The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Fighting Styles of Tamriel
147 Comments
egg 9 Aug, 2017 @ 5:16pm 
Only if kung-fu was an actual thing for unarmed
Icicle C Cold 14 Apr, 2017 @ 5:24pm 
Um...I know the Whispering Fang khajiit monks have a unique martial arts fighting style. I am a bit confused as to why it was not included here...
dudemeister 13 Nov, 2016 @ 9:49am 
why is there no nord style?
Sam Gwen 5 Nov, 2016 @ 1:19pm 
How does it work? Can somebody explain?
Turboscopic 12 Mar, 2016 @ 3:31pm 
Weynon's counterattack ability seems to last for more like 0.3 seconds rather than 3 seconds. Bit unfortunate that.
Lord Commissar Vanilla 17 May, 2015 @ 2:29am 
instead of the orcish stance reducing all attacks to an unusable crawl it could reduce single handed attacks drasticly while just providing the 2 handed attacks a damage boost to show their familiarity with the 2 handed method.

Also could you add a Bosmeric stance which focuses on bursts of quick attacks and then falling back as the enemy attacks and removing ones self from harm. for balance purposes it could suffer by taking more physical damage while having a faster duel wielding attacks.

there could also be an Altmeric stance which works by encorperating spells between attacks and benifits the wielder by providing a temporary magic regeneration after a spell then attack to help with spell attack combos.
Scary Face 2 Apr, 2015 @ 5:35am 
Needs more stances doe
Pacing And Muttering 20 Mar, 2015 @ 8:30am 
LOL!!! The first stance is an Akaviri stance, and the mod is called fightings styles of tamriel. The Akaviri are from Akavir. LOLOLOLOLOLOLOLOL!!!
Asarin 3 Feb, 2015 @ 3:51pm 
how you switch between stances? i have no idea
Drnkspwn 24 Jan, 2015 @ 10:21pm 
This mod has a great idea behind it. Totally needs an update.
Braveheart 11 Jan, 2015 @ 1:37pm 
Clicked attack 50 times in the Orcish stance, hit two times ended up winning 10/10
D-ruel 9 Dec, 2014 @ 8:57am 
Bueno si no sabes hablar español espero que te des el tiempo para traducirlo, bueno quería decirte que este mod tiene un error que hace que las armas tengan valores de daño negativos. Me explico si un arma hiere 35 y elijo un estilo de pelea cualquiera, este me baja a -13 (es un ejemplo). Tu trabajo tiene mucho potencial, pero necesita ser mejor trabajado y bien equilibrado.

Gracias por leer
Merilirem 23 Jun, 2014 @ 2:35am 
Imperial style makes me swing really slow with a dagger in my left hand and a sword in my right...like mollases.
Godfather 28 Apr, 2014 @ 12:51am 
Is DLC required
Buzzerker 24 Apr, 2014 @ 1:05pm 
I think this is a great idea , it looks like you haven't perfected it yet but I will keep an eye on it and hopefully after you make a solid version I can safely use it in my heavily modded Skyrim playground. Right now I just don't want to risk it , the only metaphor I can use is building a castle out of a house of cards and then dropping a handful of cards on top of it instead of artfully placing each and every new card.
OmegaReaperGaming 23 Apr, 2014 @ 1:50am 
Can you make a video using this mod? sounds cool but I don't want to risk it.
WillGavick 21 Apr, 2014 @ 4:03am 
Don't use Weynon if u play on legendary, u wont survive getting hit ! :P
theWealdstoneraider 20 Mar, 2014 @ 12:11pm 
any requirements?
Yautja Tgirl 8 Oct, 2013 @ 4:11pm 
how the heck do you do a counter?
{E1}Mēness 22 Sep, 2013 @ 9:41am 
how do i meditate
myers.jonathan61 17 Aug, 2013 @ 3:48am 
i like this mod a lot i use the Weynon Stance with a shield thank you
Harkov 13 Jul, 2013 @ 11:43pm 
Wow this mod sucks, The Akaviri mod made my weapons damage drop so low and orcish stand made them too high and fast swinging. Unsubscribing untill finished.
Heinleine 15 May, 2013 @ 5:42pm 
does this work with the private eyes heavy armory mod
Deathstorm 3 Mar, 2013 @ 10:14am 
you should make a stance thats good for mages
etsubmariner 7 Feb, 2013 @ 6:41pm 
And now I've discovered that my armor values are in the negative after reset. I've reset a few times, but no joy on getting them zero'd out. Any ideas?
etsubmariner 5 Feb, 2013 @ 10:35am 
Ok great! I came back to say I think that this mod had created weird sticky values. It had upped my armor in a few days of playing to over 610,000! My weapons damage stats = 0. I tracked it down to this mod, then saw you had updated it. Thanks! Reset worked very nicely.
Ruthlesswill 15 Dec, 2012 @ 6:39pm 
how do you do the stances
Executioner 4 Nov, 2012 @ 11:14am 
duel wielding in Orcish stance doesn't work
Draika 2 Nov, 2012 @ 2:41pm 
orcish stance = too slow (even makes the weapon swing animation not smooth)
akaviri stance = too fast (make atk speed just 130-150% faster instead of 200%. Also, I don't quite get the 1/3 physical damage thing. Does that mean that you deal only 1/3 damage of normal weapons? If that is so, you should change it so that you deal same damage to enemies, but TAKE 1/3 MORE damage by being hit, so like strengthen attack but lower defence kind of thing)
Antony 18 Sep, 2012 @ 3:10pm 
Unfinished mod, don't download till it's complete.
tominator 30 Aug, 2012 @ 1:40pm 
Small bug on weyon stance, after a while all the weapons in the game (including npc's weapons) went to 0 damage, even when i disabled weyon stance. Hoping for a bugfix there otherwise great mod
Sherlock Cones 26 Aug, 2012 @ 11:32pm 
How do you change your stance
Dowpy 14 Aug, 2012 @ 3:32am 
How do you change stance?
H 11 Aug, 2012 @ 7:56pm 
does this change the actual animations and idles along with the stats or is it just a numerical change mod?
Gotoma 9 Aug, 2012 @ 12:22pm 
Orcish stance with 2 handed is super snail pace slow. (Someone most likely already made this observation.) Other than that great mod. I love the idea of stances and the depth it adds to combat. Keep up the amazing work!
Wakka 5 Aug, 2012 @ 8:41am 
make a khajjit monk stance
ATILA [BULGAR] 3 Aug, 2012 @ 3:47pm 
No khajiit stance? This game could not care any less abaut it's best race...
nicholson_evan 25 Jul, 2012 @ 8:29am 
Have you considered adding a pure offence stance (call it Berserker), and a pure defence stance (call it Chicken). Sort of a permanent Weynon stance.
jordan 6 Jul, 2012 @ 12:30am 
akaviri stance + dual fury speed buff makes you ridiculously fast
BuffaloTank 24 Jun, 2012 @ 11:52pm 
@fmaceoin go to powers under magic and equip it. then press z as if you were going to shout. then the menu pops up and you choose which ever you want.
Commander Vimes 22 Jun, 2012 @ 6:25pm 
How do you get to choose your style?
Arthim 28 May, 2012 @ 3:58pm 
There seems to be a problem when other things (particularly Berzerker perk from Syynx Perky mod) change the attack speed. When I took the mod perk for +20% twohanded attack speed and changed stance, my character began to swing instantly (even power attacks were instant).
mR0pt1x 26 May, 2012 @ 2:11am 
for the akaviri stance 30% physical damage is alittle much dont you think 15 seems right ..to me.... well just a suggestion
Crassard 25 May, 2012 @ 9:00am 
You don't have this listed, but with assassin's weapon perk (stealth tree, 15x dagger sneak damage) + shrouded gloves.. should be 30x. in Akaviri, my multiplier is 90x. 0_o OP?
Mayan King 19 May, 2012 @ 10:36pm 
can npcs use the stances?
Rainman Slim 7 May, 2012 @ 6:42am 
how do we actually change stance?
Seseel Lybon 6 May, 2012 @ 11:20am 
I love this mod!
Makes me feel I'm a Swordsage the way I constantly switch styles to te situation :p
eldritchsyntax (hammerfell) 28 Apr, 2012 @ 10:09pm 
is the akaviri stance more subsceptible to unrelenting force? every time i get hit with it, even when blocking or far away, I go flying. I'm thinking that with stagger resistance, that leaves unrelenting force with only the option of pushing me.
Rainman Slim 28 Apr, 2012 @ 5:35am 
@P0rtal
oh god do i know that feeling! i feel ya there man.
eldritchsyntax (hammerfell) 26 Apr, 2012 @ 4:30pm 
I see no downside to the mod, but wouldn't it be a good idea to write whether this actually changes the animation, or just the boosts.