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I've looked for years and besides this and armour from the games I don't think that I've found anything xcom EU\EW related for xcom 2 on the steam workshop...
How is this mod "lazy"? What make the enemy a "bad" one?
Other than that the mod is fine. That thing is a priority target for focus fire for sure.
https://drive.google.com/file/d/1f82U5NVNQICLOtwiPzSSInZvkEfDzXBq/view?usp=sharing
By the way, the Templar's parry ability is super useful for safely(ish) keeping one of these things occupied until you're ready to prod it into bullrushing its ADVENT buddies. Fun times.
I highly DON'T recommend downloading this mod. The concept is cool at first, but in practice, one of these things demolishes entire squads faster than any other alien could.
I would not be altering the model in any way like with the Archon Warrior, the plan would be to either make a "weaker in stats" Armored Berserker because of conventional weapons or simply list the enemy from this mod in the encounter list in the TLP missions.
If the latter that would make it so people would be required to use this mod as well.
사거리 길고 데미지 짱쌔고 방어구 깎는데 기절확률까지 가짐.
장난하나 ㅋㅋㅋㅋㅋㅋ아니 버서커 혼자 있을때를 상정하지 말고 여타 잔챙이들이랑 같이 나왔을때를 좀 상정해달라고 ㅋㅋㅋㅋㅋㅋ
변태들 말고 일반인 전용으로 좀 약하게 내줬으면 좋겠다 이대로 지우기엔 생긴게 너무 멋있어
The main reason I want berserkers to be able to scale walls is because on certain maps (mainly old worl city ruins) you can just park dudes on the fire escape ladders and completely neuter a pod of 9 berserkers (assuming such a pod were to spawn, but you get the idea XD).