Space Engineers

Space Engineers

[SM1] Trapano - Miner
7 Comments
carn1vore  [author] 27 Oct, 2019 @ 4:13pm 
Thanks for your suggestions! That is a great idea.
Echo Mande 27 Oct, 2019 @ 4:07pm 
I played around with this some more.

If you revisit the ship you might consider it as the basis for a salvager. Removing the drills and replacing them with grinders and an extra conveyor junction each to compensate for length the ship works surprisingly well for large grid grinding. With pushers engaged it chewed right into one of the large grid wrecks I keep around on my test save. Don't rotate while grinding though.
carn1vore  [author] 23 Oct, 2019 @ 9:18am 
@Echo Mande: Thanks, and great suggestions! I've used the thrust override on other ships for things like coasting in atmosphere, and exiting gravity, but somehow I never thought to use it here. Thanks.
Echo Mande 22 Oct, 2019 @ 1:33pm 
An interesting and usefukl design and actually a good tunnel borer.

It can be improved though. Adding a second gyro for stability and just turning the rotational gyro on and off cuts down on rotational chatter enormously. Grouping two forward thrusters into a 'Pusher' group and adding an increase/decrease thrust override lets this ship drill tunnels without user input. However, if you do this then a second cockpit at the stern of the ship becomes handy if you have to chase this borer down a tunnel.

I think this ship tries to be too much industrially though. I can understand one or two basic refineries to let you make parts, but IMO four is too much. If you are going to refine in bulk, do it on a specialised refining ship or a base.

Consider adding a merge block on a side somewhere for easier jump deployment.

Keep up the good work!
Nixxx 3 Sep, 2019 @ 7:31pm 
Really nice will give it a try! Thanks
carn1vore  [author] 13 Sep, 2018 @ 8:14am 
@Jompa: Yes it is. Try hitting "Refresh Blueprints"
Jompa 12 Sep, 2018 @ 4:57pm 
Hi. Isn't this a blueprint? It didn't show up then i hit the f10