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Exception in JobDriver tick for pawn Kaleun driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_673414) A=Thing_Frame_CaravanChair_TWB68363) lastJobGiver=RimWorld.JobGiver_Work
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0035e>
at RimWorld.Frame.CompleteConstruction (Verse.Pawn) <0x00309>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x00396>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x004c8>
Thanks for the great mod. It's throwing errors from time to time:
Config error in CaravanBiofuelRefinery_TWB: has duplicate thingCategory BuildingsProduction.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Same thing for the chemfuel stove
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1502653957/1743346190287642391/
Other than that, I really like the idea behind this mod and consider it a worthy successor to "Camping Stuff".
i'll add it again for testing.
"Config error in CaravanBiofuelRefinery_TWB: has duplicate thingCategory BuildingsProduction."
I did not build your stuff yet, just have it installed, fairly at the end of my load order. I have a lot of mods... :) Anyway, I hope this information can help you somehow ^^
If you are interested in this bug, tell me what to do to give you more informations..
Thanks for that mod btw, I like it a lot!
Oh, and if there is a way how I can solve it (load order change?), I would be glad to listen :D
- Now includes chair, table, lantern, stove, generator and chemfuel refinery
- Renamed to "Caravan Gear" since it's more than just furniture now
- Lots of balance adjustments
1st, the chair's texture, in my oppinion it shouldt be more/as tall as the table.
2nd, i would add a Caravan generator, a portable version of the chemfuel generator, but that has less fuel capacity but produces the same (and doesnt glow/emmit light).
Have Fun!!