Sid Meier's Civilization V

Sid Meier's Civilization V

Grant's Qocho (Sungulug Khagan)
15 Comments
JEELEN 26 Nov, 2019 @ 1:30pm 
@grant: The UB can only be built adjacent to rivers . Mentioned in the Civopedia, but not in the above description. (Explains why I couldn't build it, as I wasn't really paying attention to rivers.)
JEELEN 18 Jun, 2019 @ 1:08am 
@grant: New issue: in the civ selection screen Qocho now shows as TXT_KEY_LEADER_CIV etc...
JEELEN 27 May, 2019 @ 11:54am 
Cool.
arch  [author] 27 May, 2019 @ 9:19am 
Qocho updated, Chakar issues reported by @JEELEN and others fixed.
JEELEN 19 Jan, 2019 @ 7:59am 
@grant: Abaility to build Chakars has mysteriously reappeared, evne though I can now also build Knights.
JEELEN 19 Jan, 2019 @ 5:13am 
@grant: Can't seem to build the UB, even though I have Engineering. Also, when trying to build a Chakar, it became obsolete (I haven't got Chivalry yet).
Micadi 3 Jan, 2019 @ 5:16pm 
Hey, after the last update a new bug appeared. This civ gets broken if enabled alongside Loulan/Kroraina mod. Alone it works fine though. Here is the screenshoot of broken text:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1613662315
Micadi 16 Sep, 2018 @ 8:51am 
I never used Epirus Civ, but generally I don't remember seeing other instances of being able to build other civ's unique units. Then again I'm using only civs that are both mostly compatible with Vox Populi and Ynaemp and are based in desolate areas (for earth mega camapigns) so the number of possible choices isn't that big. In all honesty this issue isn't that gamebreaking and I don't really mind it. I just want to keep using this civ since in general the area this civ is supposed to spawn in is devoid of other civs on giant Ynaemp map (and China is constantly my strongest rival in every campaign so anything that will stop their growth is worth using, even if its a little buggy for me haha).
arch  [author] 16 Sep, 2018 @ 8:03am 
hmm, still no luck replicating this issue. If there is a conflict it's probably down to the Chakar's cheaper unit cost during a golden age, where I created a dummy unit with a cheaper that replaces the normal Chakar. Do any of the civilizations have a similar effect (i.e. Epirus)?
arch  [author] 16 Sep, 2018 @ 7:38am 
okay, I'll try the latest beta and see if I can replicate this issue.
Micadi 16 Sep, 2018 @ 5:59am 
I'm not sure if this matters or not but first Chakar that I received was spawned from Authority free military units every 10 pop. After that I noticed that I cant build horseman, only chakar units. I've also noticed Poland having one (they did not go authority like I did). Barbarian camps also spawned them.
Micadi 16 Sep, 2018 @ 5:55am 
I'm using the latest beta. Other mods that I'm using are only Ynaemp, Faster aircraft animations and various custom civilizations mods. Is it possible that some other civ mod is causing this issue?
arch  [author] 16 Sep, 2018 @ 1:13am 
okay, tried to replicate the issue with vp, and I don't seem to be getting the issue (playing as Egypt with Qocho in the game). I've used the May release of VP, the latest as advertised on the civfanatics page. Perhaps you're using an older version of VP or a beta version?
arch  [author] 16 Sep, 2018 @ 12:53am 
don't seem to be getting this issue without vox populi. I don't really use VP so it's possible its a compability error; i don't have total support for VP at any rate in this mod, just a reference. I'll download VP and let you know if I can replicate the issue.
Micadi 15 Sep, 2018 @ 8:36pm 
There is an issue with this mod if it used with Community Balance Patch (Vox Populi) at least - Chakar replaces Horseman for every Civ in game (been able to train them as Egypt for example).