Divinity: Original Sin 2

Divinity: Original Sin 2

Stronger Enemies
51 Comments
jin2000_ren 29 Jul, 2022 @ 11:47pm 
Yes,jetpaw is right.
MaximumColor 12 Feb, 2021 @ 3:19am 
The description in the mod file in-game says it increases classic mode to tactician levels. Is that the case? Or is it what is stated here?
Aedrion 4 Sep, 2020 @ 11:35am 
Doesn't seem to work or even download an actual file. :-/
Figaround 10 Jul, 2020 @ 3:24am 
Is it compatible with the Enemy Upgrade Overhaul mod?
kor_ 5 Jul, 2020 @ 11:25am 
Does this work with the latest 2020 content update (dragons and everything)? Just want to confirm before starting a new capaign.
Sekai 18 Mar, 2020 @ 11:33am 
is it just me or does this mod increase damage for classic mode?
on "normal" the dog in the ship does -/+ 8 damage. with this mod he does 10+ ... is it just me?
Bigggg、smallbear 21 Dec, 2019 @ 11:20pm 
Tactician enemies didn't change anything!
This MOD is broken orz.
Jennifer 4 Oct, 2019 @ 3:38am 
More strong? Make a mod WEAKER enemies....
Gilgalapagos 30 Sep, 2019 @ 10:28pm 
Does this also work with Honor mode? I feel like the enemies aren;t getting as strong as it says they should be, it could also just be me not noticing though,
Draxxille 29 Sep, 2019 @ 3:14pm 
Once added save becomes dependent on it and you cannot remove mod for something else
jtcarc 6 Jul, 2019 @ 11:31am 
You can use this on pre-existing saves. I confirmed it by comparing the armor between the mod on and off.
rjadmsgorhf 29 May, 2019 @ 6:57pm 
This mod was only applied to a new game. you can't use this mod on pre-existing saves.
life.fjdi.91 30 Nov, 2018 @ 10:02am 
Not working?
Captainshorts 7 Nov, 2018 @ 8:04am 
Doesnt work for me either. I think this mod requires a brand new game.
Illithide 25 Oct, 2018 @ 4:02am 
@Soulmancer because the mage in the game are weaker than physic (check all the mod you can find on the rebalanced of magic)
Soulmancer 18 Oct, 2018 @ 8:45pm 
why is physical armor increased more than magic armor?
Griffith Did Nothing Wrong 16 Oct, 2018 @ 9:52pm 
Any chance you might release a version that increases the vitality of Classic enemies as well? I'm in the middle of a Classic run but would like to increase the difficulty to Tactician instead.
Muffin 22 Sep, 2018 @ 2:22pm 
This does not seem to work at all for me. I loaded it alone and still no increase in stats.
tmonahan23 21 Sep, 2018 @ 6:26pm 
Just wondering ,.. is there a mod that makes it so that the party memebers must eat or drink something... or they get a de buff? I'm always filled with food in the inventory but don't really use them since you have potions for most things. Just wondering?
louderup 20 Sep, 2018 @ 6:36am 
+1 would also like to know if this works on pre-existing saves. Specifically tactician. 3rd act getting too easy on lone wolf...
Pair-A-Dice 19 Sep, 2018 @ 9:49pm 
Does this work in pre-existing saves? I noticed some people in the comments here and on NexusMods say it raises the max hp but when combat starts enemies only have the default HP (basically missing HP/damaged). I noticed though since reading that you've updated it to not include the vitality increase on classic so that's probably not even relevant to the question anymore. Can anybody confirm that's the case or if this works in pre-existing saves? I'm interested in using this mod in a classic run a little bit in to Fort Joy and would rather not restart.
Jax 17 Sep, 2018 @ 7:27pm 
So for Tactitian is this giving 75%, 50%, and 60% increases over what Tactitian already gives? Or is it just slightly more than Tactitian gives? I didn't see a big jump in difficulty in tactitian right away.
Basilisk 17 Sep, 2018 @ 4:06pm 
This seems to be listed under Definitive Edition however I'm not seeing it in the modlist after subscribing, is this a mistake or an error on my end?
baardvaark  [author] 16 Sep, 2018 @ 11:14am 
Yup :) By default they do have +10 accuracy, which I didn't remove, but no longer has +20 accuracy, just +10
TheFoolishWitch 16 Sep, 2018 @ 11:05am 
did u get rid if the +20 accrucy on enemies? because all we want is just more magic/physical armor n health and more damage no need to add those extra stuffs ...
baardvaark  [author] 16 Sep, 2018 @ 10:57am 
Yes
TheFoolishWitch 15 Sep, 2018 @ 11:13pm 
does this work for honnor mode?
LordQuaggan 15 Sep, 2018 @ 7:02am 
@baardvaark YES Thank you SO MUCH, you are awsome, this is gonna make are playthrough with 7 ppl so much more balanced.
baardvaark  [author] 13 Sep, 2018 @ 5:28pm 
Okay I updated it, removed the vitality bonus for classic enemies since that created missing health. However, I increased the extra armor bonus for classic enemies to +60% phys and +40% armor (it was +50 and +35 before).

Also removed the extra dodge and accuracy bonuses of Tactician enemies.
MrWhite 13 Sep, 2018 @ 2:03pm 
Can you please remove + 20 accuracy? With such a buff is close to impossible to get a decent dodge chance, lessing the tools of finesse character
godofwin 12 Sep, 2018 @ 12:21am 
bug enemies not full health please fix
naz 10 Sep, 2018 @ 10:31pm 
Great mod thanks
Frostnatt 10 Sep, 2018 @ 11:45am 
Any way to edit the numbers manually? Trying out the 6 player party mod, but it makes the game too easy on tactician. There is another difficulty mod that´s way too much, like 200% increase, this sounds better for my taste but needs a slight boost. Any way to edit the numbers myself?
LordQuaggan 8 Sep, 2018 @ 10:17pm 
@Walla , yeh I have the same issue. I remember in Div Sin 2 vanilla there was a mod to make enemies heal to proper values at the start of a fight but that doesn't seem to exist for definitive edition yet.
The Golden Student 8 Sep, 2018 @ 12:43pm 
@Jared Wolfe: thanks, found it :).

I also have the problem with the enemies not being full health at the beginning of the fight in my existing playthrough
Raines 8 Sep, 2018 @ 11:42am 
@walla, check your Steam Workshop folder. 435150 I believe is the one for this game.
The Golden Student 8 Sep, 2018 @ 8:49am 
This mod does not seem to work for me, I've subscribed (and unsubscribed) multiple times but the mod won't show up in the Mod menu and does not appear to download into folder .../Documents/Larian Studios/Mods
keepdcing 8 Sep, 2018 @ 6:48am 
can you make a slightly Stronger Enemies mod,somewhere between vanilla Classic and vanilla
Tactician,and work the same on Classic (if i feel the game is too easy and want little higher difficulty )and Tactician (if i feel the game is too hard but i am already in act 2,game suddenly become very hard around lvl 10,and i want to lower the difficulty,but i cant,shoud i start over?)
shoud be a easy job,just change a few numbers,but will help a lot of people
LordQuaggan 8 Sep, 2018 @ 6:33am 
Could this be due to the fact I also use your reduced number bloat scaling mod?
LordQuaggan 8 Sep, 2018 @ 12:26am 
Umm, you said it works without restart but all the NPCs health seems the same (higher max health but same old health (they are not healed to proper health)
Soulmancer 7 Sep, 2018 @ 4:19pm 
Would Tactitian mode in this mod be good for a 6 hero party?
blueinfinity 7 Sep, 2018 @ 9:12am 
Yogulza there is much more Than 10% damage. +75% Armor and+60% damage +5%dodge +5 movement speed +%20 accuracy.. Dont know where your getting 10%+ From..
Pudding 7 Sep, 2018 @ 3:51am 
@big.bumbo, It was compatible in normal edition so it's probably the case now too
YOGLSKØG 6 Sep, 2018 @ 10:41pm 
add a MUCH stronger enemies mod please. a 10% damage buff isn't enough. I want to double the strength of enemies in tactician
Alu 6 Sep, 2018 @ 3:24pm 
I second removing the +5% dodge. RNG doesn't make things harder it just makes it appear harder if you get screwed with the dice rolls. 20% accuracy might be a bit too much as well. How about you just remove the dodge bonus, revert the accuracy back to 10% and then increase vitality to compensate?

I also agree with the big buff to boss HP if that's possible.
Tomice 6 Sep, 2018 @ 11:13am 
Is this compatible to "reduced number bloat"?
While I love your other mod, it seems to take away a part of the challenge (namely the difficulty spikes from running into overleveled enemies)
Oraistesu 6 Sep, 2018 @ 8:25am 
I thought Tactician used a new scaling difficulty?
Tele3000 6 Sep, 2018 @ 4:39am 
@atletikus It already exists in classic edition, be patient it will probably come out soon.

Thanks a lot for this mod, hope it will be sufficient to get a decent difficulty in tactical mod.
maxine64 6 Sep, 2018 @ 4:21am 
Could you remove that 5% dodging?
Pudding 5 Sep, 2018 @ 9:45pm 
Hello, do you think you could make a mod that buff bosses only ? Their HP mainly... So you cannot just burst them down before they can even play :/ Bosses right don't feel like bosses at all