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Thank you for taking your time to recommend the mod to me and thank you yet again. xD
Try putting that on a resume and see the results it would give you. Try applying as a cook at a restaurant and tell the manager "well, I can make eggs and bacon, and I know chicken bakes at 400 degrees for 30 minutes!" and see if they'd hire you.
Try going to an automotive shop, tell the owner you can change your oil and can do a tune-up on your personal vehicle. Then tell him that makes you a mechanic. See how he/she reacts.
Making a mod is one thing (and that I can agree with) but doing something in your personal time doesn't make you a professional, to the extent it makes you professionally credible. No offense, but your viewpoint is a little far fetched.
Example: If you cook at home, that makes you a cook. So if you were to say "I'm not really a cook" meanwhile you're at home making beef wellies, you're lying to yourself and others.
If you don't want to be called a modder, then don't write/create mods.
I simply had to delete and resub all my mods and change up the load order.
Should have probably done this earlier but still thanks for the help.
@Oracle: It'll work without a problem. Or at least it did in the classic edition. They're merely added as possible randomly generated loot. So whenever you might get a generated dagger, there's a change that dagger will be a Rapier. If you go for the intelligence mod, it might have the Rapier instead of a normal generated wand. I varied their flavor text to make it easier to distinguish them. Looking at their stats helps, too.
@Namble: It might be possible if you know how the Editor works. I'll have to shamefully admit that I do not understand the Editor well enough to make it happen, though. I gave up on trying to do something fancy with it. Maybe, hopefully, someone else will do something cooler with it some time. Sorry to possibly disappoint in that regard. :c
Would greatly fit into our small party :)