Space Engineers

Space Engineers

Starwars Hangar Fields
208 Comments
Kreeg  [author] 11 Apr, 2024 @ 3:49pm 
That is the Space Engineers Administration Tools, available in Single Player and Multiplayer, tied to the numerous Spawn Menus such as F11, F10, and their various Alt, Ctrl, and Shift modes.
Cairna ♥ 11 Apr, 2024 @ 3:34pm 
Is that a mod? I didn't see it on the workshop..
Kreeg  [author] 11 Apr, 2024 @ 2:56pm 
Space Master is the quickest way
Cairna ♥ 11 Apr, 2024 @ 2:32pm 
Accidentally mis-placed a 1x1 frameless, is there a way to delete it?
kinngrimm 11 Feb, 2024 @ 12:06pm 
So i added a 156x102 force field, my safe file went from 2.8 mb to 13.7 mb. i guess something around 14k+ added 1x1 may do that. Any chance you would add a 5x5 and/or 10x10 filler? Also i maybe dumb, but i dont quite get the corners, there seem always 2 not fitting. Am i overlooking 1x1 side pieces and corners or was this ment to be just up and down or left and right?
kinngrimm 7 Feb, 2024 @ 6:58am 
No idear how or why it works, but maybe if you look into these blocks you find the droids you were looking for.
https://youtu.be/mZbnqpkh52w?t=1477
https://youtu.be/mZbnqpkh52w?t=1439
Solid, but not solid! 0_0
kinngrimm 6 Feb, 2024 @ 1:13pm 
No need to appologize mate. I did look on the entity list but couldn'Ät find it there. I went back to an earlier safe till i hear from you. Well if ship grinder or weapons do the trick i know how to approach my hangar projects. Thx for the quick response, have a good one.
Kreeg  [author] 6 Feb, 2024 @ 1:06pm 
Yeah I never managed to solve the hand welder & hand grinder problem with those.
Ship \ Grid Based ones are AOE, while the hand tools need collision-mesh & a origin point raycast to hit, which makes it basically invisible to hand tools.

It pops up on the Space Master entity list, and is vulnerable to ship tools and firearms.
Apologies.
kinngrimm 6 Feb, 2024 @ 12:12pm 
Just testing these out in survival with creativ activ for the first time and ran into a snag. Placing on top of the larger pieces is a bit finiky, but with a bit of fiddling around that works as advertised. In the process i did place one in mid air though which i now can't seem to remove anymore as nothing snaps to it and i can't target it with rmb to remove and as it has no hit boxes it also can not be grinded.
kinngrimm 21 Jan, 2024 @ 9:52pm 
Stability is king :) got it. Well you relax now, got my own experiences with burnout. Maybe go offline for a while so dweebs like myself don't cost you your last nerv ;)
Kreeg  [author] 21 Jan, 2024 @ 9:47pm 
Yeah that's script based, which tends to be pretty dynamic.
I tend to try scriptless as much as possible, as makes it last longer & intact (Long story on that one, I've had a long glorious history with scripts exploding)

On the plus side, Its also why this mod has an identical build on Console since its got no scripts. ;>
kinngrimm 21 Jan, 2024 @ 9:46pm 
text limit .... tell me about it ... i had at times to splitt up my posts into 3-4 0_0
thx for the info. I didn't get that part from the description about infinit scalability with a 1*1*1 piece. That actually drives now your mod at the top of my list :)
There is one mod i have seen that made these color options
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901800144
but i am content with this one and rather have that flexibility in size =)
Kreeg  [author] 21 Jan, 2024 @ 9:39pm 
I'm a bit burned out on SE itself, but that doesn't mean someone else can't just expand this -- If they want, they can even cross-reference my TransparentMaterial SBC from any mod, you just need the Material names (which are the Subtype IDs) , which works across mods without even the dependency system.

-- Ah Steam, you and me really have a love hate relationship with the text limit don't we.
Kreeg  [author] 21 Jan, 2024 @ 9:39pm 
It has the 1x1x1 frameless which allows the extension of any field to your Grids max block limit and creation of any shape.
It was my solution to the inflexibility of the frames, so I paired it with the 2x Frames so you could manually make the 3x, 5x or 7x, or make those into pretty much any shape or size but with a quick head start on such a construct.

As for the coloration and opacity: Kinda limited by the TransparentMaterials system, I'd need a script (if lucky) to modify those in session(s), as otherwise I'd need to clone each (which I did for the red and green partially at least), and hope I got enough colours (and the same for each opacity, which would start scaling really hard)

For the angles: I'll admit, that is something I sadly didn't think about, was really uncommon among the ships I was creating, but is a very handy tool for expanded and creative designs.
kinngrimm 21 Jan, 2024 @ 5:53pm 
out of curiosity as so many questions come from ^^
Do you have any intentions to increase their max size? I have seen people asking for larger sizes in other force field mods and i wouldn't mind either :)
Are they or could you make them colorable and the opacity changable and maybe angled versions?
Kreeg  [author] 8 Dec, 2023 @ 11:27am 
I don't actually know what you just asked; Here are my assumptions:

1 ) Using the blocks in-game for Doors ; That's in-game use, I can't fault anyone for creativity, and I would be quite happy to see clever use

2 ) Due to how SE modding works, you could re-use the material the Fields use, easier than regular textures, in that case, I would just ask at best for "Link back to the original mod", and call it a day.

3 ) If you just add a link back to this mod, you basically can do whatever, my fancy words up there were on orders by Moderators, my actual requirement is just "Stick a link back to original, and have at it"
Ghostclaw the Cat 8 Dec, 2023 @ 8:17am 
hmmm if someone uised these forcefields for doors (liek the cells in starwars) woudl that still be theft or would that be just an addition?????
kinngrimm 23 Mar, 2023 @ 5:01pm 
Ah sorry i was lazy not having had currently a modded gamesafe ready. Thanks for your time.
Kreeg  [author] 23 Mar, 2023 @ 1:52pm 
In the 10k HP range
Easiest check is BuildInfo, as its based on components in the block
kinngrimm 23 Mar, 2023 @ 1:13pm 
So they usually still are damagable, which i guess was really the question, especially for multiplayer. What is their integrity?
Kreeg  [author] 23 Mar, 2023 @ 1:07pm 
Projectiles are a bit complicated.
If there is something close enough behind the Forcefield, your Projectile will pass through the field to hit it instead.
If there isn't, the projectile might hit the forcefield.

And that's vanilla.
WC, I don't think cares and will likely always just hit the Forcefield.
kinngrimm 23 Mar, 2023 @ 12:54pm 
I love that one can pass through these force fields. Question though, are projectiles also passing through or is the forcefield selective in what it lets through like player, ships, but not weapon fire any type?
JahZito 5 Nov, 2021 @ 1:26pm 
*the hangar
JahZito 5 Nov, 2021 @ 1:25pm 
ok, i had to unsubscribe and resubscribe and set the fields again in creative mode... now its all good, but that was weird, i swear there was no attachment nor a grid... for your info... but i want to still thank u for the mod, its so useful, love it. I just could use some 8 or 9 fields, want to do a hangar like death star or imperial destroyers which lower a langing zone to pull back up... through a hangar field of course... but hangart its a litte bit to tight with only 14 blocks... ;)
JahZito 5 Nov, 2021 @ 12:33pm 
no its free, not attached, no chance to get it, its like it does not exist...
JahZito 5 Nov, 2021 @ 12:32pm 
i think about to unsubscribe, then resubscribe
Kreeg  [author] 5 Nov, 2021 @ 12:30pm 
If it's attached to the grid, Just use a block-welder, they're AOE types.
JahZito 5 Nov, 2021 @ 12:25pm 
ok thx for advice, its ALT F10, unfortunately i dont find the grid... i searched for all grids in entities-list (grid list) (german: Entitäten-Liste), i find all my grids, grids of space pirates like debris and stations, the ships and station of my mate (he placed the hangar field), some abandoned building sites of old players who dont exist any more (deleted them) but it seems the unfinished hangar field does not exist, but i see it in front of me... i cannot focus on it, so i even dont know what grid it is... but there is also no grid with only 1 block... i dont get it... thats a little bit frustrating... what else can i do? the field is set very "stupid", so u see it all the time
Kreeg  [author] 4 Nov, 2021 @ 2:37pm 
Space Master is admin-tool in-game, via I believe F10.
Should be in the grid-list
JahZito 4 Nov, 2021 @ 1:52pm 
yo, i did place such a field and i am searching for space master, i guess its a mod? can anyone help with the mod id, dont find it. i want to get ripped of this field, but with the normal tools no chance to deconstruct it
Kreeg  [author] 26 Aug, 2021 @ 11:25am 
well the 1x is edge-less, so you can effectively extend it to any size
Owkiir 26 Aug, 2021 @ 9:47am 
anyway to get longer ones, im building a 100x80 Hanger door and would love to use this.
Streuwinkel 12 Jul, 2021 @ 11:39am 
Sorry, I meant "using the terminal for deleting individual 1x1 fields" as in the Info tab left hand side.
Kreeg  [author] 11 Jul, 2021 @ 10:32am 
These don't have a terminal, so not sure how you're even opening a terminal panel on these.
Streuwinkel 11 Jul, 2021 @ 5:34am 
Space master works for deleting individual 1x1 fields, but using the terminal crashes the game. Is that a known issue?
CrazyCracker 27 May, 2021 @ 1:34pm 
I have only used it on land so far on my hangar ship but I think space is the way to go for looks. Good thing to know with the hp I am just running so many NPC mods I didnt want them to just shoot through it after i had replaced every hangar door. Thanks
Kreeg  [author] 27 May, 2021 @ 11:53am 
Show up as panels? We don't have the ability to make a recolorable glass; The Emissive glows, use the recoloration system, as they aren't lights so no terminal.

HP is based on Block Components.
Rarely does anyone list that.

Depending on how many things use glass inside your Hangar, your Mods, Your skybox, determines if looking into a hangar is different than looking into space.
As this is how Glass works.

My Hangar floor, when I made the screen shots, is literally another Glass Block, as is the massive cockpit on the TIEs used there.
Put the two together, and you can guess why I didn't put a screen shot of the worst possible case.
CrazyCracker 27 May, 2021 @ 11:21am 
Why doesnt this show up in the panels in game can I not customize it? Where can I find ANY stats like HP? Its just a bunch of gross colored squares and only looks good in space lol the screenshots hide what it looks like looking into a hangar from the outside
Kreeg  [author] 9 Apr, 2021 @ 12:00pm 
They're incredibly hard to target, when placed isolated, yes.
Space Master is a lot faster to get them
Dr. Bright 9 Apr, 2021 @ 7:29am 
Hey so I placed a 1x1 field just out in the open not connected to anything and I can't seem to get rid of it. I can't grind it and I can't find the hitbox to remove it with creative mode
Kreeg  [author] 5 Mar, 2021 @ 4:00pm 
These don't open or close.
Their passage for firepower is a bit strange, due to being glass with no collision
Bodyboarder2528 31 Jan, 2021 @ 12:28am 
ok so question does this have any settings to change like a open/close to prevent weapon fire/ home made missiles going through?
CaveDweller 22 Dec, 2020 @ 1:58pm 
My mistake then Kreeg. Admittedly I hadn't played around with that block. Sorry for the trouble.
Kreeg  [author] 22 Dec, 2020 @ 12:28pm 
I do have a literal 1x1 Field, that allows an infinite scaling, essentially.
CaveDweller 22 Dec, 2020 @ 12:25pm 
Hello Kreeg.

From what I can tell, there's been some requests to have more variety in the sizes covered. Unfortunately, I must add my name to the group as this seems to be the only only working mod regarding force field hanger doors. As such, do you currently have any plans on increasing the size covered by an individual hanger block? For example, the station entrance I have is 25 large blocks tall as it's meant to house rather large ships.

Ideally I would like to go with your mod , however I would need a hanger door that covers at least 12 blocks and unless I am mistaken, I don't believe that size is available yet.
JoeSheridan 10 Dec, 2020 @ 11:52am 
It´s working again? Thank you :D now i can use it again to get my Battlestar landing decks pressurized
tubular 3 Dec, 2020 @ 2:54pm 
Thanks for updating!
Niosfix 3 Dec, 2020 @ 2:07pm 
Thank you very much for your work.
Kreeg  [author] 3 Dec, 2020 @ 2:00pm 
Yes, I'm patching those today. They're legacy.
Also, adding the modern Hangar Models, I had In ImperialMod, along with the new Dedicated icons.
Niosfix 3 Dec, 2020 @ 1:54am 
I have error logs that should be patched so possible?
here are the following ones:
BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5xRed
BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5x

Sincerely,