RimWorld

RimWorld

[SYR] Bullet Casings
158 Comments
michallenik8 15 May @ 9:23am 
I dont have this mod installed, and yet I do have that exact effect in the game. Which is annoying especially when my pawn is using revolver. I dont know how it is possible. I do use another mod of yours: [SYR] more slaves (continued), by mlie. May it be the the cause ?
Gesugao-san 2 Dec, 2024 @ 5:15pm 
1.5?
Makuta Zuul 13 Jul, 2024 @ 5:31am 
1.5 please?
:heart_me: :3
Mbos 7 May, 2024 @ 12:59pm 
@fuuchan based on what another person is saying that updated set up camp and doormats he might have stepped away for a while
Crimson Shadow 7 May, 2024 @ 11:18am 
i am waiting for all my mods to update before i hop back into the game and this is was small but its jsut very nice
gazza_m_bolton 26 Apr, 2024 @ 11:36am 
@FuuChan if your adding this to your blood animation mod will it be as a separate mod or built into your blood mod?
Fuko 25 Apr, 2024 @ 11:21am 
It seems like you've finally moved on from Rimworld modding Syr ;<
This was simple, but always one of my favorite mods.
If you don't plan to work on it anymore, I'd like to continue this great idea by implementing your idea and assets into my own Blood Animations mod, to continue the legacy of this great mod. If you don't mind of course.
negimagi_10 24 Apr, 2024 @ 9:04pm 
requesting a 1.5 of this amazing mod
-ᴍᴀᴄʜᴛ 24 Apr, 2024 @ 4:30am 
Wonder if this will get updated. Gunplay + This + Ammo mod makes combat more fun to watch.
Crimson Shadow 19 Apr, 2024 @ 10:26am 
when i say realistic guns i mean makes the bullets leave trail look cool with this
Crimson Shadow 19 Apr, 2024 @ 10:25am 
please update for 1.5 i love mods like this that are subtle but still amazing i also use gunplay with it for realistic guns also i like the option to add filth
gazza_m_bolton 14 Apr, 2024 @ 6:35am 
Is this being updated to 1.5?
JumboViking 10 Mar, 2024 @ 11:01pm 
@革命军-二三 it is but CE already has something similar in it already, but you can disable it if you like this better. they work together though
Farbott 14 Aug, 2023 @ 8:19pm 
I think somethings wrong with my installation, they're just randomly flying out of the pawns center instead of bouncing to the side like the video, is it an option somewhere?
123nick 11 Aug, 2023 @ 3:36pm 
i think i have a issue similar to Nodus Cursorius, but it also appers with weapons from Vanilla Spacer Weapons - Beam mod aswell. probably because they function similarly to the vanilla graser.
杉杉可爱ww 8 Nov, 2022 @ 2:11am 
emm, is this mod compatible with CE, may I ask?
Nodus Cursorius 6 Nov, 2022 @ 2:40pm 
tl;dr
Two redtext bugs on 1.4 but I've narrowed it down.

Gun_BeamGraser weapon carried by Mech_Tesseron appropriately falls back to your Mote_BulletCasing when fired but something about it being Verb_ShootBeam seems to trigger a redtext

• This next one was interesting. Gun_ChargeBlasterTurret is a literal turret attached as a <comp> to the race/pawn defNames Mech_Centurion , Mech_Diabolus , and Mech_Warqueen . It correctly passes your if (__instance.CasterPawn != null) check but redtexts because while those pawns have equipment, the turret is not classified as a Primary and thus fails due to null reference of __instance.CasterPawn.equipment.Primary


link to log chunks for Gun_BeamGraser and Gun_ChargeBlasterTurret
https://gist.github.com/NodusCursorius/99d975e3a30a43f73d82742f16f65ef9
Hyndis 30 Oct, 2022 @ 10:18am 
Thanks for the update! This mod is wonderful. There's nothing quite like a wall of pawns with miniguns and the ocean of brass on the ground afterwards. So satisfying.
Evono 22 Oct, 2022 @ 11:07pm 
thanks for the Update !
Evono 21 Oct, 2022 @ 10:24am 
1.4 planned?
KemonoAmigo 31 Aug, 2022 @ 11:18pm 
I love this mod a lot but when using weapons with a very high firerate (i.e. the Minigun turret from Defensive Machine Gun Turret Pack, which has a firerate of 3600 rpm), the FPS absolutely dies into the single digits while the weapon is firing.
Wiseman05 8 Jul, 2022 @ 7:37pm 
Love this mod since I first saw it since it adds so much immersion to my games. nothing is cooler than seeing bullet casings fly in the middle of a raid, and the ground in the aftermath is littered with bullet casings, blood, fire, and more.

Sadly though I had to take it out of my modlist because it conflicts with Dragons Descent, Bastyon Creatures, and Mooloh's DnD Creatures, or any creatures that rely on Vanilla Expanded Framework really. The reason for that is that their abilities try to create a bullet casing, and you get spammed relentlessly with Null Errors in the Dev Log whenever creatures use their abilities.

Would love to see this possibly reworked in the future, but unfortunately for now I have to take it out which does break my heart a bit.
RHS0 8 Apr, 2022 @ 2:37pm 
does the bullet filth wash away in rain? if not, can you please add that as a toggleable option?
albertball 13 Mar, 2022 @ 7:53pm 
Will you possibly add to the mod configuration menu, something where you can modify what weapons have what kind of casings, how big and what kind if any? (like disabling modded rocket launchers from having any casings, or making large cannon like weapons have one big-ish shell, etc)
Viktor 20 Oct, 2021 @ 12:40pm 
Is this compatible with Vanilla Weapons Expanded?
Kayedon 7 Oct, 2021 @ 6:46pm 
Bug report: Firing the Artillery from Vanilla Furniture Expanded - Security causes this error:

Exception ticking VFES_Turret_Artillery4066814 (at (142, 0, 185)): System.NullReferenceException: Object reference not set to an instance of an object
at BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix (Verse.Verb __instance) [0x00231] in <3100422d714141a5aa3fad9df7b3e784>:0

Hugslib currently not accepting bug reports.
Inquisition 6 Oct, 2021 @ 5:54pm 
Welcome back! Thanks so much for updating your mods.
Fuko 5 Oct, 2021 @ 1:23pm 
This mod is lowkey one of the best graphical additions ;3
I blame Earthshaker 25 Aug, 2021 @ 5:29pm 
It clearly needs an update, it is missing the 1.3 tag!
RutraNickers 22 Aug, 2021 @ 12:48pm 
@duckylord30 I recomend you swap Prepare Carefully with Character Editor and Prepare Moderately
Hyndis 18 Aug, 2021 @ 10:59am 
@duckylord30 It might be a conflict with Prepare Carefully. I don't use that mod, and the Bullet Casing mod works perfectly on my current 1.3 game.
duckylord30 18 Aug, 2021 @ 3:05am 
This doesn't work with Prepare Carefully unfortunately
Hyndis 16 Aug, 2021 @ 9:30pm 
It works perfectly on 1.3, no update needed.
SghHanzMullerSW 12 Aug, 2021 @ 9:27am 
update ?
Ulas 28 Jul, 2021 @ 5:04pm 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
Dizzy Ioeuy 24 Jul, 2021 @ 5:31pm 
It works in 1.3, is perfectly fine!
Arcanant 23 Jul, 2021 @ 3:46pm 
This should be base imo
Captain Einsicht 23 Jul, 2021 @ 3:44am 
will it work with 1.3 ?
(≡◉‿‿◉≡) 2 Jun, 2021 @ 9:37am 
This mod is broken, a lot of issue with turrent and Rimworld of Magic. It keeps generating BulletCasingMote.TryCastNextBurstShotPatch.
Zyzyx 17 May, 2021 @ 10:47am 
tbh this should be part of the core game, after playing with it I can't play without it.
Kyrox 19 Feb, 2021 @ 4:53pm 
This happens when firing the artillery from VFSE

Exception ticking VFES_Turret_Artillery2920351 (at (81, 0, 167)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix (Verse.Verb __instance) [0x00231] in <fd5ba89cea2a44e9a9ce9b257772b573>:0


https://gist.github.com/81d6bc546459cf5fcaf190ffa324c607
Lekoda 8 Nov, 2020 @ 10:10am 
Reporting an issue with this mod and Rim of magic

Meditate skill, upon using this skill this section of an error pops up
at BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix (Verse.Verb __instance) [0x00093] in <fd5ba89cea2a44e9a9ce9b257772b573>:0
Sky 25 Sep, 2020 @ 6:44am 
No. I see no difference at all.
iiitta 25 Sep, 2020 @ 6:31am 
"Use weapon rotation to determine casing direction" setting is not working?
Sky 20 Sep, 2020 @ 5:58am 
The shells don't fly like in the gif above. Is that normal or am i doing something wrong?
Value服务热线 16 Sep, 2020 @ 12:29am 
Seems BulletCasingMote.dll can't update properly. 1.2 version are still using "__instance.GetProjectile().projectile" rather than "__instance.GetProjectile()?.projectile".Met NullReferenceException.
MasterOfBacon 3 Sep, 2020 @ 1:12am 
does this work with multiplayer?