:29am 
As soon as rimworld stops screaming at me and I can test, this late update can be done.
dracoix 🐉  [author] 19 Nov, 2022 @ 1:13am 
Hmmmm.....
Renix 25 Oct, 2022 @ 5:05am 
Ah yes, it's all 3 of the ZARS series that I am waiting for, however will I fulfill my colonies energy needs without Glittery Crystal Fusion, The Rims most efficient fuel based generators? So much so that I go through lengths to terraform an icy patch to grow them on, and also use them to grow other plants as a source of light in enclosed rooms?
Renix 24 Oct, 2022 @ 11:11pm 
Need 1.4, Cannot survive without.
SkylineOdeum 28 Sep, 2022 @ 6:14pm 
Just started using this mod myself and also getting that issue with Dubs Bad Hygiene. Anyone found a solution for it yet?
Latex Santa 14 Sep, 2022 @ 3:15am 
@dracoix 🐉 Brosef, could we please eventually get a compatibility patch with Expanded Materials - Metals (mod by Argón)?
Lavoroxan 10 Sep, 2022 @ 6:16am 
Great mod, but the world really likes spawning glittery crystal ruins now.
Bara CoMiGo 2 Feb, 2022 @ 7:08pm 
I've released a texture pack for ZARS Core:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2740177445
And if you use ZARS, you will definitely like it :D
iExalt 23 Aug, 2021 @ 6:01pm 
Preface: not a modder, just noticed a red line in the debug logs that bugged me enough to grep

I believe there is a typo in line 206 of v1.3/Defs/ThingDefs_Plants/Plants_Cultivated_farm.xml. I don't think the <min> and <max> tags belong in that field - rather, something like 0.4~0.7 should be there. I made a local copy of ZARS Core with this edit and the red line disappeared.
FuzzballOfDoom 21 Aug, 2021 @ 12:46am 
First of all, I really like your mod and that it lets you survive on every tile on a world.
Unfortunately, there seems to be some incompatibilities with Dubs Bad Hygiene. If both are used together, the arctic harvest patch and the wooden planter box (I think that's its name) are recognised as hydroponics and get a water bar, which is supposed to be filled once they are powered. But, as they were never intended to be powered in the first place, they cannot be used. (If deactivtating this option, they need power instead, which also does fail) So they cannot be used.
Interestingly, this is not the case for the Slag Harvest Box, which works as intended.
It would be great if you could adjust it, so that both of them can be used together.
dracoix 🐉  [author] 14 Aug, 2021 @ 9:03am 
Normal (vanilla) Glowstool now added to harvest boxes.
dracoix 🐉  [author] 14 Aug, 2021 @ 6:54am 
Normal (vanilla) Haygrass now added to plant boxes. Go nuts.
dracoix 🐉  [author] 11 Aug, 2021 @ 7:21pm 
1.3 officially updated for more Extreme Desert fun!
Arasi the Avali 13 Aug, 2020 @ 10:13pm 
is there ever going to be an update to this mod?
>>>NIIM<<< 20 Jul, 2020 @ 2:18pm 
any chance of a 1.1 update?
Prizm 29 Jun, 2020 @ 2:11pm 
I really like this mod, can it be updated for 1.1?
404 Float not found 21 Jun, 2020 @ 8:32pm 
In reference to my earlier post this is for the current version of the game at the time of this comment.
404 Float not found 21 Jun, 2020 @ 8:31pm 
Everything except the artic grow patches and the mineral dust food work
Arasi the Avali 6 Apr, 2020 @ 1:57am 
is ther a 1.1 version of this?
koston32 19 Mar, 2020 @ 8:29am 
1.1
Colfer 2 Feb, 2020 @ 11:12am 
You can get mineral dust from crafting spots @kaori
Kaori 24 Jan, 2020 @ 4:34pm 
hello, I don't figure how to use this mod in arctic biome : to grow fibrous you need mineral dust, to get mineral dust you need fibrous, but you only can get fibrous hay from nothing on...sand? ;) I think I missed something :)
xeryon3772 18 Dec, 2019 @ 10:09am 
One very minor tweak that would make sheet ice naked brutality starts possible would be to increase the temperature that the tiny fire was capable of by 2 degrees. Currently it can heat a space to 60. A baseline naked pawn has tolerance down to 61. At 60 they won't die but they will not shed accumulated hypothermia.

There is a path around this: grow crystals, build boxes, grow haygrass, make hat, but it is exceedingly long and a very limited path and makes the games first season repetitive doing it that exact way every time.

Using the cargo ship jettison start (or any other start with clothing) this isn't such a problem because you can spread the hypothermia across a few pawns when they venture outside for resources. With only one pawn it's not possible.

It's kind of the same issue in extreme desert starts, but resources are a little more common and hay grass can be directly grown without the planter boxes. The tedium and balancing act are much less cumbersome.
Oatmeal 6 Nov, 2019 @ 8:06pm 
@dracoix, I can't figure out how the bofire works for growing plants, could you lend some insight?
JinxLuckless 5 Oct, 2019 @ 10:12pm 
I love that idea, @thegrandseraph!
An Ol' Spicy Keychain 5 Oct, 2019 @ 3:13pm 
You can find snow as deep drill resource, lol
thegrandseraph 25 Sep, 2019 @ 9:49am 
Needs a little more closer to mid game. Once you get plasteel sieves there is no further up for getting resources. I suggest adding something difficult to get to at first that gets you nearly to the same resource aquisition rate as mining.

Also, this would be great with a biome twist. I imagine a stranded in the middle of the ocean playthrough. Problem is someone would have to make the ocean biome playable, like what was done for impassable mountains. And your colonists would need to know how to swim. Maybe start with a 9 rafts, basically bridges for deep ocean. From there fishing and diving would be your primary resource gathering.
dracoix 🐉  [author] 31 Jul, 2019 @ 9:52pm 
Early arctic game is pissing me off so much that I'll be buffing and adding stuff to it. I have yet to attempt a desert survival playthrough for a year.

Tribal Reborn (Tribalism) is in its own little box because of how massive it is. Anything that needs to be fixed in it literally requires me to dig through it.
Raptor Bait 30 Jul, 2019 @ 1:41am 
been looking forward to you re-doing the tribal reborn stuff. You mentioned it forever ago and it seems to e coming along. Thanks.:steamhappy:
404 Float not found 26 May, 2019 @ 2:57pm 
@SwiftGeek75 it does not, it should be loaded after [CORE] MDK patch, which should be loaded after core.
so:
Core
Hugslib
Jec's Tools
Other frameworks
[CORE] MDK patch
ZARS Core
ZARS (other)

From what i've observed, ZARS' Version 19 is for the most part compatiable and stable with Rimworld 1.0

Some issues will crop up, and while red text in the Dev log is not a good sign, the difference between concern and an issue is the number of logs made, I.E if some error happens once, its probably not a serious problem, but if it logs say 462 times it needs to be investigated.
404 Float not found 26 May, 2019 @ 2:54pm 
Really the only errors i've noticed are that some items are missing a weight, but from what i've observed it doesn't explode the log with errors, just a handful of exceptions.
JinxLuckless 24 May, 2019 @ 12:53am 
Awesome, thanks 404!
404 Float not found 23 May, 2019 @ 10:29pm 
From what i've seen while using this mod in 1.0 along with a LOT of other mods, it seems pretty stable. Most of the pieces are present (from an ice sheet perspective) not sure about deserts but the mod works as well as the other mods
TigerCheese 6 Feb, 2019 @ 1:40pm 
Does this mod replace the normal rimworld core?
Zersetzung 3 Nov, 2018 @ 8:36am 
is this coming for 1.0?
Colfer 29 Oct, 2018 @ 4:39pm 
[h1]@Synagogue Bullet Sponge[/h1]
Mineral water is required during severely desperate times, as a sort of life support for people with moderate to severe malnutrients, crafting a single mineral water will do hardly anything, but having 200 or 800 on hand (which suprisingly is not hard to make) can keep away death from malnutrients, while it may make things also worse with food poisoning
Colfer 28 Oct, 2018 @ 6:02pm 
This mod is currently working fine for 1.0, feel free to use it
Lou Sassle ☼ 19 Oct, 2018 @ 3:23pm 
Could you update this for 1.0?
Plump Rat Pokemon 22 Sep, 2018 @ 1:00pm 
Are there any mid or late game applications for collecting mineral dust for electric smelting? A potential idea is that deep drills could harvest a fair quanity of mineral dust per operation in the same way they usually harvest stone chunks, at a slightly higher speed and efficiency than the crafting spot.
Brandon Frazier In A Trench Coat 19 Sep, 2018 @ 7:34pm 
Isint mineral water supposed to give nutrition? Whenever I cook mineral water my pawns drink it and their food meter stays the same.
TheCookieMaker 17 Sep, 2018 @ 4:27pm 
I didn't see the MDK Terrain Patch line. There weren't any snow/dirt/sand walls in the desperation menu before. I see them now. thanks
dracoix 🐉  [author] 17 Sep, 2018 @ 3:48pm 
You need to use the Snow walls found in the Desperation menu, it's a multi-select of Dirt, Sand, and Snow. Also it requires MDK Terrain Patch now.
TheCookieMaker 17 Sep, 2018 @ 3:46pm 
It is no longer possible to survive on an ice sheet with naked brutality. previously you could build dirt walls that would last while you waited for enough fibrous hay to grow. However now. the earliest wall you can build is Fort Wall (arctic reinforced) which requires glittery crystal and steel. However the Glittery Crystals won't grow because you can't make any building and they say bad seasonal temperature.
dracoix 🐉  [author] 17 Sep, 2018 @ 1:01pm 
Biome Expansion update pushed. I'll fix the hay bug later.
tyriael_soban 16 Sep, 2018 @ 10:08pm 
they fiberous hay is not edable to animals it seems, is that intended?
dracoix 🐉  [author] 15 Sep, 2018 @ 7:25am 
Update will be fun, making sure Extreme Desert at 88C is survivable.