Divinity: Original Sin 2

Divinity: Original Sin 2

Combat Luck and Container Luck
10 Comments
Viridye 26 Oct, 2020 @ 10:24am 
@Lightsourced it is already in game.
As of version v3.0.158.595: Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
Lightsourced 19 Oct, 2020 @ 12:35am 
I was wondering if you could also make luck shared among all characters in party (for solo).
Soy Story 21 Apr, 2020 @ 7:11pm 
Is this still working?
Sin 16 Dec, 2018 @ 10:11pm 
Just to clarify load order thing, in example, is it like this??

32. Combat Luck
33. Combat Luck & Container Luck
Derpy Moa 22 Sep, 2018 @ 4:36pm 
Could you please update Lucky Charm description to match your mod? Current it says "slaying enemies" only instead of both.
Gel214th 10 Sep, 2018 @ 5:26pm 
@baardvaark Hey, thanks for pointing me in the right direction. Found this wiki entry as well https://docs.larian.game/Treasure_Tables that explains the Drop Count frequency calculations.
baardvaark  [author] 9 Sep, 2018 @ 4:40pm 
Luck chances for containers are determined in the Treasure Table stats Under Luck1, Luck2, Luck3, etc. I scripted in the combat luck.
Gel214th 9 Sep, 2018 @ 2:13pm 
Can you post briefly what you changed? I'd like to play around with the chance etc. myself
Mistlynx 9 Sep, 2018 @ 1:39pm 
I'd like to learn how you did this as I plan to make a personal version of something similar when the tool kit gets updated.
Fluff 9 Sep, 2018 @ 11:59am 
Thanks, now this sounds even better