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https://imgur.com/a/Oot5CPi
A lot of changed since then, both main game and mods used. I have published few of my designs on workshop, you can check it and reverse engineer how it is build.
There is also a lot of other people crafts that you can check too, to find out how it is build.
I might have missed something somewhere, but is there any sort of tutorial out there on how to use these blocks? like how to build a small boat, steer the thing, and use the fishing features? i checked YT, but i'm getting more SE stuff.
I want to stress how much fun i've had so far without even touching the core elements. just water and coasts alone makes this mod worth a DL and a thumb
Older blueprints could still have this one set as dependency. Ingame the blueprints should work I think. If not you can add this mod before the modpack and it will work
If I try to turn them, they spin and when I add a block to stop them, they kick back. What should I do?
Also Having some problems with the rudders. If I try to turn them, they spin and when I add a block to stop them, they kick back. What should I do?
What is your problem with the oarsman? I just tried them and they work perfectly.
You need to add a wooden crate to your grid and add food to it. Then use the oarsman control horn to give them orders.
Yeah, for a small boat it is op.
Also rudders, pushing on them can almost flip a ship and move it as if pushed in a gale.
Thanks. :)
But you can use the base mod called Water Core.
That mod won't add a different map. You will just get the water. You can also lower the water level so you only get the items the mod adds without having water.
Removing that mod won't give you any problems.
After enabling this mod, the autopilot block appears. Is this a bug or is it supposed to be like this? How does he feel about water? Can you split them into 2 different mods? Or this is need for ships ?