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Rapporter et oversættelsesproblem
For anyone who complains about it not being "mod compatible" (or that it's missing skills) I will say that if you're willing to install the "unpak"-tool, then making it compatible with the mod of your choice basically just amounts to changing a txt-file to include the skills in question. (You'll probably need to unpak the skill-mod too, in order to get the correct names, but yeah.)
Aaand... that's about it. I was looking for a different kind of trader and ended up spotting this mod again, and I just felt like I needed to leave a comment.
I used existing data lists so if some skills are missing it's most likely because Larian didn't populate lists (it might be my badn I made the mod many years ago now to be fair).
This mod is made manually changing existing values for it to adapt to other mods dynamically would require something way more complex that I have frankly never seen in any mod before. Usually partnerships are done between mod creators to manually add values related to their mods so that they are compatible together.
The only thing I can sadly recommend is to remove all non necessary mods and re-install the game from scratch but I can't guarantee anything.
All those saying the only option is to "End.", that is just to disengage from the NPC once you've finished any business with her.
To start trading, press the 'Trade' button on the far left of the window. That's standard for any NPC who trades.
The best advice I can give is to try with another mod order if you have several installed and/or try another save file. Otherwise I'm really sorry but there's not much I can do sadly.
Sadly your issue with the dialog not working correctly is a common issue and seems to come from the editor for the game. I genuinely can't do anything about it, maybe try to change the order of your mods that may hopefully solve the issue, and try to have only this one activated as well. But there's a lot of very basic bugs with the editor that happen at random, I had them on some savefiles and many other players as well and it's not just my mod.
As for a "fix" I will most likely not put one simply because the fix would be to move the trader of location. I don't have a problem with that per se but that could cause other problems with other mods the exact same way and I don't want to spend my days updating the mod and moving the trader around with everyone who subscribed to the mod not being able to know and wondering where the trader went.
Hope this helps, if this is common knowledge I apologize. I only noticed it today.