Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Mine Upgrade V4
18 Comments
Ozhara  [author] 7 Apr, 2015 @ 10:28pm 
I already thought about doing a non-glowing version of these with clear gold veins (in the style of my enhanced default gold mines).
Sadly I didn't save any backup before adding the glowing, so I have to do them from scratch.
Therefore I won't start them before finishing some other stuff.

And THANKS for the feedback! I really appreciate it. It helps me a lot on further improvements to have some other thoughts about something than just my own ones. :D:
rechido 7 Apr, 2015 @ 9:54pm 
Oh yes I'm already using your another gold mine that looks much like metal. The gold texture of this version don't look so clear that I imagined some kinds of amphibians.
Ozhara  [author] 3 Apr, 2015 @ 1:17am 
What is it that you don't like, the lighting/glowing effect of the gold veins?

If yes, what about my enhanced default mines that have non glowing gold veins, or my mines v3 that have no real veins at all, but larger colored areas. :)
rechido 2 Apr, 2015 @ 9:30pm 
I don't like that gold mine.
Ozhara  [author] 19 Aug, 2014 @ 10:09am 
Thinking about it it might be possible by changing the mines graphics to an animation like moving units. -> Now the mines animation is a 1-frame-animation.

BUT - this would be a change to the games mechanic and therefore interfere with staying corpses and multiple ressource mods for example and cause sync error in mp.
So I don't think we'll see something like that unless they implement it officially in a patch.
Ozhara  [author] 19 Aug, 2014 @ 10:06am 
That would be cool indeed. :)
Antnat 19 Aug, 2014 @ 10:01am 
Imagine if there was a glitter animation.....
DerEider 5 Jul, 2013 @ 3:03am 
@King of the Nipls, there were actually UNmounted [not dismounted] Teutonic Knights fielded by, I believe, the Prussians. They were fully armored and quite powerful. And they didn't have to worry about caring for their horses.
Manu#1988 26 Jun, 2013 @ 9:04am 
nice
BladeLigerV 19 Jun, 2013 @ 10:46am 
i like
GeForce 16 Jun, 2013 @ 1:47am 
Great work!
DogTooLong 11 Jun, 2013 @ 9:20pm 
I love all of ur Texturepacks man. Thanks :) they should change the the Teutonic Knights from a dismounted to mounted units. IUt dosnt make sense that there dismounted
Ozhara  [author] 7 Jun, 2013 @ 3:48am 
Normally it should do by verifying game cache after unsubscribing. If it doesn't, delete the files STONM_NN/N0.slp and GOLDM_NN/N0.slp in your data\slp folder.
After verifying and a game restart they should look like the default ones unless you have subscribed to another mod changing them.
Lokke 7 Jun, 2013 @ 3:19am 
Err, sorry but I din't like this mine texture... i unsubscribed but how do I remove it? :S
Ozhara  [author] 7 Jun, 2013 @ 3:03am 
Just hit the subscribe button. Sometimes the workshop is a bit buggy. But normally that should do it.
Onyokis 7 Jun, 2013 @ 2:12am 
Sorry noob question. how do i install these new mods? hehehe
Ozhara  [author] 5 Jun, 2013 @ 8:41am 
I tried something like this before in the V1 were I used pieces of real gold nuggets. But the result wasn't that good.
For that I changed to some sort of recoloring.
But as my skills improve by doing all the terrains and using new more efficient technics - it was time to give it another try - and the result is much better now.

Hope it's not too much lighting. Since I published it I'm assailed by doubts I could have been too hasty...
gagman 5 Jun, 2013 @ 8:32am 
for that i was waiting, until i saw your mod yesterday. thanks for share!