Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Washington
33 Comments
Mrooshoo 20 Aug, 2023 @ 6:51am 
Can you add the Minuteman and B17?
ramoisagamer 4 Feb, 2023 @ 8:56pm 
you shouldve had a second unique unit as the minuteman or smth, thatd be cool
DatOneMinuteman 28 Aug, 2022 @ 8:20am 
Jorg Washingmachine
Androzani 4 Apr, 2022 @ 12:14pm 
@diazjamesp Yea, if it's any president that deserves Manifest Destiny, it's Polk. He oversaw the greatest expansion of the United States through the acquisition of half of Mexico after the American-Mexican War. Washington's ability should be more focused on his charisma. He stopped some of his mutinies by sympathizing and listening to his fellow soldiers and this carried on to his political years as mentioned. The reason was so beloved was because he listened to people smarter than himself. His buff should have something to do with defensive combat boost and loyalty. So cities with a great general inside them have full loyalty to him. Retired Generals grant a temporary boost of culture and a free governor or governor promotion. He can be given an exclusive unique unit too, Minute Men, replacing Musket men. Receive double fortification strength and movement after fortification when next to a respective great general. This would reference his work with Nathaniel Green.
Jambo 11 Mar, 2022 @ 5:13pm 
George Washington didn't promote Manifest Destiny. If the developers were considering putting it in Civ V, they changed their minds because it doesn't make sense. His agenda also makes no sense.
Giving him Manifest Destiny is almost like giving him a Cold War trait, and is anachronistic.
While he fought alongside/against Indians a lot during the revolution, not much of either happened during his presidency.

It would make more sense to give him a trait that emphasizes something he actually did/was renowned for.
I would suggest either giving him a bonus for being a very popular president(he was the only president to win a unanimous vote in the electoral college) or for doing something he actually did in his presidency(e.g. setting up the national bank with Hamilton/generally getting the country's federal government running/miscellaneous post war matters; there's a bunch of stuff to choose from). Alternatively, you could give him a trait related to his military accomplishments.
Gedemo  [author] 28 Dec, 2021 @ 1:28am 
@ZerO: it needs the rise & fall DLC to be enabled
deepxweb 27 Dec, 2021 @ 8:38pm 
This mod wont work????? I have no other mods enabled and it dont work
Gedemo  [author] 7 Oct, 2020 @ 2:00am 
Thanks for your feedbacks
Electrivire 11 Sep, 2020 @ 9:57pm 
Any plans for a Franklin D. Roosevelt lead Civ?
ThickNick 4 Jul, 2020 @ 11:54pm 
seems an odd fit of abilities for Washington, neither expansionist nor did here have any particular problem with his neighbors. Manifest destiny was half a century after he died.
Both of those abilities should probably be used in a 19th century president.
OctodadKing 17 Mar, 2020 @ 6:22am 
Can you please replace the Civ 5 background into something more accurate like:
1. A colonial philadelphia painting (done in the Civ 6 leader background style).
2. A port near New York City.
3. JFD's George Washington mod background.
Please?
M1TCHPLZ 17 Feb, 2020 @ 5:37pm 
Is this mod compatible with the Better Balanced Games and Better Balanced Starts mods?
Gedemo  [author] 27 Jan, 2020 @ 11:48pm 
I lowered the% from 50 to 45, so we are no longer in negative values when using Sui Generis.
Leviathan 27 Jan, 2020 @ 4:43pm 
found it: the 33% come from the Sui Generis Mod thats packing all those Civs into regional groups. Guess its not as compatible as claimed^^
Gedemo  [author] 27 Jan, 2020 @ 9:37am 
@Leviathan Thanks for your feedback. Could you please tell me where do your 33% come from? (if i'm correct 50% is the leader, 20% is the policy). I will lower the leader to 45% while waiting.
Leviathan 26 Jan, 2020 @ 7:35pm 
Encountered a possible bug/conflict.
With this Leader and the 'Land Surveyor' Policy the Tile Purchase Cost goes into negative values (100% - 50% - 33% - 20% = -3%).
This leads to tiles not being purchasable at all. I am not sure if this is intended, a bug/oversight here, or a conflict with another mod though.
Twizted3584 3 Nov, 2019 @ 2:00pm 
@Mute Soul

Philadelphia was the capital for much of Washington's time as president while D.C. was being built.
Marva 12 Oct, 2019 @ 11:10am 
I'm also on board with the Minuteman idea.
The Seventh Soul 20 Aug, 2019 @ 8:12am 
Since Washington was from Virginia, I figure it'd be more fitting for his capital to be Arlington or Richmond instead of Philadelphia. If you were to make a Frank Reynolds alternate leader for America, that would definitely work- unless there's some historical context to this that I'm missing.
Gedemo  [author] 18 May, 2019 @ 12:24am 
Stephan Thanks for your feedback, it is fixed now!
Stephan 17 May, 2019 @ 12:14pm 
Since GS, all other American Leaders get +1 Diplomatic point for every wildcard politic - but not washington - or is it just not written and still happens? Other DLC Leaders like trump have the +1 in their text... Hope i could help.
BiggNeedy 18 Dec, 2018 @ 10:07am 
think you could get the minute man back to washington and replace teddys cavelry?
GenericCola 17 Dec, 2018 @ 8:58pm 
Historically, this mod doesn't even vaguely resemble Washington.
Jonarus_Drakus 17 Sep, 2018 @ 3:32pm 
He hates *ALL* Nieghbours? That seem a bit much... Should limit it too 'own continent'. I also second "Kronos1614's" suggestion of having the Minuteman as a 'Leader unique unit' (A slightly weaker in combat version of the Musketman unit, but can get recon type promotions - Also like the Civ5 version iirc).
kronos1614 11 Sep, 2018 @ 11:50am 
It would make sense for Washington to get the Minutemen as a unique unit that is unique to him, like the Rough Rider is for TR.
Kilroy 11 Sep, 2018 @ 4:11am 
Great mod =)
Gedemo  [author] 10 Sep, 2018 @ 9:08am 
Thanks for your feedbacks, I've changed the sight bonus from +2 to +1. Have fun!
abstr 10 Sep, 2018 @ 2:51am 
+1 sight is enough
Bearlytryin 9 Sep, 2018 @ 4:14pm 
Founding Fathers should be different to reflect the government changes in R&F.
Traveler 9 Sep, 2018 @ 2:41pm 
So the special units are unchanged except for sight range?
Equites 9 Sep, 2018 @ 5:18am 
Why +2 sight? In civ 5 it was only +1. I tink +2 is a bit to OP...
kennyd971 8 Sep, 2018 @ 1:22am 
Finly thank you
R.E.G.N.U.M 5 Sep, 2018 @ 7:20pm 
Oh Hell yeah!