Kenshi
TECH Trader Caravan vist
33 Comments
Daichin 26 May @ 4:46am 
Hello, the author. I'm working on my own mod that globally improves interactions with factions and would like to use your mod to integrate it into my mod. Can I do this? I will give you credit
Boner Storm 14 Apr, 2023 @ 5:52am 
This is a really cool mod but it's def a cheat. AI cores become trivial with how often the caravan visits.
Gallow Storm 17 Jul, 2022 @ 2:55am 
Thanks for this
Howls@TheMoon  [author] 11 May, 2022 @ 5:53pm 
Auto update after 4 years lol. i just increased the vendor item amount slightly everything else was fine no cleanup or errors.
Any usage of this mod or any of my mods is fine, a mention would be nice of coarse.
暗暗XY 11 May, 2022 @ 5:37pm 
This is a very good MOD.
Thank you.
I made this mod Chinese patch,Can more Chinese players use of this mod.I hope I can get your consent,
Thank you very much again.
rubyismycat 11 May, 2021 @ 7:32pm 
need more Ancient science books and cpu cores or more frequent visites
danzloblaha13 15 Nov, 2020 @ 1:04am 
i use this mod , and i have one question, so Tech traders roam the world as a caravan does, except that they go and loot the libraries / ancient workshops? So there is a chance that i go and workshop is emptied ?
Roland T. Gunner 30 Jul, 2019 @ 9:18pm 
Love this mod, currently made a temp base in the Crater, and these guys still found me lol. Not sure how they got past the beak things but I"m now complaining lol.
verybigcat 11 Jun, 2019 @ 8:16pm 
Turns out I had to clear all of the job assignments for the unit I was using to try and talk. Dunno what causes that lol.
verybigcat 11 Jun, 2019 @ 8:13pm 
Would any other mods that change dialogue or anything mess with this? Tech Hunters visit my outpost, but interacting with the merchant doesn't bring up any conversation options at all, not even a dialogue box.
AimAce 24 May, 2019 @ 8:07pm 
You should give them master work armor
Howls@TheMoon  [author] 27 Mar, 2019 @ 3:22pm 
I did not change any of their no go zones so it's the base Tech Hunters faction
Howls@TheMoon  [author] 27 Mar, 2019 @ 3:21pm 
have you had them visit yet? I haven't had time to look at this recently but last I heard the AI cores weren't showing up as much.
Itz Da Booty Invadahs 27 Mar, 2019 @ 12:21am 
and i cant help but think 2 ai cores is a little op maybe reduce amounts to still keep exploring relevant?
Itz Da Booty Invadahs 27 Mar, 2019 @ 12:19am 
do they have no go zones id hate to see this exploited with people that live in holy nation land and areas where they get killed instantly or if the tech traders are super weak.
Bedelguese 25 Jan, 2019 @ 10:23pm 
I have added this mod to my collection "Komrad's Kenshi Kollection" for the great addition to gameplay it provides, thank you to your contribution to this community and for keeping this great game fresh and interesting.
Howls@TheMoon  [author] 17 Jan, 2019 @ 4:42pm 
@Yotokan
cool ty i will take a look at the note levels and reduce them :)
Yotokan 17 Jan, 2019 @ 4:27pm 
to be specific it seems they carry like 3-4 of each of the notes.
Yotokan 17 Jan, 2019 @ 4:26pm 
btw i think big issue with the tech hunter caravan not having anything useful seems to be due to them carrying lots of tech hunter notes. They also carry power core stuff gpu units and other such stuff which isn't useful except for selling.
Yotokan 5 Jan, 2019 @ 7:30am 
only other mod i use that deals with wandering is wandering recruits i did get it to work by using a save and load though. When i install mods i tend to avoid using mods that do similar things, or look like they may overlap unless the only thing they do is add stuff that isn't complicated like weapons, armor or items.
Howls@TheMoon  [author] 4 Jan, 2019 @ 9:49pm 
@Yotokan No need for a mod check yet, i believe i found an issue with the base annoucement dialog that you mentioned and think i solved it, in testing i havent got that dialog chain however so please let me know if you get it before me and if the issue is solved. Thanks for pointing out the specific dialog chain, it helped.
Updated~Added a dialog interupt to the final dialog chain for the Tech visit.
The final chain had an interjector node and im guessing that cancelled the interupt on the begining of the dialog so i added the interupt after each interjector.
The first two chains worked fine and have no interjector lines.
Howls@TheMoon  [author] 4 Jan, 2019 @ 2:46pm 
@Yotokan
I'll take another look at the revisit dialogs maybe something is wrong there. There hasn't been an update since my last upload and I tested and it was working fine for me. Can you tell me if you are using another mod that deals with the tech traders or adds dialogs of any kind? If you find something like that in your mods let me know as it will help me test and find a conflict if one exists. Thanks
Yotokan 4 Jan, 2019 @ 2:32pm 
it happened again where i couldn't talk to the tech trader, it was the one where one of the grunts complained about being thirsty. This was the same one which i wasn't able trade with before. I'm not sure if steam updated the mod or not but i'll resub it to see.
Howls@TheMoon  [author] 27 Dec, 2018 @ 3:06pm 
Update~ repaired dialog to work with new caravan visit system. When you talk to the leader (with the bag) pause the game untill your done shopping. The new caravan system (vanilla) makes them leave as soon as the shop window opens.
~increased total amount of goods they offer each visit to make sure all items spawn.
Howls@TheMoon  [author] 27 Dec, 2018 @ 3:09am 
@Yotokan
I just re downloaded this and there was an auto update, i remember recently there was a change to caravan visit ai. I will take a good look and get it fixed tomorrow hopefully.
Yotokan 27 Dec, 2018 @ 2:52am 
i tried interacting with the caravan but was not able to
rubyismycat 28 Oct, 2018 @ 5:56am 
oh and they need to carry far more espcially engeneering reserch
rubyismycat 10 Oct, 2018 @ 12:51am 
well if you want my two cents worth i dont care if they come every 15 minutes cos i can just ignore them but i have noticed they tend to arrive while im being attacked and cant trade with them lol
Howls@TheMoon  [author] 10 Oct, 2018 @ 12:48am 
@rubyismycat I have started another version of this mixed with caravan visits, it will be daily visits from 5 different caravans (1 per day) so they would come every 5 days. I might add a bow&bolt vendor making it once every 6 days.
rubyismycat 10 Oct, 2018 @ 12:36am 
i love your mod but please more cpu units
Howls@TheMoon  [author] 20 Sep, 2018 @ 1:29pm 
I had to make it a seperate mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1518053392 Increased caravan visits, the tech hunters will show up slightly less though with this new mod addition
Mr_midnight7 11 Sep, 2018 @ 3:40am 
do it plzzz

Howls@TheMoon  [author] 9 Sep, 2018 @ 12:13am 
So far i've been visited twice in 16 days, once on install of mod and again 16 game days later.
It is random so could happen more or less frequently though. First visit i got 2 ai core and second 1.
Im thinking of increasing the frequency of the other trade visits just slightly on this mod, anyone opposed to that?