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I need to do more experiments on weapons (I did a test on a rocket launcher and gave it Homing, Guided, and Rocket Burst modes), might be fun to come up with some insane combinations.
I've been looking at both the tool tip and the info given inside the weapon retrofitting station, and neither of them are changing. When I've retrofitted a weapon, there is an option to pick the stats of either the main or the consumed weapon, but nothing is getting any better than the higher stats of the two weapons. Element and abilities are definitely working.
I will be the first to admit, I have a heck of a lot of mods running right now, so there might be some sort of conflict. I'm also running FU and it's various paraphernalia. Also, some previous commenters have asked for an update, so it's very possible this mod has been nerfed by an outside change.
I love the idea, I'd really like to slowly feed little weapons to my main weapon and get better and better, but I don't think it's working right now. <3 <3
If you're still active, I'd love to see an update to the ASE FU patch.
I had some vanilla and modded weapons, a sword, staffs, a bow, got rid of all shift abilities on those. When I combine weapons and give them shift abilities, they don't work either.
So far I've combined the looks I want in Weapon Assembly, swapped the stats using this, reinforced it to +12ish, and then upgraded it to the highest level, minor testing shows that the damages are getting changed each step.
I wanna use the Bone Wand's fireball on other wands and staves.