RimWorld

RimWorld

SF [v1.0] Faceplate V1.4
51 Comments
Mlie 7 Feb, 2021 @ 1:12pm 
ChessMcCheese 29 Aug, 2020 @ 2:11pm 
If only i had money ;-;
ouyin2000 14 May, 2020 @ 10:01am 
OP update to 1.1?
Morale -10 19 Mar, 2020 @ 2:46pm 
I hoped this model would carry over to 1.1 but it doesn't seem so after sorting all my mods xd
Belial03 22 Dec, 2019 @ 4:56pm 
as Theplahunter*spitfire said: does this work with combat extended?
Rerver008 15 Jun, 2019 @ 12:36am 
It doesn't say so in the info tab though.
Shotgunfrenzy  [author] 14 Jun, 2019 @ 7:29pm 
They cover the nose and eyes
Rerver008 14 Jun, 2019 @ 7:15pm 
Are these masks supposed to not cover the nose?
Theplahunter *Spitfire 24 Mar, 2019 @ 10:52pm 
Would this work with Combat Extended?
Shotgunfrenzy  [author] 12 Mar, 2019 @ 3:37am 
thats a vanilla bug, nothing i can do about it unless you know C#
Saint George 11 Mar, 2019 @ 9:19pm 
you do? i mean when you put a helmet on it doesnt layer properly, for me anyway
Shotgunfrenzy  [author] 11 Mar, 2019 @ 5:23pm 
i personally use the mod, don't shave your head @OfficerTurbofuck
Saint George 11 Mar, 2019 @ 8:15am 
otherwise it looks super fucking cool, good work :))
Saint George 11 Mar, 2019 @ 8:15am 
if you have the 'show hair with hat on' mod it wont work properly
Shotgunfrenzy  [author] 9 Feb, 2019 @ 4:03pm 
Nope
Natalo77 9 Feb, 2019 @ 8:22am 
Any hard incompatibilities?
Shotgunfrenzy  [author] 20 Jan, 2019 @ 11:12pm 
My thoughts exactly
caninmyham 20 Jan, 2019 @ 10:32pm 
Please just keep it as is. 30% seems more than fine to me personally, as in the base game that doesn't come near stopping a bullet, just reduces the damage.
pinbuck 20 Jan, 2019 @ 9:10pm 
especially for their cost
pinbuck 20 Jan, 2019 @ 9:10pm 
steel...and 30% seems still a tad bit too op
Shotgunfrenzy  [author] 20 Jan, 2019 @ 8:27pm 
what material were you using and what quality? generally mine are less than 30%
pinbuck 20 Jan, 2019 @ 5:56pm 
are the masks way too op? they appeared as like 45% sharp protection or something like that, when the description states clearly "might save you from a bullet" or (again) something like that.
greyghostie 13 Nov, 2018 @ 12:40pm 
I like your mod, but I wonder if you could add the choice of whether or not the mask is visible on the colonist bar, similar to "show hair with hats." Would this be difficult to implement?
caninmyham 29 Oct, 2018 @ 6:09am 
Sounds good then, just wanted to check.
Shotgunfrenzy  [author] 29 Oct, 2018 @ 5:35am 
its a vanilla issue, unless you know some C# guys who know how to fix it, its staying as is until then
caninmyham 28 Oct, 2018 @ 10:43pm 
Scratch that, none of the masks seem to layer correctly.
caninmyham 28 Oct, 2018 @ 10:40pm 
I dont know if this is just me, but the advanced faceplate doesn't seem to layer correctly with the simple helmet.
Shotgunfrenzy  [author] 25 Oct, 2018 @ 5:13am 
No problem
Gnox 24 Oct, 2018 @ 7:52pm 
Thank you for the update Shotgunfrenzy
Shotgunfrenzy  [author] 22 Oct, 2018 @ 7:27pm 
done
Deserter Dave 20 Oct, 2018 @ 7:01am 
1.0 please :D, also i love the aesthetics that this mod brings to my duster wielding ranger
Cortia 2 Oct, 2018 @ 3:20am 
Is this a whole new category of clothing? I always wondered why I cant wear a war veil and a hat at the same time but this brings new possibilities
Tactical Katelyn 23 Sep, 2018 @ 8:54am 
*army of two intensifies
Shotgunfrenzy  [author] 18 Sep, 2018 @ 12:14am 
That has been a constant vanilla issue since b18, still not fixed, even with the help of some C# wizards, still looking for anyone who will know how to squash that bug good and proper :)
Rogress (UA) 17 Sep, 2018 @ 4:50pm 
Everything looks cool! Really nice addition to armor, but sometimes faceplate moves to the outer layer of headwear and is displayed over main headwear(my colonists wear cultist hoods from RoM). Im not really sure why it's happening but it would be nice to track this bug down. Good luck and keep this mod updated please! :D
Dekent 16 Sep, 2018 @ 5:25pm 
Yeah judging not being a mass issue it's probably some sort of mod conflict, although I'm not sure where to even start with a problem like this and I use a ton of mods.
Shotgunfrenzy  [author] 16 Sep, 2018 @ 6:33am 
So I had a chat with our Lord and saviour Jecrell today, he used both mods together and didn't see any issues either, so to both users who are having this issue, it's not our mods :)
TheJinx 15 Sep, 2018 @ 8:17pm 
Wish you were able to wear this with more headwear or at least a version with a helmet and a faceplate combined
Shotgunfrenzy  [author] 15 Sep, 2018 @ 5:58pm 
Hmmmm might have something to do with jecstools, this is just a basic XML apparel mod, jecstools is what does all the heavy lifting, if you could send in an error log it would help immensely
Dekent 15 Sep, 2018 @ 5:52pm 
I'm having the same problem as Lento, using this mod, when someone wears a mask, or at least an advance faceplate, they won't auto wear anything else. Might be a conflict with something else but removing the mod fixed my issue.

Basically they wouldn't auto wear anything but a flak vest. If i forced them to put something on they could, but they wouldn't auto equip anything else.
Miss Mocha 10 Sep, 2018 @ 9:30am 
mhm samantha hyde we get it you learned this while shooting up a school haha
TheJinx 8 Sep, 2018 @ 7:57pm 
well thank god this is rimworld and it'll be made of plasteel and some op material from some other mod ;) also that's some interesting information ya brought up
dninemfive 7 Sep, 2018 @ 6:21pm 
@Shotgunfrenzy Sorry, I didn't know if you were using JecsTools for custom armor behavior or something.
Shotgunfrenzy  [author] 7 Sep, 2018 @ 6:08pm 
Hence why jecstools is still needed if you move your eyes --> for 3 seconds
dninemfive 7 Sep, 2018 @ 5:36pm 
So is the inability to wear multiple hats patched in B19, or do you still need custom assemblies to enable doing so?
Lentobombe 7 Sep, 2018 @ 4:53am 
Odd. I'll check on my mods then. Thanks ^^
Shotgunfrenzy  [author] 7 Sep, 2018 @ 4:33am 
Haven't seen that happen on my end
Lentobombe 5 Sep, 2018 @ 2:32am 
I don't know if it's specifically related to this mod, but pawns wearing mask appear to no longer be able to clothes themselves once they are made wear one. For instance, some pawns assigned to wear mask and others clothes would never change their mask and clothes on purpose, even if a better one became available, even if they end up naked.
My workaround is to make them clothes normally, and then wear the mask using a different template. Not that game breaking, but... well, that's too bad :p
Scuffed 4 Sep, 2018 @ 3:54pm 
Rim is nothing without mods, especially ones without the stack mods
Shotgunfrenzy  [author] 3 Sep, 2018 @ 8:32pm 
KEK