RimWorld

RimWorld

Caravan Gear v1.6 [B19]
51 Comments
Spotter 25 Jun @ 8:06pm 
Yes you can have those Gear in Real Life... If you have the money to buy the parts, @waWa... ROFL
👍👍💖🤠
wawa 25 Jun @ 4:19pm 
can i have caravan gear in real life? :steamhappy:
PeskyEddieTTV 28 Mar, 2020 @ 11:35am 
+1 @MarpatNinja
MarpatNinja 3 Mar, 2020 @ 4:02pm 
Since it hasn't been asked yet, are there any plans to update for 1.1?
Madman666 27 Sep, 2018 @ 3:35am 
Sure.
Thom Blair III  [author] 27 Sep, 2018 @ 3:28am 
Madman666 27 Sep, 2018 @ 2:59am 
Just checked. Yep i can uninstall them without problems. That tag shouldn't have anything to do with things being able to be uninstalled. If i am not wrong its only needed to define which category\menu item is a part of. Since the parent def you chose already has it and new def inherits all parent def tags, removing that one string doesn't change anything in the functionality, since it was duplicate.
Thom Blair III  [author] 26 Sep, 2018 @ 7:25pm 
@Madmann666 Interesting! Can you still uninstall them (minify them)? That has been the key issue I haven't been able to solve so far.
Madman666 26 Sep, 2018 @ 4:31pm 
Solved. Your Biofuel Refinery and Chemfuel Stove use BenchBase def as ParentDef. That Def already has a <thingcategory>BuildingProduction</thingcategory>. You define it as such a second time in your defs. Removing duplicate definition from BiofuelRefinery Def and Chemfuel Stove Def solved the problem. No errors.
Madman666 26 Sep, 2018 @ 4:23pm 
Getting the same config error as some people before me. Only other mod i was using is ModSwitch, which shouldn't interfere with anything.
Thom Blair III  [author] 21 Sep, 2018 @ 7:56pm 
@rebelscum Nice! Good work!
egoanditspwn 21 Sep, 2018 @ 7:09pm 
Yep, did some trial and error and it seems this bug as well as several others I just hadn't come across yet for other mods were being caused by the mod Medical Training (B19), just in case others run into similar issues. Putting medical training at the end of my mod list seems to have fixed it.
Thom Blair III  [author] 21 Sep, 2018 @ 5:18pm 
@rebelscum I'm not getting that error and no one else has reported it yet. So, I'm not sure why it would be happening. Perhaps another mod loaded before it is causing the error?
Thom Blair III  [author] 21 Sep, 2018 @ 5:17pm 
@wacster I'm not sure how to help since I'm not getting that error. I've seen other people say they get it also, but since I never get it, I'm not sure what to do.
egoanditspwn 20 Sep, 2018 @ 2:49pm 
I'm getting this error whenever I try to build one of the chairs. Let me know if more info would help.

Exception in JobDriver tick for pawn Kaleun driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_673414) A=Thing_Frame_CaravanChair_TWB68363) lastJobGiver=RimWorld.JobGiver_Work
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0035e>
at RimWorld.Frame.CompleteConstruction (Verse.Pawn) <0x00309>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x00396>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x004c8>
wacster 17 Sep, 2018 @ 11:23pm 
@Thom Blair III I managed to figure out how to get the hugsLib error log: {LINK REMOVED}
wacster 17 Sep, 2018 @ 10:41pm 
I am not sure if it is of use, but it seems to not happen sometimes. Is it a load sequence problem then?
wacster 17 Sep, 2018 @ 10:38pm 
Hi,
Thanks for the great mod. It's throwing errors from time to time:
Config error in CaravanBiofuelRefinery_TWB: has duplicate thingCategory BuildingsProduction.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()

Same thing for the chemfuel stove
Thom Blair III  [author] 17 Sep, 2018 @ 12:52am 
Omega13 16 Sep, 2018 @ 7:21pm 
I'm sure I'm not the first person to ask this, but any chance for some tents?
Thom Blair III  [author] 14 Sep, 2018 @ 3:38pm 
@Tyrant All research requirements have now been activated.
Thom Blair III  [author] 14 Sep, 2018 @ 3:20pm 
@Tyrant I can easily put them in, I just wasn't sure people were really eager for them. I'll put them in now. 👍
Thom Blair III  [author] 11 Sep, 2018 @ 1:31pm 
@Wild Dog Awesome! 👍
Wild Dog 11 Sep, 2018 @ 1:29pm 
A portable generator that runs on chemfuel is something I have been looking for in other mods. Thank you for this great mod.
Thom Blair III  [author] 10 Sep, 2018 @ 1:16am 
This version has no research requirements for any of the items, even though that doesn't follow Rimworld logic. If people would like a version that has logical research requirements, then please let me know here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1502653957/3317353727673810515/
Thom Blair III  [author] 10 Sep, 2018 @ 1:04am 
@Fitzkrieg I just realized that the mini biofuel refinery did have a research requirement, so I removed it.
Thom Blair III  [author] 9 Sep, 2018 @ 12:30pm 
@zaune_thegreywyvern I just loaded a custom scenario (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1421006637) and I'm not having any any problems -- all pawns are there, all caravan items are in the architect menu, and no other errors at all. I'm not sure what to do.
Thom Blair III  [author] 9 Sep, 2018 @ 12:14pm 
@Midnight I don't know why you are getting that error. I'm not having any problem so I don't know what to do. Here is where they are located in the Architect's tab: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1508112906 If they are not there, I don't know what to do. I'm very new to modding.
Mitz 9 Sep, 2018 @ 7:55am 
chair and table can be spawned minified. why not built, or is it buyable only?
Mitz 9 Sep, 2018 @ 7:52am 
chair and table not showing up in build menu?
zaune_thegreywyvern 9 Sep, 2018 @ 6:59am 
Just discovered a minor but very aggravating bug: For some reason, when you add any caravan item to a custom scenario, the game bugs out and refuses to spawn any colonists or starting items. Not sure what's going on there.

Other than that, I really like the idea behind this mod and consider it a worthy successor to "Camping Stuff".
keylocke 9 Sep, 2018 @ 5:44am 
@Thom : i've removed the mod in my current playthru, so i don't have the error code anymore.

i'll add it again for testing.
crafon 9 Sep, 2018 @ 2:48am 
I get an error on gamestart for the stove and the refinery. Reads both like this:
"Config error in CaravanBiofuelRefinery_TWB: has duplicate thingCategory BuildingsProduction."
I did not build your stuff yet, just have it installed, fairly at the end of my load order. I have a lot of mods... :) Anyway, I hope this information can help you somehow ^^
If you are interested in this bug, tell me what to do to give you more informations..
Thanks for that mod btw, I like it a lot!
Oh, and if there is a way how I can solve it (load order change?), I would be glad to listen :D
Thom Blair III  [author] 9 Sep, 2018 @ 12:52am 
@keylocke If you can give me the error, I might be able to figure out how to fix it.
keylocke 8 Sep, 2018 @ 4:58pm 
sometimes the biofuel refinery stops making chemfuel with an error. i dunno why, i usually just see it after save/load
Thom Blair III  [author] 7 Sep, 2018 @ 12:22pm 
@Fitzkrieg There aren't any research requirements for any of these items, so go for it!
Fitzkrieg 7 Sep, 2018 @ 12:19pm 
Awesome mod, does this require any sort of research or can I start a tribal campaign and get these?
Thom Blair III  [author] 7 Sep, 2018 @ 5:43am 
@Xeros08_ Yes, I had been thinking exactly the same thing actually. I'll see what I can do. :)
Xeros08 7 Sep, 2018 @ 5:38am 
@Thom Blair III i have another suggestion. You could ad a "compact trading device" which is a 2×1 comms console that comes whith an incorporated trading beacon (maybe whith a smaller radious). So you just set it up, trade and then package It again. :steamhappy: Hope you consider it (at least the idea, i dont mind about dimensions)
Thom Blair III  [author] 6 Sep, 2018 @ 12:43pm 
I've updated this to version 1.5 with these changes:
- Now includes chair, table, lantern, stove, generator and chemfuel refinery
- Renamed to "Caravan Gear" since it's more than just furniture now
- Lots of balance adjustments
Thom Blair III  [author] 5 Sep, 2018 @ 8:46am 
@Xeros08_ Yes, I agree, the chair texture needs work. It was late at night and my motivation was low. But, I would like to update them to something that looks less out of place and proportion. As for the caravan generator, that sounds like a good idea. I'll look into that.
Xeros08 5 Sep, 2018 @ 8:10am 
Just 2 things i would change/add:
1st, the chair's texture, in my oppinion it shouldt be more/as tall as the table.
2nd, i would add a Caravan generator, a portable version of the chemfuel generator, but that has less fuel capacity but produces the same (and doesnt glow/emmit light).

Have Fun!! :steamhappy:
Thom Blair III  [author] 5 Sep, 2018 @ 8:03am 
@Xeros08_ Thanks! I enjoyed making the textures. 👍
Xeros08 5 Sep, 2018 @ 7:58am 
Good mod! Also, those textures you have done are nice :P.
Thom Blair III  [author] 5 Sep, 2018 @ 5:11am 
@SqFKYo Ok, thank you, I'll check it out.
SqFKYo 5 Sep, 2018 @ 4:42am 
"Config error in CaravanChemfuelStove_TWB: has duplicate thingCategory BuildingsProduction." with only this mod loaded.
Spotter 4 Sep, 2018 @ 5:25pm 
Argh! I wish Steam would let you edit your own recent posts! :steamfacepalm: Oh the shame of a typo omission
Spotter 4 Sep, 2018 @ 5:24pm 
My next play, I'm going to see if those Linked Tables[/i] work on the road camps. For extended partys out exploring the area of course. 😂👍🍺
Thom Blair III  [author] 4 Sep, 2018 @ 2:22pm 
@Spotter Yeah! 👍
Spotter 4 Sep, 2018 @ 2:20pm 
Pack up the Woody ma! We're a goin camping! 😂🤣👍👍🍺