Arma 3
Metis Marker
153 Comments
Julius 28 Oct, 2024 @ 11:53am 
So you cant actually draw the movement in the Eden editor then like shown in the first picture. That can only be done in briefing and during mission? Are there other modes out there where you have frontline markers?
Fox 15 Sep, 2024 @ 3:26am 
nvm, figured it out
Fox 15 Sep, 2024 @ 3:25am 
How do I delete/change markers placed in the 3DEN Editor?
Timi007  [author] 19 Aug, 2024 @ 9:55am 
@MYA-SAN From our Wiki [github.com]: "Broadcast to every player which is within 40 meters of the initiator."
MYA-SAN 19 Aug, 2024 @ 7:06am 
What effect does creating symbols through direct communication have?
Timi007  [author] 23 Mar, 2024 @ 5:28am 
@mishra_drsk I don't understand your question. Our markers are NATO markers. What do you mean by NATO markers?
mishra_drsk 23 Mar, 2024 @ 12:34am 
Would it be possible for the mod to add nato markers below the metis markers and "overdraw" them so the game still thinks there is a nato marker there but for players they saw metis, My community uses some map mods that only work with default arma map markers, hence it would be very helpful if we could see just the nato versions of metis markers in those mods
Timi007  [author] 14 Feb, 2024 @ 2:51am 
@natori_san Thanks! It is planned for dismounted individuals but due to the lack of time not in the near future. Please don't expect anything.
natori_san 13 Feb, 2024 @ 4:55pm 
Hi. I’m really like last big update. Will you
make options for equipment, land installation and for dismounted individual? Does it even possible make something like that?
rubenof10 5 Dec, 2023 @ 2:04pm 
Is there any chance that we can add this mod to a modpack? Giving all the credits to you ofc.
we are a group of friends, nothing profitable or nothing.
hormitron 25 Oct, 2023 @ 3:12pm 
Would it be possible for this system to be added to CTAB markers? i mean having this options on the GD3000 or Rugged tablet from CTab?
Bendy 24 Oct, 2023 @ 9:35pm 
this pack is missing the symbol for HQ.....which is a little line going vertically downwards outside the box on the left.....
Storm 17 Aug, 2023 @ 7:32pm 
Is there a HQ marker. I'm trying piece together a cohesive enemy unit at the regimental level, but the "HQ Element" Isn't the HQ itself, and there isn't the official APP-6 HQ marker that I can find.
Timi007  [author] 15 Jul, 2023 @ 3:06pm 
@Hoffi_81 Please understand that distributing a modified version of our mod is against our license. You are however welcome to contribute to it via GitHub or request markers if they're adhear to APP-6(C/D). I don't think that it's currently possible to add markers to our framework with an independent mod. We would first need to look at it, if and how such system can be supported.
Hoffi_81 15 Jul, 2023 @ 5:44am 
Hey Guys, is it possible to build up on ur mod, so basically we would put to more symbols in the mod. Of course under ur licens etc. Is that ok ?
ShadowofChernobyl 7 May, 2023 @ 1:42pm 
Works like a charm, thank you!
PhILoX  [author] 7 May, 2023 @ 1:18pm 
An addition to the code for the trigger. Please make sure this runs only on the server. (Server Only option)
PhILoX  [author] 7 May, 2023 @ 7:10am 
Hello ShadowofChernobyl,

unfortunately we have no API for that scenario. But we will create an issue on our Github page and address some missing API functions.
For the time beeing, you can use the following code. This uses some internal variables and practices, but will currently suffice you.

Put this in your activation code block of your trigger.

_markersInArea = (allVariables mts_markers_namespace) select {(getMarkerPos format["%1_frame", _x]) inArea thisTrigger};
{
[_x] call mts_markers_fnc_deleteMarker;
}
forEach _markersInArea;
ShadowofChernobyl 7 May, 2023 @ 12:09am 
Addition to my previous comment:

I just read in your wiki "If you edit a marker it will behave the same as deleting and then creating a new marker on the same position." and realized due to the prefix getting changed whenever that happens, it may also be more reliable if there was a function to search within the radius of a trigger (e.g. 10 meters) and pull the prefixes of any found markers into an array.

This array could then be run through a loop to delete each one for example and would always work even if the mission developer edited his markers.
ShadowofChernobyl 6 May, 2023 @ 11:53pm 
Is there an easy way to get the prefix for a marker placed in EDEN?

I'm trying to create a script that deletes a Metis Marker when an objective is captured and the enemy in the area is dead.

The only problem is that I can't seem to find a way to get the prefix for the deleteMarker func's string parameter as shown in your documentation.

I dug around in your documentation and found 'getMouseOverMarkerPrefix'. If the marker prefixes created in EDEN are static until deleted, would it be possible to get a CBA keybind that uses this function to copy the prefix to clipboard or show a hint displaying it? I see you already have keybinds that use this function so it seems viable.

Thanks
Timi007  [author] 12 Mar, 2023 @ 7:04am 
@Redwan S. Each client and the server need to run the mod.
Redwan S. 11 Mar, 2023 @ 7:15am 
Question, does each client have to run this mod or only the server?
Timi007  [author] 23 Aug, 2022 @ 9:31am 
@TOIVIMI(Том) Will come in the next update.
natori_san 23 Aug, 2022 @ 8:49am 
@Timi007 Got it. And you can add medevac icon for sector 1
Timi007  [author] 23 Aug, 2022 @ 8:01am 
@TOIVIMI(Том) I see. Please understand that we want to adhere only to the NATO APP-6(C) and APP-6(D) standards. Therefore we won't implement the "armored protection" and "armored tracked" symbols.
Timi007  [author] 23 Aug, 2022 @ 4:51am 
@TOIVIMI(Том) The changelog is on Github [github.com] and there is no roadmap. I could not find your mentioned modifiers "armored protection" and "armored tracked" in the APP-6(C) or APP-6(D). Do you have the official name or the code?
natori_san 22 Aug, 2022 @ 4:21pm 
Hi. Where I can find change-logs and roadmap? And can you add armored protection icon to sector 1 modifier and armored tracked icon and towed icon for sector 2. Tnx for this unbelievable modification that’s really something in another level. Hope you will continue develop it.
Timi007  [author] 20 Aug, 2022 @ 8:14am 
@=242= Helios Sure! Will be done in the next update.
[242] CPT. Helios 17 Aug, 2022 @ 7:38am 
Would it be possible to add a few special characters for higher order units like / ' or - So someone could theoretically write

2/A/1 for 2nd Platoon, Alpha Company, 1st Battalion
Timi007  [author] 19 May, 2022 @ 1:32pm 
@Fabianbecker16 Esc -> Addon Options -> Metis Marker -> Use Arma Colors
USIJN-Commander 19 May, 2022 @ 11:44am 
this means no ???
Timi007  [author] 18 May, 2022 @ 11:55am 
@Fabianbecker16 It's a CBA Settings.
USIJN-Commander 17 May, 2022 @ 3:11pm 
is it possible to make this markers in the vanilla color
Timi007  [author] 19 Apr, 2022 @ 9:19am 
@philpip31 If you don't mean those in Arma vanilla, we never had such markers.
philpip31 18 Apr, 2022 @ 5:05pm 
My bad, I was referring to Objective and Waypoint-type symbols (Isolate, Fire Station, Disable/Destroy). Thanks for the response, I'm sure I'm just slow and can't find em just yet.
Timi007  [author] 18 Apr, 2022 @ 7:10am 
@philpip31 I have no idea what you mean by non-unit symbols. No markers have been removed.
philpip31 17 Apr, 2022 @ 6:27pm 
Have the non-unit symbols been ditched? I seem to remember an Isolate symbol somewhere, but maybe I just cant find it.
Timi007  [author] 9 Mar, 2022 @ 10:15am 
@literally1984 If you don't save the mission, markers will not appear.
superthug 7 Mar, 2022 @ 6:27pm 
I can't see markers that I made in 3DEN editor, if you could help me with that I would be really grateful.
hauser 18 Oct, 2021 @ 2:35pm 
@Timi007 reporting a year later, I noticed that you can now change the keybinds. Can confirm that it works now. Very cool update, thanks.
P.Cardoso 26 Jan, 2021 @ 12:55am 
Awesome Mod for MilSimers! Possibility for circle markers for triangulation was great though
hauser 24 Dec, 2020 @ 5:20pm 
@Timi007 Awesome, looking forward to the patch.
Timi007  [author] 24 Dec, 2020 @ 4:35pm 
@hauser Sadly CBA doesn't allow keybinds for 3DEN natively. In the next patch the 3DEN keybinds will be partially handled by CBA. It will not be able to support all keys and buttons that CBA does but at least all standard keys and mouse buttons which should be enough (if you want to open the marker interface with scrolling the mouse wheel, you should rethink your life decisions...).
hauser 13 Dec, 2020 @ 12:57pm 
@Timi007 I am using a Nordic layout if that is of any help. Wouldn't it be possible to just an add option in CBA to rebind the controls? You can rebind all the other functions, just not marker creation for some reason.
Timi007  [author] 13 Dec, 2020 @ 11:04am 
@hauser AltGr and F15 have their own key codes (AltGr = 184, F15 = 102) so there're registered differently. Are you using a different keyboard layout than QWERTY, German or French? Honestly, I have no idea what the cause of the problem might be.
hauser 13 Dec, 2020 @ 8:30am 
@Timi007 I can also confirm I can use AltGr normally in multiplayer text chat to type out characters that require AltGr. Definitely works.
hauser 13 Dec, 2020 @ 8:22am 
@Timi007 I checked what the AltGr key actually maps to. I went to controls and checked how the game registers the key. It seems to be "F15". Is that supposed to be so?
Timi007  [author] 13 Dec, 2020 @ 7:37am 
@hauser Sorry but I can't reproduce the problem with your steps. Are you sure the AltGr key works in Arma? You can try it if you start a local MP session from the editor and type something in the chat that requires you to press the AltGr key.
hauser 13 Dec, 2020 @ 6:47am 
@Timi007 Per your recommendation, I launched the game only with CBA and Metis Marker enabled. Still the same problem. I go into the editor on Stratis, go straight to the map view, press AltGr, and nothing happens.