Sid Meier's Civilization VI

Sid Meier's Civilization VI

Radiant World Wonders Rebalance
38 Comments
2fort radio 2 Apr, 2024 @ 7:38pm 
NGL this mod kinda sucks based on the notes alone, it removes some of the best aspects of wonders(Oxford, Bolshoi, mahabodi), then buffs already super strong wonders, and does not nerf the 2 ABSOLUTELY op ones? (Maus. and Kilwa)
Arcadian 24 Oct, 2020 @ 9:53pm 
Most changes make sense but how can you think that +1 population in all cities is underpowered? +2 is a crazy boost.
Marianojoey 17 Nov, 2019 @ 6:21am 
Hey Kimu, hope you are better from your heath issues. :)
Nizou 25 Jul, 2019 @ 9:35am 
When this mod will be compatible with GS and June 2019 update ?
mike.fatten 28 Feb, 2019 @ 4:52am 
Anyone tested this with GS yet?
Shiroho  [author] 15 Feb, 2019 @ 7:36am 
I will type a general message here for news about new exp : I don't if my mods are fine with it, because i don't own it yet and don't know about the new data trees. Sad thing is i have no money for now to buy it, nor time to work on this because i have some serious health issues to solve before. let's hope i will be back the soonest possible and not in 5 month : / but make no worries, Civ 6 is still one of my top favourite games and it's a matter of time i get my hands on it. My mods were all created with lot of work and patience and with the goal to be as much compatible as they can, thus it means some of them could perform perfectly fine on this new expansion with me without needing me to do anything with their code and some others probably won't. Just test them and give me bug/glitches is there are until the day i come back.
Keukotis 10 Dec, 2018 @ 4:58pm 
Oh that sounded harsh. I should also thank you for this! It looks great. I don't mean to be negative when mentioning the one problem I found. Good work!
Keukotis 10 Dec, 2018 @ 4:46pm 
In RWWR_RadiantWorldWondersRebalance.sql at the very top, there is an issue. You check for the existence of Apadana when editing it, but you don't check for the existence of the government district. This needs to be added or the file will fail when someone doesn't have Rise & Fall installed.
EmpressJess 10 Dec, 2018 @ 1:14pm 
For some reason this mod alone prevents my game from loading, and gives me a mod error
TheOtherWhiteNerd 5 Dec, 2018 @ 8:26pm 
Alright, thanks! As long as I know what's going on, I can figure out how to play around it. Not a big deal, though. :)
Shiroho  [author] 4 Dec, 2018 @ 5:57am 
@TheOtherWhiteNerd Yeah this is coming from an incompatibility, a very rare case. Can't be fixed easily and i couldn't get how/where the problem could show up. It's strange bcause this mod code doesn't touch to religion table and somehow, in very rare case this "error" is coming up (never saw it on my setup, nor my friends one, only have another testimony of it). Im really sorry about it, i could spend days to find the error (working not even for me since i have no pbm) and honestly im not motivated nor having time these days. May be with new expansion i could spend extra time but do not have much hope.
TheOtherWhiteNerd 3 Dec, 2018 @ 8:39pm 
Would there be any possible reason why this mod would affect Religion? I've got this weird bug where after I finish building my Shrine (and before I found my religion), all the Worship Buildings unlock for me. That said, I'm not 100% certain it's this mod causing it, but with all the testing I've done, it seems like it is.
J 27 Nov, 2018 @ 9:20am 
I personally want you to make Great People mod, your mods are great to play with
J 27 Nov, 2018 @ 9:13am 
great balance mod :)
Shiroho  [author] 27 Nov, 2018 @ 3:49am 
@nana should be CQUI then if there is, because i love production queue and never had any issue (nor my 12 friends playing it also with production queue). Whole log return 0 errors. Thanks though for noticing something wrong with CQUI, i ll add it to the description.
J 26 Nov, 2018 @ 10:53pm 
be advised

this mod has conflict with either "production queue" or "cqui"

I had only 2 mods enabled to troubleshoot

something that has UI with production queue with it

I personally don't know why or how this conflict happens

Not game breaking but annoying, so use the mod at your will
Elizabeth Sterling 15 Nov, 2018 @ 3:51am 
I love this mod but for whatever reason since the last update it's preventing me from starting any new games/loading any saves.
AlyG69 31 Oct, 2018 @ 1:11am 
@kimu i love this mod, one note tho, by making the forbidden city reliant on a government plaza, you made it only buildably by R&F players :) so i do agree i doesnt need to be adj city center tho :P i will use your advice to GroBoid to remove the restriction.
Shiroho  [author] 24 Oct, 2018 @ 10:20am 
@Hoshi It's 100% impossible this mod could do that. Im just playing with WWonders modifiers here. I don't touch by close or by far to any of Religion's beliefs Database (like if you get hit in the head and you were bleeding on your foot as a consequence). So if it's when my mod is active only that you have this problem, it could be a conflit with some (silly) creator which copied my variable names ... Or it's because my mod is not involved in that glitch at all. I can advise you to see your log file and return me the errors, i could try to help on my free time.
Hoshi 24 Oct, 2018 @ 8:44am 
I had a problem. After constructin a Holy Site all of the religious buildings shows up at the Building screen in that city even the ones from other religions. Idk if it is a conflict with other mods anyway...
Shiroho  [author] 13 Oct, 2018 @ 2:38pm 
@GroBoiD I think you might be right ! I will look into that asap ... Okay there is a pbm. It might take some time for me to fix it because i need a new whole modifier combination ...
GroBoiD 13 Oct, 2018 @ 11:35am 
lOOKS LIKE STONEHENDGE GIVES HIS BONUS TO ABSOLUTLY EVERYONE ON THE MAP
(SORRY FOR caps, i am too lazy)
Shiroho  [author] 29 Sep, 2018 @ 2:27pm 
@GroBoiD simple ! but keep in mind you will have to do that every time im updating the mod because files will be auto-refreshed (though i won't be updating it much in the future from now since me and friends are mostly happy with it).
Open RWWR_RadiantWorldWondersRebalance.sql file in mod folder (with notepad++ and be careful to pick the right one). Line 51 you have an UPDATE line for Forbidden city (you cannot be mistaken, this is the only time forbidden city is mentionned in this file), remove completly this command (select from UPDATE until the end ";" included and press del) and save the file. That's it : ) if that update is not here anymore, it will be back to vanilla placement (adj citycenter) for forbidden city only. Im leaving this comment here in case you have to do it again someday or if anyone is interested. And glad to hear you enjoy my mods !
GroBoiD 29 Sep, 2018 @ 1:06pm 
Oh yeah, sorry, didnoy checked.
IMO goverment plaza better for an adjastency bonuses, + we already have a "wonder near plaza". How can i edit it ?
Shiroho  [author] 29 Sep, 2018 @ 12:46pm 
@GroBoiD i listened to him : stonehenge being too weak is the only thing i was agree on with him. I added a very powerful effect in the lastest update : buffing ALL worked stones in your territory with a great yield bonus ! it might be a little OP now, but i will see later if it needs a nerf.
As for forbidden city, im sorry it's not a mistake, it's my personnal choice and i love it this way (more realist because forbidden city is actually a political building, better placement advantage because you can easily offset government plaza accordingly and wonder won't touch city center adjacent precious tiles). But If you don't like this and prefer vanilla placement, i can show you how to go back to it with some edit.
GroBoiD 29 Sep, 2018 @ 12:15pm 
agreed with Kerrovitarr. May be at least 2 faint for a stonehendge?
Thanks for a great line of modes, use almost or every one of them)
GroBoiD 29 Sep, 2018 @ 12:12pm 
Forbidden sity now require a goverment plaza nearby. Its a mistake, right ?
(close to a city center in vanilla)
Kerrovitarr 14 Sep, 2018 @ 4:46pm 
As for Petra and St. Basil, the only thing you can place at tundra tile is forest in a deeply lategame and nothing for desert tiles. So this tiles are quite useless unless you can place unique improvement like stepwells, ziggurats or outback stations. So I think, it will be fair to them to be empire-wide (with nerfs for Petra, for example removing gold income from tiles, or making 1 food, 1 prod and 1 gold).
Sorry for 2 comments. There's 1000 chars limit.
Kerrovitarr 14 Sep, 2018 @ 4:44pm 
For standart game speed and base costs. Holy Site basic cost 54 prod, project - 25 prod, project gives 14 great prophet points and you need 60 points for first prophet. Stonehendge costs 180 prod and must be build adjacent to stone (which is quite rare bonus resource). As for future yelds from holy site - it gives up to 6 faith (shrine, temple and worship building) and bonus from worship building. While Stonehendge gives only 2 faith, 2 culture if adjacent to theatre square and some tourism, that quite useless early game. The only profit from Stonehendge is that it isn't a district. But if you want a religion spreading, you will build holy sites.
Shiroho  [author] 14 Sep, 2018 @ 11:11am 
@Kerrovitarr Chichen Itza gold +2 yield effect (which is fairly weak) but empire wide, Petra is a very powerful 5 yield effect (inluding food, thus growth speed) that's why it's only on city (imagining that for whole empire would be completly broken). StBasil got a 3 yield effect (fairly okay) but has very powerful side effects (the double religious tourism on city + its 3 relic slot is amazing if you never tried it it's a rocket toward cultural victory if you use it well). Stonehenge is already amazing : having a prophet before everyone else and allow found religion without anydistrict, i don't see how your 2-3 faith projects + holy site can top that.
Shiroho  [author] 14 Sep, 2018 @ 11:02am 
@billymoosehead Thanks mate !
Kerrovitarr 14 Sep, 2018 @ 7:54am 
Some more questions. Chichen Itza got empire-wide effect, while Petra and St. Bazil's not. Why?
And why no buffs to Stonehendge? Quite useless wonder: placing holy site and making 2-3 projects often better productionwise, than building Stonehendge.
billymoosehead 12 Sep, 2018 @ 2:53am 
I haven't tried this mod out yet, but I really like the ideas here. Very cool effects, and I love the idea of wonders having slots for great works etc.
Kerrovitarr 11 Sep, 2018 @ 9:22pm 
I only asked.
As for tone, sorry, english not my native. So I could use wrong word or something that appears rude for you.
Shiroho  [author] 11 Sep, 2018 @ 11:56am 
@Kerrovitarr Because 1 : it doesn't make any sense realistically speaking (you come to an empire because there is a nice eiffel tower 600km from where you live ? yeah... i prefer mine : city's eiffel tower impress people which decide to come live in this city). 2 : I also thought to australia, but unlike you (it seems) i find this combo too simple and way too strong. A single city is enough and still profiting for Australia, it's still a very powerful ww compared to others and far from being "useless" as you said (btw your tone is a bit rude). My Eiffel tower here is stronger than the vanilla one, allow more civs to take advantage of it and exclude stupid win-on-a-silver-plate combos. Sorry but i call that a good decision and won't change it for your, im sure, beautiful eyes.
Kerrovitarr 11 Sep, 2018 @ 8:26am 
Why nerf Eiffel tower empire-wide appeal bonus? This wonder becomes quite useless for Australia - the only civ, that really needs this wonder.
Shiroho  [author] 8 Sep, 2018 @ 2:56pm 
@Keniisu It should be okay. Natural Wonders doesn't conflict with World Wonders database (and so my mod), so there is absolutly no problem to run these two at the same time (just tried few seconds ago, everything was fine)).
Keniisu 8 Sep, 2018 @ 2:35pm 
Are there plans to add compatibility for Terra Mirabilis?