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Most districts can add a number of assets by making room, but the city center has other things going on.
I'm honestly not at all versed in tide mills beyond whatever initial research I did for the mod, which I've now forgotten.
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
<CompatibleVersions>2.0</CompatibleVersions>
many thanks
Alternatively, under these same conditions, a somewhat distracting behavior is exhibited when city center IS NOT on coast or lake tiles, but IS on river adjacent tile, the mod shows available to build/buy alongside the water mill but one, obviously, cannot build it and it remains, unduildable, in the city panel BUILD MENU COLUMN indefinitely. Oddly, under the same conditions, it is NEVER n the city panel BUY MENU COLUMN.
How's THAT for a logic homework problem? Thanks for all you add to the game!