Divinity: Original Sin 2

Divinity: Original Sin 2

Anathema Is Unbreakable (Definitive Edition)
100 Comments
Grandpa 24 Aug, 2024 @ 12:28pm 
So if my sword is already broke, this mod isn't work ?
Mispelt 13 Oct, 2022 @ 8:50pm 
Maybe you should mention in the description that this wont work on already started games so people dont have to sift through months old comments
kmcsjr 28 Mar, 2022 @ 3:11pm 
Add twinsword of death foe amazing armor and a few more swords. two swords and a pair of gloves on the tutorial deck. 2 more swords and 5 sets of OP armor when you get to the first fort joy waypoint
kmcsjr 28 Mar, 2022 @ 3:08pm 
I pick up two of them on the tutorial ship, every run. Two 19th level swords.
Oddgrim 28 Mar, 2022 @ 8:19am 
Doesn't work.
kmcsjr 28 Jan, 2022 @ 5:10pm 
hi. Begging you, if you're still active. Please put these in Fort Joy
kmcsjr 30 Dec, 2020 @ 9:49pm 
This is going to be fun, once I'm leveled enough to use it. so.... I didnt try to up it by crafting. I did put iy in crafting, because you can then see the top of the list of atributes... Now I have 2 swords. Is that why you said don't upgrade it, or did I break it? I'm still to small to hit anyything and smal enough to restart. Thanks
Wok Hei 25 Oct, 2020 @ 11:28am 
Awesome mod but there is so much stats added to the weapon I can't even see the top of the description lmao
T5 22 Sep, 2020 @ 10:37am 
doesn't work
Damashi  [author] 22 Sep, 2020 @ 5:35am 
Sorry, theres nothing I can do then :(. I'll post a warning not to upgrade it with crafting overhaul in the description.
Figaround 22 Sep, 2020 @ 4:03am 
At the same time, the mod is at the end of the list, which means that nothing overwrites it.
Figaround 22 Sep, 2020 @ 4:02am 
I checked, no changes, Anaphema breaks again from 1 hit. :wftosad:
Damashi  [author] 21 Sep, 2020 @ 8:04pm 
Mod is updated.
Damashi  [author] 21 Sep, 2020 @ 7:45pm 
Alright I'll make another attempt.
Figaround 21 Sep, 2020 @ 3:55pm 
Take a look for yourself: the last update was on September 15 [prntscr.com]. Here is a list of changes, you can also see that the last change - September 15 .
And I need additional properties from this mod. I saw both your mods for Anathema, and chose this one.
Damashi  [author] 21 Sep, 2020 @ 3:04pm 
I updated this mod on the 20th, and didn't seem to help your issue at all. If you install the other mod it will be exact same as the Anathema in the vanilla game except it will have the unbreakable tag, meaning it wont have nay durability.
Figaround 21 Sep, 2020 @ 2:09pm 
You have not tried this after September 15th, this (loss of indestructibility) happened just after the last update on September 15th, just update the file again, at least with something not essential, so that the file is updated.

As for the other mod, if I apply it instead, will the additional properties of Anathema disappear?
Damashi  [author] 21 Sep, 2020 @ 1:26pm 
I've tried what you've suggested, and it hasn't changed anything for those who couldn't get it working. You could try my other Anethema mod that doesn't have all the extra bonus stuff I stacked on it, which is in the description.
Figaround 21 Sep, 2020 @ 12:38pm 
The bug probably took place during one of the fashion updates. Please update the mod. Maybe duplicate the code for indestructibility Anathema, or just add a line break or dot somewhere in the code. To reboot the mod. Maybe this will return indestructibility.
Figaround 20 Sep, 2020 @ 1:59pm 
@Damashi The Kaotic
After improvement according to the recipes, Anathema was fine and had the property "Does not break", and everything was fine for many days and I saved, turned off the game and started the game again. Then there was a durability of 5000, then Anathema became fragile.
Damashi  [author] 20 Sep, 2020 @ 12:37pm 
Trying to improve it with recipes may have been what broke it. It shouldn't have any durability at all.
Figaround 20 Sep, 2020 @ 9:49am 
Just in case, I play with Crafting Overhaul [DE] . Earlier, Anafema did not break. Although I improved it with Crafting Overhaul recipes. Then its strength became 5000. And then it began to break in Lizard Nightmare (or maybe it will be fragile when moving to any location).
Damashi  [author] 20 Sep, 2020 @ 9:19am 
@TwitchFriendlyName I just tried it, and the mod is working for me. I don't know what else I can do. Are you sure the mod is enabled? If its enabled you should see two Anathams on the floor in front of you when you start the game. This mod likely doesn't work at all on already started saves.
Damashi  [author] 20 Sep, 2020 @ 9:04am 
I didn't change anything regards to the durability. I'l tryl and make another update.
Phoenīx 19 Sep, 2020 @ 4:25pm 
Sadly even starting a fresh game with this mod or putting it in the bottom of the load order has done nothing to change the game so far :( Anathema is my favourite sword i wish it didnt break even in the vanilla game.
Figaround 19 Sep, 2020 @ 12:39pm 
When I entered through the portal into Nightmare (Lizard Nightmare), and hit the barricade - Anathema broke. :wftosad:
Figaround 19 Sep, 2020 @ 11:45am 
However, I destroyed the capacities 3 times by hitting it. The anathema did not break. So, this is an erroneous description in Anathema.
Figaround 19 Sep, 2020 @ 11:41am 
Anathema is fragile again! Strength reserve 1/1. :wftosad: Please return the "impossible to break" or at least the safety margin of 5000 as it was recently.
Damashi  [author] 14 Sep, 2020 @ 4:49pm 
Just updated the mod. It should work now.
SanjeetTheInsane 14 Sep, 2020 @ 1:20pm 
I don't understand how I broke it.
I didn't add any new mods. I played it for hours and hours, I even reloaded a few times. Then I turned the game off to take call on the PC. Afterwards, the sword has never been the same. I reloaded, then I restarted the game. Neither of those worked, so I took the mod off, then restarted the game, then turned the mod back on. Still didn't work.
Then tried moving it to the bottom of the Mod list, re-tried everything I just listed, and it still doesn't work.
Besides starting a new story all over again, is there anything I can do to save my game?
orrans 19 Jun, 2020 @ 12:39pm 
can you please make it as one-handed? so ill be able also to wield a shield with that?
TheNecromancerWendigo 26 May, 2020 @ 1:16am 
incompatibility has been reported to the author of Divinity Unleashed
TheNecromancerWendigo 25 May, 2020 @ 9:08am 
i can confirm that Divinity Unleashed is fully incompatible
Xarath Dominion 6 May, 2020 @ 5:20am 
installing ANY mod after AiU is already installed returns the anathema to it's vanilla state, from then on, the anathema stays Vanilla even after removing and re-adding the mod during gameplay. now i am sad.
WhiteWolf2022 27 Apr, 2020 @ 5:35am 
noooo, damn, well, the work was amazing T-T
Damashi  [author] 22 Apr, 2020 @ 1:54am 
Any mod that edits the weapon file is likely to conflict, sorry.
Mephistopheles 21 Apr, 2020 @ 11:50am 
I did that, and it was working. Double checking on my main profile, even tried loading it with all the mods I've installed since I last played and the mod was working turned off.(those mods being Feenex's Battle pack Expanded/Shapeshifting, 50%LessEXPGain, and Academy Lessons For All) But it still isn't working, so I'm guessing it is a mod conflict. I just have no idea which it is.
Damashi  [author] 21 Apr, 2020 @ 10:36am 
Try creating a new profile, and load just this mod. There will be an Anathema in the first room, so you can check if something is off.
Mephistopheles 21 Apr, 2020 @ 6:29am 
So the mod isn't working, still brittle and what not, I honestly don't know what may be causing the issue, maybe Fen's Battle Packs? Those are the only ones I've added lately I can think that may be conflicting; because I think it adds unique weapons? Just wanted to let ya know.
WhiteWolf2022 18 Apr, 2020 @ 9:53pm 
It seems that the mod is incompatinle with Interesting Uniques
WhiteWolf2022 18 Apr, 2020 @ 9:08pm 
Tarquien gave me Anathema but is brittle and unrapairable, is a two handed sword and doesnt have but one runeslot?, and the mod is in the bottom of my load order
Damashi  [author] 19 Mar, 2020 @ 5:50pm 
yes it should correctly display as a two-handed sword
Lofty 19 Mar, 2020 @ 5:24pm 
Did that fix get uploaded?
Damashi  [author] 9 Mar, 2020 @ 6:08pm 
Sorry for the wait. I'll be uploading a fix in just a bit.
Damashi  [author] 8 Mar, 2020 @ 6:43pm 
Ill try taking a look at tomorrow, and see if I accidentally changed something. If anyone has this issue i'd like to know.
Pristo 8 Mar, 2020 @ 7:51am 
hmm it is probably "automatic item levelling mod" causing it, because I don't have any weapon mods or weapon balancing mods
Damashi  [author] 7 Mar, 2020 @ 6:26pm 
Anything that edits weapons.
Pristo 7 Mar, 2020 @ 2:33pm 
what kind of mod do you think would conflict with yours?
Damashi  [author] 7 Mar, 2020 @ 1:55pm 
It should definitely still be a two handed sword.
Pristo 7 Mar, 2020 @ 9:18am 
is it normal that it is a 2H Axe and not a 2H sword?