安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Please update it - maybe you just need to specify the mod's compatibility with the modern version of the game to be able to apply the mod.
Still bloody useful mod no denying. Right proper jedi jump.
One note regarding balance is that, while it's terrible to use during fights because of the AP cost, it's exceptional for starting them. Characters can jump right into the backlines for a crazy ambush, get a quick kill, and still have their own teleport skill ready for a getaway (looking at you, rogues).
Loathe as I am to suggest mod tweaks and potentially clutter your to-do list (were it in a handful of other games I'd do it myself) I humbly suggest adding a 1-round massive-initiative-debuff (or start AP debuff or something of the like) to Terrain Jump to curtail the aforementioned strategy
Or at least that's what the classic edition does