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If you revisit the ship you might consider it as the basis for a salvager. Removing the drills and replacing them with grinders and an extra conveyor junction each to compensate for length the ship works surprisingly well for large grid grinding. With pushers engaged it chewed right into one of the large grid wrecks I keep around on my test save. Don't rotate while grinding though.
It can be improved though. Adding a second gyro for stability and just turning the rotational gyro on and off cuts down on rotational chatter enormously. Grouping two forward thrusters into a 'Pusher' group and adding an increase/decrease thrust override lets this ship drill tunnels without user input. However, if you do this then a second cockpit at the stern of the ship becomes handy if you have to chase this borer down a tunnel.
I think this ship tries to be too much industrially though. I can understand one or two basic refineries to let you make parts, but IMO four is too much. If you are going to refine in bulk, do it on a specialised refining ship or a base.
Consider adding a merge block on a side somewhere for easier jump deployment.
Keep up the good work!