Kenshi
New Polearm - Tonbo Axe
33 Comments
Space_Lettuce_OG  [author] 18 Dec, 2023 @ 11:25am 
Wow, thank you.
Mr.Taco 17 Dec, 2023 @ 10:44pm 
The fact that you did this out of the kindness and motivation to make something different, was nothing short of saintly Space lettuce. Hope things are going well for you. Best of luck in your endeavors.
|_| Clyax 17 Dec, 2023 @ 7:59pm 
Thank you for telling me.
|_| Clyax 17 Dec, 2023 @ 7:59pm 
Okay, the line "It does 5% damage to robots" was misleading. I thought it was +5%, but I wanted to be sure.
Space_Lettuce_OG  [author] 17 Dec, 2023 @ 12:39pm 
Been a LONG time since I made the mod, but I think it's +5% damage to robots.
Didn't want it to be OP, and wanted to give it a sort of side-grade purpose, if I remember right.
|_| Clyax 17 Dec, 2023 @ 1:01am 
Are you saying this polearm does +5% robot damage, -5% robot damage, or does it only do 5% damage to robots?
Space_Lettuce_OG  [author] 6 Dec, 2018 @ 8:58pm 
@psanhueza

I'm taking a long break from Kenshi modding right now. Not taking any requests. But feel free to go ahead and taking some of those ideas and firing up Blender and making them in my absence :-)
Mr.Taco 5 Dec, 2018 @ 1:18pm 
the halberd is famous for having different uses like hooking an opponents weapon. being swung like an axe to stabbing and even locking an opponents weapon depending on the design of the halberd as there are many different styles to this weapon.
Mr.Taco 5 Dec, 2018 @ 1:13pm 
i see you really liked my idea :D. Glad it worked out and is getting a lot of attention. Ill see if i can find a few other interesting unique weapons. Another idea though is the Crescent moon halberd used by Lu bu I love that weapon! https://www.youtube.com/watch?v=W7JEKQZdox4 or https://ca.images.search.yahoo.com/search/images;_ylt=Awr9J.o_PwhcTSEAkAzrFAx.;_ylu=X3oDMTE0cmhzZm92BGNvbG8DZ3ExBHBvcwMxBHZ0aWQDQjY1NzBfMQRzZWMDcGl2cw--?p=double+crescent+Gi+halberd&fr2=piv-web&fr=yfp-t-int_ca_strm003#id=7&iurl=http%3A%2F%2Fkultofathena.com%2Fimages%2FPOLEARM3_l.jpg&action=click
Mu Shu Fasa 6 Oct, 2018 @ 7:59pm 
Ooh Cool mod, I can't believe I haven't seen any of your mods til now, I'm downloading all of them =p

Btw Voshka you can do all that stuff in fcs. There is information on the forums. If you can't figure it out start a thread in the modding section asking for help and I will keep an eye out for it to explain how. Or you can just add me if you want.
VoshkaVonBadMeow 21 Sep, 2018 @ 7:08am 
@Space_Lettuce_OG

Hey, so you seem to be really good at making a weapon mod that is great looking with a custom texture modole and is still craftable..

I have a texture from a mod and I would 1. Like to make a longer two handed version, and 2, make it craftable in the normal weapon grades. currently it is only found as loot on a single enemy and has a custom grade.

I sent a friend request and I was hoping you could help me with it as I can toy around in the FCS with numbers, but making something craftable and researchable by blueprint is something different.
Space_Lettuce_OG  [author] 10 Sep, 2018 @ 5:41pm 
@Reviax

Ahh, it was from you. Sorry I ignored it, cuz I didn't think I knew of you.
Go ahead and resend it.
Reivax The Mad 10 Sep, 2018 @ 5:39pm 
Please add me. Just trying to get in touch with you about the mod and possibly other ideas.
Space_Lettuce_OG  [author] 10 Sep, 2018 @ 11:19am 
Ya, I gave it some more thought and it kinda goes against my general vision for my weapon mods to just have a heavy variant. I want them all to be unique, in look and their niche.

I don't know if I could modify this one enough to make it feel unique enough. I may take a stab at it sometime and see what I get though.

Also, thank you, and I'm glad you've been enjoying my mods :)
VoshkaVonBadMeow 10 Sep, 2018 @ 8:13am 
@Space_Lettuce_OG

While I haven't played with the Tonbo yet(TM) I love your war hammer mod, and the magi yari is great, so at this point I'm pretty convinced you have some great ideas..

But what would differentiate the two weapons enough to call it a heavy weapon? weight? reach? damage?

Maybe have some special +damage to something? Perhaps the normal weapon could have vs small animals and the heavy version against large animals?
Reivax The Mad 9 Sep, 2018 @ 5:43pm 
An addition to it would be nice. Like the Naginata and the short heavy Naginata
Space_Lettuce_OG  [author] 9 Sep, 2018 @ 5:40pm 
I am considering making this weapon longer, and slightly wider, and putting it in the Heavy Weapons category.

Or perhaps make a seperate weapon called a Heavy Tonbo Axe, with possibly major modifications to the existing model, and putting it in the Heavy Weapons category, while maintaining this one in the Polearms category.

Any thoughts or feedback would be much appreciated.
Space_Lettuce_OG  [author] 9 Sep, 2018 @ 5:36pm 
I am considering making this weapon longer, and slightly wider, and putting it in the Heavy Weapons category. Any thoughts or feedback would be much appreciated.
Reivax The Mad 8 Sep, 2018 @ 10:59pm 
Great work!
VoshkaVonBadMeow 8 Sep, 2018 @ 9:05am 
@Space_lettuce_OG

I do some modding myself, but nothing like texture, mapping, or anything like that, just fiddling with numbers, trying to attain the balance I want.

I also don't post most of my mods :)
Space_Lettuce_OG  [author] 8 Sep, 2018 @ 7:10am 
@VoshkaVonBadMeow
You sure do like to suggest things.
You should consider becoming a modder yourself.
Thank you for the appreciation.

@Tarsis
My only polearm training irl was with a Jo, and it was only the basics, but I got some ideas nonetheless. Pole arms are the weapon type that the default combat animations feel the worst with, so they sure could use some love. :)
Tarsis 8 Sep, 2018 @ 5:28am 
Polearms definately needed some love, and it really shows when you see some wushu spear moves from real world users, not just the stylistic dance looking olympic stuff, but actual fight training.
VoshkaVonBadMeow 8 Sep, 2018 @ 4:47am 
@Space_Lettuce_OG

In that case

Polearms
-Overhead spin to overhead slash.
-Whirlwind
-Stand the polearm butt first on the ground using it as leverage to launch a kick. (not technically a polearm attack, but still)
Stab/poke
Underhand swing (See previous explanation)

Also on an unrelated note your update to the war hammer fixed it :) thanks
Space_Lettuce_OG  [author] 8 Sep, 2018 @ 3:26am 
Well, I am going to be doing them by weapon types, and I might not do all of them.

First I am focusing on Polearms, as they are my favorite.
I already got 1 animation, but I got some other stuff to take care of, before I work on taking a try at it again, as I was having export issues, and asked the devs to release an export tutorial, and they have.
VoshkaVonBadMeow 8 Sep, 2018 @ 3:22am 
@Space_Lettuce_OG

If you are going for new animations

Sabers:
-Stab
-Underhand swing, like a combo from a overhead swing (Overhead swing, then turn your hand making the blade face upwards and swing back up)

Martial arts:
-Leg sweep
-Bicycle kick

No idea if any of these are possible, or feasible.. but I figured I could give you ideas :)
Tarsis 6 Sep, 2018 @ 5:51am 
Nice. I'm gonna just sit back and see what you come up with!
Space_Lettuce_OG  [author] 6 Sep, 2018 @ 12:28am 
@tarsis

Ya, I suppose it is getting a bit large.
I want to make 2-3 more weapons before I mod pack it.
For my next project I am going to try and make some new combat animations. Depending on how many I want to make for each weapon type, it may take some time, but should be pretty neat :)
Tarsis 5 Sep, 2018 @ 4:30am 
Mr. Crunchy Water sir, you are getting up to meeding a collection soon. These all look quite nice, well done, well done indeed.
Space_Lettuce_OG  [author] 4 Sep, 2018 @ 9:43pm 
@catanbros

Reach of 28. Same as a Naginata.
catanbros 4 Sep, 2018 @ 9:39pm 
what is the range of this weapon?
Space_Lettuce_OG  [author] 4 Sep, 2018 @ 8:16pm 
Thank you for the head up @Onchalk
Onchalk 4 Sep, 2018 @ 7:42pm 
Just want to point out a typo you have in this mod desription and your other polearm. You spelled Naginata as Nagitana, just switching the T and N is all.
Mr.Taco 4 Sep, 2018 @ 5:59pm 
looks great man ty for this!