Europa Universalis IV

Europa Universalis IV

Maxo's New Shattered for 1.28
210 Comments
Argon 6 Nov, 2022 @ 3:36am 
Update?
jmfire09 3 Jul, 2021 @ 1:26pm 
F
Vic 20 29 May, 2021 @ 5:39am 
I'm losing hope.
DeMOiX 12 Mar, 2021 @ 6:24pm 
Update please
Vic 20 23 Sep, 2020 @ 2:35pm 
Hopefully it's true.
Ascendancy 11 Jun, 2020 @ 7:51am 
Well if illeagle below me is right, hope to see this mod updated soon in the near future bcuz the big 1.30 update change came out, it was a very good mod when I played it and I hope to see it back at its prime again.
illeagle312 24 Mar, 2020 @ 10:49am 
On the discord it says they won't update it til Paradox drops their next big update.
Mossbee 11 Mar, 2020 @ 3:14pm 
is illyria not formable?
Jan Mayen 19 Jan, 2020 @ 10:51pm 
we need update

Revahn 29 Dec, 2019 @ 7:59am 
Really nice mod, the best i've ever played! Wish it could be updated...
Imperator Tyrus 30 Nov, 2019 @ 10:47am 
Up please ?
Tristan 1 Oct, 2019 @ 2:26am 
Reverted to 1.28.3 in the beta and this mod still doesn't work? Anyone know why that would be? Tried a full reinstall with no luck
Rexous 29 Sep, 2019 @ 1:54am 
Can you update it
DeMOiX 28 Sep, 2019 @ 12:18am 
Update, please?
Dragon of Desire 22 Sep, 2019 @ 9:09am 
This has incorrect nations and countries, the new Ireland is way different than what this mod does.
The Gunslinger 19 Sep, 2019 @ 12:51am 
Please update
Devious 16 Sep, 2019 @ 11:22pm 
without HRE? and whens the end date?

Thank you!
Forsaken 18 Aug, 2019 @ 7:58am 
Is the mod compatible with Extended Timeline?
Discovery71 30 Jul, 2019 @ 6:07am 
Great mod! Any plans to add custom flags for the formable nations? I've played two games so far where the formable nations have the same red and black flags
Mikasa Cykaca 21 Jul, 2019 @ 3:36pm 
After transforming to XI as Shu, the XIA missions looks like: "XIA_nation_title". And one requirement is: "XIA_nation_tt".
NGP 15 Jul, 2019 @ 7:01am 
There are several cultures which exist as part of a culture group, but do not have any provinces (for example the aquitanian group). Can these cultures be made to appear?
Bright Lights 30 Jun, 2019 @ 1:32pm 
@maxo Love how shattered is still alive!

Small issue i've noticed, some of the new provinces in trade company/colonial regions haven't been added to said region.
Skattberg 25 Jun, 2019 @ 2:16pm 
Amazing! Love the individual pictures of famous cities, a very nice touch!
Are you planning on making a normal start? Love this map combined with the change trade goods.
Dr.Alphabets 21 Jun, 2019 @ 5:11pm 
So if you used BT as a base, is it BT compatible or at least can it be?
Protoindoeuropean 31 May, 2019 @ 3:58pm 
could you release the additional trade goods as a separate mod? or integrate the vanilla start date into the mod? I really enjoy the system, and would like to use it in the vanilla setting.
140lbs Roasted Brussel Sprouts 15 May, 2019 @ 6:14pm 
Could you include Yatenga and some revoluter nations like Khalkha?
praenivalis 13 May, 2019 @ 3:48am 
For some reason all the natives in the Americas disappeared in my current game. Not that it matters too much lol.
Pinenuts 9 May, 2019 @ 1:41pm 
Does it add new provinces?
shautora 3 May, 2019 @ 1:17pm 
@Maxo
Thanks for your mod! I enjoy it so much, that I'd like to help. For example, I'm playing a game as Ulster right now, and I noticed some inconsistencies with the monarch names, and I'd like to help fix them. Also, I noticed that several of the colonial areas have holes in them—are they supposed to have them? If not, then I can try to fix that, too.

Please let me know if I can join the project. Thanks!
AtomicGerbil 29 Apr, 2019 @ 3:05pm 
hey man, could you make a mode without the HRE?
Afropanda202 20 Apr, 2019 @ 4:50pm 
no way to use randomized new world with this mod?

the game wants me to start in 1000
Carolus Magnus 13 Apr, 2019 @ 9:43am 
Thanks
Aaronthelemon 13 Apr, 2019 @ 12:47am 
Read below
Carolus Magnus 12 Apr, 2019 @ 8:19pm 
When the game loads, its just the vanilla map? No other mods enabled...
phatscott25 9 Apr, 2019 @ 8:36am 
I can try it out, thank you.
Maxo  [author] 7 Apr, 2019 @ 11:01am 
@phatscott25 et al. if steam is causing issues (as usual...) there is a manual download on the discord
phatscott25 6 Apr, 2019 @ 5:40pm 
Huh, odd. I don't know what to do about it, either. That's really annoying
Aaronthelemon 6 Apr, 2019 @ 3:42pm 
I have the same bug @phatscott25 its not the mod makers fault, its some odd bug with the steam workshop and eu4 and it seems to be effecting more and more people
phatscott25 6 Apr, 2019 @ 3:34pm 
Update: Now the mod isn't even in my list and subscribing/unsubscribing doesn't redownload the mod or anything, it's just gone.
phatscott25 6 Apr, 2019 @ 3:27pm 
Hi, I've been having a problem with this mod and a few other mods that I download. For some reason, the mod wouldn't show up in my list. I figured out how to fix it, but then after that it wouldn't activate in the game even after it was enabled. Any advice?
Aaronthelemon 4 Apr, 2019 @ 2:11pm 
Do other mods work @sadie
Ashley 4 Apr, 2019 @ 2:07pm 
This mod won't work for me. It's not crashing, the map just isn't changing. Can someone help?
Kalmoire 4 Apr, 2019 @ 7:40am 
Could you add Mazovian as a separate culture? Silesian gets one so I don't see why Mazovian wouldn't, would also make it more interesting.
Capoutchi 20 Mar, 2019 @ 8:01am 
@makuchluk just use the light version of Idea Variation, it is fully compatible with this mod with one exception : you need to go to the administrative's technologies file of both mod, then everytime you see "allowed_idea_groups = number" in Idea's file, copy it to Maxo's SE's file (at the same technology level as the original, of course), otherwise you would be stuck with only 8 idea.
And just...that's it. You don't have the full content of Flogi's work (no new buildings for exemple), but at least you have fully fonctionnal new idea groups, without much work.
Aaronthelemon 19 Mar, 2019 @ 8:00pm 
I thought the HRE disbands as standard
Sir Johnston 19 Mar, 2019 @ 4:37pm 
At the trigger of the reformation the HRE has disapeared, didn't see any events and no AI was in the position to disband it (and we'd of seen the event.) this was around 1470
macluk 19 Mar, 2019 @ 11:39am 
Well... managed to find culprits making this mod conflicting with the variation idea - seems to work now... at least for the first few game-months.
Removing few files and folders from here helped a lot - and it wasn't just buildings. I think all those new goods with that special building was needed to be removed as well.

Unfortunately, I am unable to upload anymods for this game, so... Shame on the game creators ;)
macluk 18 Mar, 2019 @ 9:04am 
Maxo... Would that be possible to have this mod in 2 versions? One as it is now and evolving into something bigger, and the other - just a map? It worked nicely with 02/Jan update when combined with another mod but somewhere along the line (between that date and the latest update as I have to update the mods manually) it stopped cooperating with Flogi's Idea Variation. I suppose there must have been a conflict between the mods before but I didn't notice any - one of the mods seems to be overriding the other (or at least some of their functions, kinda randomly i guess). Not sure where to start fixing it, so the map version only of this mod would be great.
Aaronthelemon 18 Mar, 2019 @ 5:09am 
@maku This mod adds its own building so modified the building slots, you will break some parts of this mod if edit that file.
Spartytheknight 18 Mar, 2019 @ 4:54am 
Fantastic mod. Would be awesome if you could expand it to the updated beyond typus map as that map is far more detailed. Some of the addons for that mod would also be awesome if it would work with this?