Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://youtu.be/mZbnqpkh52w?t=1477
https://youtu.be/mZbnqpkh52w?t=1439
Solid, but not solid! 0_0
Ship \ Grid Based ones are AOE, while the hand tools need collision-mesh & a origin point raycast to hit, which makes it basically invisible to hand tools.
It pops up on the Space Master entity list, and is vulnerable to ship tools and firearms.
Apologies.
I tend to try scriptless as much as possible, as makes it last longer & intact (Long story on that one, I've had a long glorious history with scripts exploding)
On the plus side, Its also why this mod has an identical build on Console since its got no scripts. ;>
thx for the info. I didn't get that part from the description about infinit scalability with a 1*1*1 piece. That actually drives now your mod at the top of my list :)
There is one mod i have seen that made these color options
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901800144
but i am content with this one and rather have that flexibility in size =)
-- Ah Steam, you and me really have a love hate relationship with the text limit don't we.
It was my solution to the inflexibility of the frames, so I paired it with the 2x Frames so you could manually make the 3x, 5x or 7x, or make those into pretty much any shape or size but with a quick head start on such a construct.
As for the coloration and opacity: Kinda limited by the TransparentMaterials system, I'd need a script (if lucky) to modify those in session(s), as otherwise I'd need to clone each (which I did for the red and green partially at least), and hope I got enough colours (and the same for each opacity, which would start scaling really hard)
For the angles: I'll admit, that is something I sadly didn't think about, was really uncommon among the ships I was creating, but is a very handy tool for expanded and creative designs.
Do you have any intentions to increase their max size? I have seen people asking for larger sizes in other force field mods and i wouldn't mind either :)
Are they or could you make them colorable and the opacity changable and maybe angled versions?
1 ) Using the blocks in-game for Doors ; That's in-game use, I can't fault anyone for creativity, and I would be quite happy to see clever use
2 ) Due to how SE modding works, you could re-use the material the Fields use, easier than regular textures, in that case, I would just ask at best for "Link back to the original mod", and call it a day.
3 ) If you just add a link back to this mod, you basically can do whatever, my fancy words up there were on orders by Moderators, my actual requirement is just "Stick a link back to original, and have at it"
Easiest check is BuildInfo, as its based on components in the block
If there is something close enough behind the Forcefield, your Projectile will pass through the field to hit it instead.
If there isn't, the projectile might hit the forcefield.
And that's vanilla.
WC, I don't think cares and will likely always just hit the Forcefield.
Should be in the grid-list
HP is based on Block Components.
Rarely does anyone list that.
Depending on how many things use glass inside your Hangar, your Mods, Your skybox, determines if looking into a hangar is different than looking into space.
As this is how Glass works.
My Hangar floor, when I made the screen shots, is literally another Glass Block, as is the massive cockpit on the TIEs used there.
Put the two together, and you can guess why I didn't put a screen shot of the worst possible case.
Space Master is a lot faster to get them
Their passage for firepower is a bit strange, due to being glass with no collision
From what I can tell, there's been some requests to have more variety in the sizes covered. Unfortunately, I must add my name to the group as this seems to be the only only working mod regarding force field hanger doors. As such, do you currently have any plans on increasing the size covered by an individual hanger block? For example, the station entrance I have is 25 large blocks tall as it's meant to house rather large ships.
Ideally I would like to go with your mod , however I would need a hanger door that covers at least 12 blocks and unless I am mistaken, I don't believe that size is available yet.
Also, adding the modern Hangar Models, I had In ImperialMod, along with the new Dedicated icons.
here are the following ones:
BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5xRed
BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_CubeBlock/K_Imperial_Misc_Hangar_Field_5x
Sincerely,