Divinity: Original Sin 2

Divinity: Original Sin 2

Difficulty Increase (Definitive Edition)
28 Comments
Angry Twilight 14 Dec, 2020 @ 5:01pm 
Six man team won't be too boring with this mod.
Damashi  [author] 8 Jul, 2020 @ 11:45am 
@Figaround I t should be. I don't think there is anything in there that should conflict.
Figaround 8 Jul, 2020 @ 6:22am 
Is it compatible with the Enemy Upgrade Overhaul mod?
DjMeleeForm 20 May, 2019 @ 9:11am 
@Damashi The Kaotic
Thank you very much. Thats awesome! :D
Damashi  [author] 20 May, 2019 @ 1:56am 
@DjMeleeForm what you're asking for is possible, but don't recall the syntax for it all. I might make the attempt in ny spare time, but I can't make any promises.
DjMeleeForm 19 May, 2019 @ 8:45am 
Related to my comment below:
If it is possible I'd like to be able to adjust 2 more things (this is just icing on the cake):
-I'd like to give all NPCs a certain level Perseverance, so perma stunning isnt as effective (Probably about 20% armor/magic armor regen after recovering from hard cc)
-I'd like to be able to adjust/add a certain level of physical resistance to all NPCs (probably arround 10%)
I dont know how modding works and can understand if these last 2 changes are not possible or too much work.
DjMeleeForm 19 May, 2019 @ 8:40am 
@Damashi The Kaotic
Me and my friends love this game, but as the game progessed we felt like it got way too easy. I think to this date there isnt a single mod that lets you change the stats, comabt abilities, talents etc. of all NPCs globally with an ingame item or console (with your very own values).

I have to admit im a complete scrub when it comes to things like this and wanted to ask someone could make a mod for the definite edition that adjusts all NPC stats globally to:

NPC Armor +150%, NPC Magic Armor +90%, NPC Vitality +80%, NPC Damage +50% (unchaged from tactician base value), NPC Accuracy +20%, NPC Armor Growth/lvl and NPC Magic Armor Growth/Lvl can be set to the Tactician base value aswell. In case I missed some stats please set them to Tactician base value.
If all stats are stated in this mod file I can just change the "Value X" if something feels off without risking messing up the syntax right?

Thank you very much in advance to anybody that helps me with this. :)
Damashi  [author] 6 May, 2019 @ 5:18pm 
@Marlow its:

data "Vitality" " "

In the "" put the % you want health to be increased by.

Example: data "Vitality" "75"
Marlow 6 May, 2019 @ 3:39pm 
@Damashi The Kaotic Hi, what is the syntax for viutality boost? Thanks in advance
Doc_Calm 13 Jan, 2019 @ 9:46pm 
Gunslinger, I used a similar mod, & had the same behavior, it's not really a problem, the enemies just have their full HP pre- this mod, out of a total of this mod's max vit. Just take it as is. (-:
EvilShuckle 18 Dec, 2018 @ 12:01pm 
Thanks! I was running an 800% increase mod before and I was looking for that, but it doesn't seem to be available for definitive edition. This is a start.
The Gunslinger 18 Sep, 2018 @ 9:08pm 
Any way I can remove the vit increase? HP is not full after I added this to an existing game.
de Grizz 18 Sep, 2018 @ 1:30pm 
my most loved mod for solo challenge before DE out, now much harder for big battles, but still fun
GT-R 10 Sep, 2018 @ 3:19pm 
This is crazy, but I'm going to use it anyway. YOLO!! :D
Damashi  [author] 10 Sep, 2018 @ 11:37am 
You can beat it with parties of 4, but I don't reccomend it for that.
-Snoopi- 10 Sep, 2018 @ 2:17am 
Ok, so this mod is intended for 5-7 party? Then I will have to pass.
Damashi  [author] 9 Sep, 2018 @ 4:11pm 
Open up the Divinity Engine 2 and create a new projec. Save then close. Find where you mod is located C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\DefEd\Data\Public create a stats folder, inside it make a generated folder then a data folder. In the Data folder create a txt file called Data.txt. Then type:

new entry "HardcoreNPC"
type "Character"
data "DamageBoost" "100"
CMOS 9 Sep, 2018 @ 3:47pm 
Thanks for the response! I've never edited mods before so do I just find a file and edit the text? If so where is this file?
Damashi  [author] 9 Sep, 2018 @ 3:29pm 
Yes. The syntax is: data "DamageBoost" "100"
CMOS 9 Sep, 2018 @ 2:58pm 
Is there anyway I can tweak the percentages by myself? I want to change the damage boost from 150% to 100%
Damashi  [author] 9 Sep, 2018 @ 4:40am 
@Moph sure
Moph <3 Rizo 9 Sep, 2018 @ 3:42am 
Sorry to ask you this, but can I add you to ask you something?
Moph <3 Rizo 9 Sep, 2018 @ 3:16am 
Alright thank you very much for the fast answer!
Damashi  [author] 9 Sep, 2018 @ 2:56am 
you have to start with a new game for the changes to work properly. there was a mod that healed everyone to full at the start of combat, but that mod's owner hasn't ported it to DE yet.
Moph <3 Rizo 9 Sep, 2018 @ 2:49am 
I mean theyre not fully healed
Moph <3 Rizo 9 Sep, 2018 @ 2:48am 
Hey I added this mod, but all Enemies have only like 75% of their actual HP... Not sure if this is because it interfers with another mod but I wanted to let you know :)
Damashi  [author] 7 Sep, 2018 @ 11:16pm 
Yes its definetly possible, but I made this mod for parties of 5-7.
-Snoopi- 7 Sep, 2018 @ 10:53pm 
Can u actually beat the game with those settings?