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* The "Send Aid" emergency project will now repeat
* Projects from DLC will now repeat, including Product creation projects
@yamada feel free to include this in your mod if its to your liking.
What project did you choose?
In response to Quinloe, I've definitely had games where cities had nothing to build in previous Civ's. Some cities would simply run out of space or useful upgrades, or occupied cities were built in crappy locations with no good production and building a wall for 167 turns is pointless (but you can't just raze the city or some civ just sends another settler there).
Probably not default in 6 because they coupled the project's per turn benefits with GP points on finish.
Better than building everything automatically...
I have tried it in cities with AutoQueue On and Off and they still don't repeat. Pity if I have to choose between those two mods though. Yours would be great for late game, but Auto Queue is great for cities you just want to 'get on with it'
First check to see if the project is running at the end of your turn and repeat if you haven't done anything at the start of the next turn.
Immediately after loading the game, you can't check it right after you load the game because the first turn hasn't finished yet.
This means that if you load a game, it cannot be repeated on the first turn.
If you can't repeat the game not only on the first turn you load the game, but also afterwards, please let me know again.