ARK: Survival Evolved

ARK: Survival Evolved

Primal Fear Feather Converter
22 Comments
Silencekitty 18 Apr @ 10:52pm 
been trying to change 5.1 raito for feathers to 1.1 been trying to add the commands to both game.ini + gameusersettings.ini. still the converstion raiton still 5.1 any suggestions?
Hell Walker980 12 Apr @ 9:58am 
for the guy who asked and for those who want to know put the lines of code at the bottom of your "game.ini" file to make the conversions 1 to 1 (i would put the code here for convenience but it doesn't fit)
ALSO Put the lines of code From BOTH of his comments for the whole code
IKKE LENGER I BRUK 28 Jan, 2022 @ 10:18am 
Where does "@metal knights" override for the getting the correct 1:1 ratio go? under server settings or under an own name like "[Shiny]" for example?

in response to @metalknights : "ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_FireFeatherFromMagicFeather_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MagicFeather_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_IceFeatherFromMagicFeather_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MagicFeather_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))"
Corvus 24 Jan, 2022 @ 8:44pm 
clash of clans
metal knight 5 Apr, 2021 @ 2:37pm 
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_FireFeatherFromMagicFeather_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MagicFeather_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_IceFeatherFromMagicFeather_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MagicFeather_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
metal knight 5 Apr, 2021 @ 2:37pm 
i fixed the 5 to 1 issue when converting the magic feathers to elemental feathers
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_CausticFeatherFromMagicFeather_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MagicFeather_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemResource_ElectricFeatherFromMagicFeather_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_MagicFeather_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false)))
McStabs  [author] 17 Feb, 2021 @ 5:20pm 
... If I can find the folder with the source code... I will totally fix this. Recommendations?
Makslaks 2 Jan, 2021 @ 8:29am 
m
.Pichu 14 Nov, 2019 @ 8:07pm 
CONVERTER STILL BROKEN 5 MAGIC ONLY GETS YOU 1 FEATHER NOT 5 BUT USES 5 FEATHERS
Krarus 18 Aug, 2019 @ 8:05am 
I always hated having to farm the damn things for a long time, thanks for this
strom1 8 Jul, 2019 @ 5:49pm 
is the conversion 1 for 1?
AimsLikeHelenKeller 17 Mar, 2019 @ 11:23pm 
Looks like Pikkon wasn't happy with this mod? I love it. Using it for our new server. Thanks!
McStabs  [author] 14 Nov, 2018 @ 7:49pm 
Thanks Zaphod, it took a day to make the Feather Workbench mod of the PF mod. 600+ subscribers agree it was worth it to save the constant pain of reconfiguring server configs when stacking animal mods!
Zaphod4th 3 Nov, 2018 @ 2:04am 
mmm, so the best option is to balance Primal Fear, anyway, good luck with your mod !
McStabs  [author] 2 Nov, 2018 @ 9:32pm 
At this point, 600 subscribers say that it isn't easier to configure the servers. We built this for ourselves and shared it with the community for free because we load anywhere from 10-20 mods on our servers and it tends to randomize the spawn rate of feather dropping creatures. We quickly make it to end-game levels so we switch levels a lot. You're welcome to create configs for each mod configuration / load order that modifies the spawn rates per map area, for each map; or, you can use the convertor to simplify this, universally. When I get the time, I'm considering creating one to up/downgrade origin souls to other souls since they aren't currently used for anything, or up/downgrade blood, however, this is less likely considering that would certainly alter the intended mechanics of the Primal Fear mod--and I told Pikkon that's not what I'm trying to do.
Zaphod4th 2 Nov, 2018 @ 1:03pm 
it's not easier just to add more creatures spawns that drops feathers?
McStabs  [author] 26 Sep, 2018 @ 3:05pm 
It's funny you bring that up Xrl69, my friends on my server and I were discussing this just yesterday, may also include souls but I think we agreed that is too powerful. The blood is a good recommendation. We think the rest is pretty well balanced, Primal Fear is a great mod, the spawn rate of the feather dropping animals just get complicated with stacking other mods (we have like 16 mods on our server).
The Rickest Rick 25 Sep, 2018 @ 8:05am 
id say make it hard to craft as well like 50 of each blood and poly element crystal etc
The Rickest Rick 25 Sep, 2018 @ 8:03am 
lets say 10-1 going from toxic - alpha - apex - primal?
The Rickest Rick 25 Sep, 2018 @ 8:00am 
hey do you think you can make a mod to convert blood at a rate just don't add origin blood for its OP tranq making o.o
ThomasARK 16 Sep, 2018 @ 10:15pm 
@nova spawn rates are going to be dependant on map,other mods,type of dino, etc... it's much easier to do this than try to edit all the stupid spawn containers. Love this idea
McStabs  [author] 11 Sep, 2018 @ 8:14pm 
I sent you a friend request, Pikkon.