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weird.
maybe it's the opacity that I always have to 80%.
The First and Second one kinda look like plastic in game, i know you have to use some kind of Diffuse Tool i just cant find it in PS
1.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1518860884
2.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1518860942
3.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1518860980
4.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1518861020
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1518861052
The Scorchlander textures use masks for Warpaint to appear whiter (Scorch_F_TYP_mask_02.dds).
How do they work? Ive added a white Warpaint with a map just like you did but i guess i have to connect the Texture to the Mask somehow?
Mine just appears Dull in game and more grayish than white.
Would really appreciate your Help man ;) Thank you in advance.
So heres my problem:
Ive been messin around with your textures and have been trying to add my own Warpaints.
Since im new to modding i dont have a clue bout anything.
But i succeeded in adding them, but only through overwriting existing faces from you (In Game Editor if i add "femaleface126" for example it does not show up in game, but if i overwrite or change tex paths from one of your existing faces it works)
So first question would be: How do i add new faces without overwriting yours?
Second following.
Thanx Seelenschwarz