RimWorld
SF [v1.0] Faceplate V1.4
51 commenti
Mlie 7 feb 2021, ore 13:12 
ChessMcCheese 29 ago 2020, ore 14:11 
If only i had money ;-;
ouyin2000 14 mag 2020, ore 10:01 
OP update to 1.1?
Morale -10 19 mar 2020, ore 14:46 
I hoped this model would carry over to 1.1 but it doesn't seem so after sorting all my mods xd
Belial03 22 dic 2019, ore 16:56 
as Theplahunter*spitfire said: does this work with combat extended?
Rerver008 15 giu 2019, ore 0:36 
It doesn't say so in the info tab though.
Shotgunfrenzy  [autore] 14 giu 2019, ore 19:29 
They cover the nose and eyes
Rerver008 14 giu 2019, ore 19:15 
Are these masks supposed to not cover the nose?
Theplahunter *Spitfire 24 mar 2019, ore 22:52 
Would this work with Combat Extended?
Shotgunfrenzy  [autore] 12 mar 2019, ore 3:37 
thats a vanilla bug, nothing i can do about it unless you know C#
Saint George 11 mar 2019, ore 21:19 
you do? i mean when you put a helmet on it doesnt layer properly, for me anyway
Shotgunfrenzy  [autore] 11 mar 2019, ore 17:23 
i personally use the mod, don't shave your head @OfficerTurbofuck
Saint George 11 mar 2019, ore 8:15 
otherwise it looks super fucking cool, good work :))
Saint George 11 mar 2019, ore 8:15 
if you have the 'show hair with hat on' mod it wont work properly
Shotgunfrenzy  [autore] 9 feb 2019, ore 16:03 
Nope
Natalo77 9 feb 2019, ore 8:22 
Any hard incompatibilities?
Shotgunfrenzy  [autore] 20 gen 2019, ore 23:12 
My thoughts exactly
caninmyham 20 gen 2019, ore 22:32 
Please just keep it as is. 30% seems more than fine to me personally, as in the base game that doesn't come near stopping a bullet, just reduces the damage.
pinbuck 20 gen 2019, ore 21:10 
especially for their cost
pinbuck 20 gen 2019, ore 21:10 
steel...and 30% seems still a tad bit too op
Shotgunfrenzy  [autore] 20 gen 2019, ore 20:27 
what material were you using and what quality? generally mine are less than 30%
pinbuck 20 gen 2019, ore 17:56 
are the masks way too op? they appeared as like 45% sharp protection or something like that, when the description states clearly "might save you from a bullet" or (again) something like that.
greyghostie 13 nov 2018, ore 12:40 
I like your mod, but I wonder if you could add the choice of whether or not the mask is visible on the colonist bar, similar to "show hair with hats." Would this be difficult to implement?
caninmyham 29 ott 2018, ore 6:09 
Sounds good then, just wanted to check.
Shotgunfrenzy  [autore] 29 ott 2018, ore 5:35 
its a vanilla issue, unless you know some C# guys who know how to fix it, its staying as is until then
caninmyham 28 ott 2018, ore 22:43 
Scratch that, none of the masks seem to layer correctly.
caninmyham 28 ott 2018, ore 22:40 
I dont know if this is just me, but the advanced faceplate doesn't seem to layer correctly with the simple helmet.
Shotgunfrenzy  [autore] 25 ott 2018, ore 5:13 
No problem
Gnox 24 ott 2018, ore 19:52 
Thank you for the update Shotgunfrenzy
Shotgunfrenzy  [autore] 22 ott 2018, ore 19:27 
done
Deserter Dave 20 ott 2018, ore 7:01 
1.0 please :D, also i love the aesthetics that this mod brings to my duster wielding ranger
Cortia 2 ott 2018, ore 3:20 
Is this a whole new category of clothing? I always wondered why I cant wear a war veil and a hat at the same time but this brings new possibilities
Tactical Katelyn 23 set 2018, ore 8:54 
*army of two intensifies
Shotgunfrenzy  [autore] 18 set 2018, ore 0:14 
That has been a constant vanilla issue since b18, still not fixed, even with the help of some C# wizards, still looking for anyone who will know how to squash that bug good and proper :)
Rogress (UA) 17 set 2018, ore 16:50 
Everything looks cool! Really nice addition to armor, but sometimes faceplate moves to the outer layer of headwear and is displayed over main headwear(my colonists wear cultist hoods from RoM). Im not really sure why it's happening but it would be nice to track this bug down. Good luck and keep this mod updated please! :D
Dekent 16 set 2018, ore 17:25 
Yeah judging not being a mass issue it's probably some sort of mod conflict, although I'm not sure where to even start with a problem like this and I use a ton of mods.
Shotgunfrenzy  [autore] 16 set 2018, ore 6:33 
So I had a chat with our Lord and saviour Jecrell today, he used both mods together and didn't see any issues either, so to both users who are having this issue, it's not our mods :)
TheJinx 15 set 2018, ore 20:17 
Wish you were able to wear this with more headwear or at least a version with a helmet and a faceplate combined
Shotgunfrenzy  [autore] 15 set 2018, ore 17:58 
Hmmmm might have something to do with jecstools, this is just a basic XML apparel mod, jecstools is what does all the heavy lifting, if you could send in an error log it would help immensely
Dekent 15 set 2018, ore 17:52 
I'm having the same problem as Lento, using this mod, when someone wears a mask, or at least an advance faceplate, they won't auto wear anything else. Might be a conflict with something else but removing the mod fixed my issue.

Basically they wouldn't auto wear anything but a flak vest. If i forced them to put something on they could, but they wouldn't auto equip anything else.
Miss Mocha 10 set 2018, ore 9:30 
mhm samantha hyde we get it you learned this while shooting up a school haha
TheJinx 8 set 2018, ore 19:57 
well thank god this is rimworld and it'll be made of plasteel and some op material from some other mod ;) also that's some interesting information ya brought up
dninemfive 7 set 2018, ore 18:21 
@Shotgunfrenzy Sorry, I didn't know if you were using JecsTools for custom armor behavior or something.
Shotgunfrenzy  [autore] 7 set 2018, ore 18:08 
Hence why jecstools is still needed if you move your eyes --> for 3 seconds
dninemfive 7 set 2018, ore 17:36 
So is the inability to wear multiple hats patched in B19, or do you still need custom assemblies to enable doing so?
Lentobombe 7 set 2018, ore 4:53 
Odd. I'll check on my mods then. Thanks ^^
Shotgunfrenzy  [autore] 7 set 2018, ore 4:33 
Haven't seen that happen on my end
Lentobombe 5 set 2018, ore 2:32 
I don't know if it's specifically related to this mod, but pawns wearing mask appear to no longer be able to clothes themselves once they are made wear one. For instance, some pawns assigned to wear mask and others clothes would never change their mask and clothes on purpose, even if a better one became available, even if they end up naked.
My workaround is to make them clothes normally, and then wear the mask using a different template. Not that game breaking, but... well, that's too bad :p
Scuffed 4 set 2018, ore 15:54 
Rim is nothing without mods, especially ones without the stack mods
Shotgunfrenzy  [autore] 3 set 2018, ore 20:32 
KEK