RimWorld

RimWorld

Simply Bulk Crafting
66 Comments
MooningBunnies 25 May, 2020 @ 10:45am 
is this updated to 1.1 yet?
ElJefeThePepe 30 Mar, 2020 @ 11:23am 
good mod, just needs an update
Ralathar44 13 Mar, 2020 @ 11:15am 
No worries, we'll be here when you catch up :). IRL always comes first.
Stein  [author] 13 Mar, 2020 @ 10:13am 
Soon™

Seriously though sorry for the delay, irl stuff is a huge chunk of my time at the moment
Mr-Bandit 10 Mar, 2020 @ 9:54pm 
ummm, so when was soon? :/
Ralathar44 29 Feb, 2020 @ 8:45pm 
Woot woot, thanks for your hard work!
Mr-Bandit 26 Feb, 2020 @ 2:54am 
YAY! *thumbs up!*
Stein  [author] 26 Feb, 2020 @ 1:32am 
Update is in progress, will probably release the update soon
Mr-Bandit 25 Feb, 2020 @ 11:47pm 
yeah, 1.1??
Talisman1973 24 Feb, 2020 @ 4:55am 
I am hoping this will be updated to 1.1 in the near future?
Sossololpipi 15 Feb, 2020 @ 5:44pm 
could you change the drug making speed for the drugs made at a drug lab to actual drug MAKING speed and not drug COOKING speed? really messes up skills
Slydragon05 1 Feb, 2020 @ 12:21am 
Could be asking a lot but could you add bulk butchering (Using some mods that add things like fish and it's a pain trying to butcher them since you often get groups of 5-15 of them fairly frequently)
dabeek 24 Dec, 2019 @ 10:36am 
Thank you! <3
Stein  [author] 22 Dec, 2019 @ 1:09pm 
No it does not, it would require a small patch to add the recipes but I'll see if I have time and make a few patches
dabeek 22 Dec, 2019 @ 12:47pm 
Does the mod support Cupro's Stones?
Stein  [author] 6 Oct, 2019 @ 11:47pm 
Usually 3 times more items, for example if a recipe gave 10 product it will now give 30
✪Valka 6 Oct, 2019 @ 11:41pm 
How many "bulk" does it let you craft for each recipe?
ELLIOTTCABLE on Discord 5 Sep, 2019 @ 10:12pm 
@Brainlag I actually just started using exactly that combination of mods; I can't say I expected Simply Bulk Crafting to know to handle Rimcuisine recipes.

It *looks* like Rimcuisine actually adds its own bulk-crafting recipes for food, though? And they're pretty well balanced - like "Lavish Meals" in bulk only produces *two*, which means a lot more chef work-hours go into cooking if you decide to do lavish meals.
Teddy 1 Sep, 2019 @ 2:51am 
Hey Stein, I have a question. Is it possible, that "Cook Fine meals in Bulk" not works with Processed Meat, Veg and Fruits from Rimciusine 2? Even if it's allowed in the recipe, it says "No material". I put your mod after Rimcisuine 2 and build a new kitchen, but that does not seems to work.
ELLIOTTCABLE on Discord 29 Aug, 2019 @ 12:40pm 
Damn dude, fast.

Here's some more things to add to the list of 'maybe do someday' integrations, in order of my perceived popularity in the community:

- Uncured plasteel and uncured composite from "Rimfeller"
- Protein Mash and Nutrient Solution from "Questionable Ethics"
- Methadone from "Psychology"
- Making concrete from "(WD) Simple Concrete" at the Smelter
- Conditionall pills from "Reconditioning Pod"
- Insulation slabs from "Insulation"
- The various soil and corpse 'bags' from "Soil Enhancement"
- Cannibal and insect meals from - you guessed it - "Cannibal Meals (Continued)" and "Vanilla Insect Meat Meals". :P

andbruu 24 Aug, 2019 @ 8:29am 
Nice update. All three points is something I have been waiting for. Thank you for your continued service.
Stein  [author] 24 Aug, 2019 @ 4:55am 
Updated:

Fixed certain recipe names with placeholder names still present.
Fixed the Marble, Slate and Limestone bulk recipes to allow "do until you have x".
Fixed icons to show with Dubs' Mint Menus.

More updates coming soon!
Stein  [author] 22 Aug, 2019 @ 10:21am 
Thanks a lot, it's good to hear from another programmer :D

Though xml is really more configuring than actual programming, I do plan on doing more complex mods in the future with C# but I'm still new to the whole idea, but there's still a lot of xml mods to be made (and fixed)
ELLIOTTCABLE on Discord 22 Aug, 2019 @ 10:15am 
Wow, fast reply!

Well, to do your diligence due justice, I hopped in to grab specifics, so whenever you get time, it's an easy fix:

1. The sandstone recipe is named "Make sandstone blocks in bulk devtest"

2. Marble, slate, and limestone, do not allow you to "do until you have X"; they say "this recipe cannot have a target count, because it has multiple or unpredictable products." (Sandstone-devtest, and granite, *do* allow you to "do until you have X" and they work just fine.)

3. I don't know if this is something you have control over; but for whatever reason, slate, marble, and limestone aren't showing their icons in Dubs' Mint Menus. (Since it's the same three, I suspect this is caused by the same error as #2.)

Picture! https://imgur.com/a/pOBiTX2

Also, I'm a competent programmer, heh; if you want to upload this to GitHub, I can probably fix it myself and drop you a pull-request. Saves you some work, perhaps.
Stein  [author] 19 Aug, 2019 @ 5:32am 
I don't remember adding any placeholders but lol :P

I'm a bit busy at the moment but I am going to fix some stuff with my Rimworld mods soon, including creating an addon mod for this which adds some mod support to some popular mods like Rimcuisine 2
ELLIOTTCABLE on Discord 19 Aug, 2019 @ 4:46am 
Hey there! Thanks for the reply!

FYI, in my last playthrough, it looks like some of the stonecutting recipes were off, too:

1. One of the recipes, I can't remember which, is mis-titled "Blah Blah in bulk DEVTEST" or something like that — oopsies!

2. A different one of the bulk-stonecutting recipes — but only one of them! — was breaking "Do until you have X"; it claimed 'this recipe can't work with that feature, because it has unpredictable or multiple outputs.' But the rest of the stone types worked fine for do-until-X (including the DEVTEST one! haha.)
Stein  [author] 5 Aug, 2019 @ 9:05am 
Thanks for letting me know, I'll take a look at it
ELLIOTTCABLE on Discord 5 Aug, 2019 @ 6:36am 
Hey there! "Burn bulk apparel" at a campfire seems to be broken. Two campfires, side by side, one with the "bulk" recipe, the other with the non-bulk recipe. Both set to only allow unclean / tainted clothing.

The normal recipe can find ingredients just fine (they're one room over); but the bulk recipe from this mod says "needs ingredients."
Stein  [author] 27 May, 2019 @ 1:04am 
Bulk stone cutting bug is now fixed, I'll see to patching Rimcusine and More Steel from Slag
Zuko 10 May, 2019 @ 9:24am 
It would be really nice if the bulk 'smelt metal from slag' was compatible with the mod 'More Steel from Slag'.
Stein  [author] 6 May, 2019 @ 1:10pm 
I know, I got caught up with a lot of Arma 3 stuff lately (go check out ArmaOnUnix if you use linux and play arma) but I'm working on it as well as trying to patch some of the more popular mods, feel free to leave a comment if you have some specific mods you would like me to add compatibility for
Zuko 6 May, 2019 @ 12:22pm 
Really usefull mod thanks. Now I don't have to use 5 different bulk mods xD. I really don't want to sound impatient, I'm sure you have lots of stuff to do, just wanted to point out that the bulk stone cutting bug still exists.
ganj47 21 Apr, 2019 @ 9:38pm 
Awesome mate thanks!!!
Stein  [author] 20 Apr, 2019 @ 11:10am 
Since I have been patching another mod for Rimcusine I'll update this mod to include some patching, I'll also fix the stone block types and rebalance some of the recipes, while I'm at it I'll patch some other mods by popular demand.

Thank you all for your suggestions!
ganj47 20 Apr, 2019 @ 10:32am 
Yeah Same as Sean, I think this ism whats not letting me do it with Tofu
Sean Wagemans 2 Mar, 2019 @ 4:09pm 
Is there any way this mod could be patched with Rimcusine?
mApY 25 Feb, 2019 @ 11:46am 
Very good
BadgerBaps 7 Feb, 2019 @ 3:03pm 
Excellent bulk crafting mod, but any chance you could fix the bug with standing orders of Bulk Stone Blocks only checking for stone blocks of any kind, as opposed to the specific block type you are trying to craft?
andbruu 16 Jan, 2019 @ 7:24am 
@Stein
When bulk crafting a specific type of stone blocks (like sandstone or marble), and setting it to craft until X, it looks at all stone block types. Would it be possible to have it look only at the type I am crafting.
I would like to be able to maintain 150 blocks of bother marble, sandstone and granite, and not have other blocks from ruins mess it up.
LittleRedSonja 14 Dec, 2018 @ 11:36am 
Hej nice mod. Does it work with workbenches added by other mods? Such as the stone oven added by tribal essentials?
jackik 27 Nov, 2018 @ 4:31am 
Bulk means something in masses. Such as if you don't want to keep making 1 thing 1000 times, you can instead craft 1000 things one time.
This mod adds recipies to alleviate that, it is simply more efficient time-wise. You still need to spent as many resources as making them individually though ^^.
I hope that helped.
Lepo 27 Nov, 2018 @ 1:54am 
Sorry, i'm not native english speaker, i have no idea what do you mean by "bulk". What this mod does?
Rhunin 23 Nov, 2018 @ 6:09am 
Awesome thanks for the reply
Stein  [author] 23 Nov, 2018 @ 4:45am 
@ChevalierXLIV No, this mod would work with cheaper components activated but only the non bulk crafting recipes will be effected by cheaper components
Rhunin 15 Nov, 2018 @ 2:40am 
Is this compatible with cost altering mods? Such as "cheaper components"?
Stein  [author] 24 Oct, 2018 @ 9:35am 
Updated to version 1.0 and added a few new recipes while fixing some bugs:

New : Added bulk crafting recipes for all chunks.
Fixed : fixed pemican recipe working at the wrong bench.
Holeoe 24 Oct, 2018 @ 8:32am 
Thank you for the updated information, and thanks for the update when it comes out
Stein  [author] 23 Oct, 2018 @ 12:07pm 
Sorry for lack of updates, I'm working on a new mod which is a bit complex at the moment.

I'll be updating the mod shortly.
HowMuhKevinNah 18 Oct, 2018 @ 6:51pm 
Update?