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See Mechanical Arsenal .
Can't do that, elemental damage always scale with their respective magic schools, and even if I could I wouldn't. I won't deny extra damage to players wanting to specialize in one element.
As for cheat chests, given than the crafting requirements is what contributes to the balance of the mod, so that you don't have everything too strong right away, without locking everything behind higher levels, I won't add one.
Otherwise, I don't have that issue, and I'm subscribed to my own mod, so I'm not using a specific local version. Waiting for more feedback on the matter.
" The Definitive D:OS2 Mod List (2018) "
Congrats & Thanks for your awesome mods!
Noted the balancing problem, I'll reduce the multipliers to more reasonable numbers. I noticed it when I ported it, but some problems with the modding tool prevented me from changing the values at the time. Will get on it as soon as possible.
Thanks for the feedback !
@TKDancer It works a bit like the game, when launching the Divinity 2 Engine with Steam, you have to choose between Definitive edition and Classic edition.