Divinity: Original Sin 2

Divinity: Original Sin 2

Sim's More Enemies - DE
118 Comments
chat noir 18 May, 2024 @ 10:42pm 
you think we could get a version that allows you to re do an encounter for fun. I don't care about exp just the chalange of fighting again.
Vainth 20 Sep, 2023 @ 3:37am 
Please can you make this for Baldur's Gate 3? This is the greatest Div 2 mod, that made playing with more than 4 party members, it made the game balanced.
LeoArcticaa 13 Aug, 2023 @ 2:42am 
Still works for me 2
Wirewing 26 Jul, 2023 @ 4:50pm 
Some of the comments say it doesn't work. It still works for me. All features. I have it high in my turn order, loading before 28 other mods and have no issues with overwrites. I think some of the comments need norbytes script extender. At this stage of modding this game, it's kind of a given.
madzohan 23 Mar, 2023 @ 9:35am 
T means trolls ... more troooooolls xD run Forest run )))
Roet 28 Oct, 2022 @ 10:38am 
Does this mod still work ? If not do you guys know if there any good alternatives ?
anybis 19 Aug, 2022 @ 2:46pm 
@SimranZenov
anybis 19 Aug, 2022 @ 2:46pm 
Good afternoon. Thanks for the mod.
He has pleased us for many years.

But recently it stopped working.
Can you update it ?
ryeookin 14 Dec, 2021 @ 6:26pm 
Ah I figured out my issue.. it was the 75% less XP mod. With it I got no XP from a fight. I reloaded to just before the fight with out the 75% XP mod and I got XP for each enemy defeated. That's the problem, not this mod.
N O r 14 Nov, 2021 @ 9:51pm 
How would you tweak the amount of enemies and settings for a 6 man party? Also does this mod keeps giving issues if saving mid fight or is only when used w enemy scaling mods?

edit: after some testing i love the percentage option been going in tactian between 25 % to 50 % more feels great
ryeookin 9 Nov, 2021 @ 4:50pm 
Yeah, I'd like the XP from clones too. Speaking of which after 3 battles with clones being spawned.. I'm finding I'm not getting the XP from them after they die (and I'm not using the no xp mod below). Any idea why? *pondering*
lwhのsama 19 Oct, 2021 @ 1:56am 
In fact ,some people may want the XP from clones such as me.
Godsworn 10 Aug, 2021 @ 8:31am 
I read online that the day/night mod was cancelled due to project scope. They were going to look into changing A.I. behaviors at different times, etc. Personally, i was just fine with it how it was, but that's just me.
Kamos 9 Aug, 2021 @ 10:06pm 
day and night cycle, where be you? ; _ ;
Matt Dagon 21 Feb, 2021 @ 5:25am 
For people looking to fix additional EXP gained from clones, I made a small mod to remedy that issue HERE .

Requires {LINK REMOVED}!

It explicitly sets XP gained only from clones to 0 and does not touch the original characters, so no matter how many clones spawn, your XP values are always accurate.
Does not fix issues with Mods that change Enemies levels, of course.
chimpoforevah 12 Aug, 2020 @ 1:02pm 
My enemies are not dropping to level 1 after saving mid battle. I believe this is do to me using an enemy scaling mod. This mod works perfectly as advertised.
Ray 12 Jun, 2020 @ 2:24pm 
I've tested this with two very minimal mod setups (with only joyless beginnings and with enemy upgrade overhaul (for enemy scaling) and cheat commander (to get past level 1 quick)) and on both setups reloading a mid-battle save results in new enemies dropping to level 1. It's got to be a mod problem. If you've noticed reduced XP gains for spawned enemies... that's probably why.
scottgust 5 May, 2020 @ 8:36pm 
dude wheres your day/night cycle mod for Definitive edition, cant find it??
Godsworn 6 Apr, 2020 @ 10:56pm 
I remember seeing a day/night cycle mod you made that I just adored . Where'd it go? Can't find it anywhere.
Spazz 18 Mar, 2020 @ 9:06pm 
For some reason killed enemies give me 25-100 experience at level 11, can I fix this?
Twitch.tv/KAEN_SG 25 Jan, 2020 @ 10:40pm 
Would love to use this but I can't find a working XP reducer mod that works properly in DE. :(
Furin 30 Sep, 2019 @ 9:18am 
Works well, good job!
AliensOnMars 20 Aug, 2019 @ 4:09pm 
Anybody able to explain why when I reload a save mid fight the spawned combatants drop to level one? Appreciate any help
Pied Piper 11 Aug, 2019 @ 5:42am 
@IndyLohan Unintentional, more than likely. Migo probably isn't tagged as a 'boss', according to this mod's notes. I fought two of him as well
IndyLohan 10 Aug, 2019 @ 12:12am 
Using this mod and I got to fight 2 Migo's was this intended?
Valandil 12 Jun, 2019 @ 6:52pm 
@UnrefinedStyle @daydreamingdavey

I'm having the same issue. Other mods (Odinblade, Helena and Divine War) seem to appear in the list, but not this one. Did the usual troubleshooting of unsub>delete mod files>re-sub and the game just can't seem to detect it.

Current game version: v3.6.37.7694

Any help would be appreciated!
foxstriker9 7 May, 2019 @ 10:20pm 
@Unrefindstyle

Make sure all of your mods are for DE. Once that's done, shut down Steam and then try these steps:

1. Go \Steam\steamapps\workshop\content\435150 and delete all the files there.
2. Do a search on your computer for Larian (Studios) > Mods and delete all of those files.
3. Finally, relaunch Steam and launch Divinity 2. When you click on the Mods menu item, you'll start to see in Steam that it downloads several files. These are the mods.

I have to do this periodically myself and this is what has fixed it for me most of the time.
Refine 7 May, 2019 @ 11:01am 
Having a weird issue where this mod won't appear in my mods list when I get into game. I've tried unsubscribing and re-subbing as well as restarting steam and the game to no success. Help?
Doc_Calm 8 Jan, 2019 @ 3:13pm 
AMAZING !!!
Acedian 23 Dec, 2018 @ 8:56pm 
Working perfectly, haven't encountered any bugs yet in around 12 hours of using it.
SunTroll 1 Nov, 2018 @ 2:49pm 
"This is an early version and there may be bugs. Please back up your saved games before using this"
How bugy is it? is it "your game will brake faster than you can say bug" or more like "something wierd may happen here and there" state?
Pontifex Maximus 15 Oct, 2018 @ 8:07pm 
We are only in fort joy at the moment so it's mainly magester's and silent monks.
SimranZenov  [author] 15 Oct, 2018 @ 3:49pm 
@Pontifex Maximus
That is pretty strange. What type of enemies were in the battle?
Pontifex Maximus 15 Oct, 2018 @ 3:09pm 
I've run into a weird problem when playing this mod. Enemies clone like they are supposed to most of the time, but sometimes instead of cloning the enemy correctly it makes a rat with the same stats as the enemy, but they don't participate in battle.
FreyaMaluk 15 Oct, 2018 @ 8:59am 
@SimranZenov dude ty sooo much for this mod. It's such comprehensive with the options and all I really love it. Just one minor bug.. it seems like if you reload in the middle of a fight the added enemies scale down to lv 1.
SimranZenov  [author] 6 Oct, 2018 @ 6:46am 
@Mora
The battles being randomly more challenging was intended. I'll consider adding an option for 1:1 spawning. I'll have to take a look and see how much work that's going to require to re-code everything.
Mora 6 Oct, 2018 @ 5:10am 
Would it be possible to have an option to limit cloning of enemies so that only one clone can spawn from each enemy until every enemy has already spawned a clone, instead of cloned enemies being randomly chosen? The challenge of a battle can vary quite significantly when any number of any single enemy can spawn.
SimranZenov  [author] 4 Oct, 2018 @ 4:20am 
@QuietMan
The xp mod I'm working on would be separate and opional. It would look for enemies I have tagged in this mod and then ignore the xp gain for them. The xp mod would most definitely conflict with other mods since it would need to override the gain of every character in the game, but again that would all be optional.

It may never happen though since I can't figure out how the xp is being calculated. The act/gain chart doesn't always add up to what enemies are giving in-game.
QuietMan 4 Oct, 2018 @ 3:47am 
I wonder if there is really such big problem with xp? With more enemys, the fights are harder and there are plenty of mods out there to change XP or scaling to make it even harder.
I like this mod for it being clear and simple, not messing with engine or maps. If you add more "function" it might start colliding with other mods?
btw: Thank you for this nice mod.
SimranZenov  [author] 30 Sep, 2018 @ 5:53am 
I'm working on an xp mod which will make the extra characters give no xp, however I ran into a snag http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=650060#Post650060

I cannot figure out the current forumla for the xp system.
nullmana 28 Sep, 2018 @ 1:42pm 
Cool mod, but Is there any mod for DE that reduce XP Gain? I can't find one, only for classic... I'd like the extra challenge with more enemies, but i don't want too be overleveled.
Noah in da House 28 Sep, 2018 @ 5:51am 
@SimranZenov yes, I was planning on using one, but how difficult is this mod on Tactician? I want to have a challenge without dying every second fight, that's why I was wondering whether to play on Tactician with this mod enabled or Classic, since I also have 6 party members instead of 4 (making the game easier). Like, is this mod balanced for Classic or is playing on Tactician still more than possible?
SimranZenov  [author] 28 Sep, 2018 @ 4:10am 
@Noah in da House
This can definitely increase the challenge, however with more enemies comes more xp. You'll definitely want to use an xp reducer of some sort to balance things out.
Noah in da House 28 Sep, 2018 @ 1:51am 
Hey, I have been thinking about doing another playthrough. This time I want to use the mod where you can have a bigger party and have been thinking of using this alongside it to balance it out. Do you think this mod alone would make the game balanced or should I also play on Tactician instead of Classic and maybe even use another balancing mod? I believe I will end up with a party of 6 or so.
SimranZenov  [author] 27 Sep, 2018 @ 4:03am 
@KamikazeTerrorist2000
Correct, enemies don't respawn with this mod.
J999 27 Sep, 2018 @ 1:10am 
So this just add more enemies and not respawing enemies?
SimranZenov  [author] 25 Sep, 2018 @ 7:55pm 
@𝕯𝓲𝓰𝔞𝓷
I tested it just to be sure, yes the extra enemies give xp. The xp is based on the 'Gain' stat which is copied from the enemy it clones. There is no way to access the xp gain via script.

The only way to cancel xp would be to create custom enemies beforehand with a 0 gain stat.

That was why I recommended using a xp reducer mod, but keep in mind some xp reducers will cause some enemies to give no experience at all due to reducing an enemy's gain to 0 or 1.
Digan 25 Sep, 2018 @ 7:16pm 
Good Question for the bonus xp XD This should be giving it right?
Rafke 23 Sep, 2018 @ 1:18am 
The bonus enemies do not give bonus exp. As I understand, that is not the intention of this mod specifically.