Distance

Distance

Negative Charge
6 Comments
Fushiii 5 May, 2019 @ 9:38am 
One of my all time favs
Alex 8 Dec, 2018 @ 7:36am 
Great track my dude! It was very stunning :)
JediKai  [author] 11 Sep, 2018 @ 1:58pm 
Super helpful, thanks!
Winter's Crescendo 11 Sep, 2018 @ 1:56pm 
Are you using the red arrow (local axis) to align the teleporters? The blue arrow (iirc) is the direction a respawning car will face, with the green arrow representing 'up'. If you align all the teleporters so that their blue arrow is facing the direction of travel, that should always work for both the racers and the respawners.
JediKai  [author] 11 Sep, 2018 @ 1:28pm 
Ayyyy, this is becoming a theme.
I made the teleporters no longer trigger checkpoints and placed checkpoints right after them. They should still spawn you facing the right way when you drive through (if they don't let me know.) Once again, sorry for any inconvenience and thanks for your patience.

...now back to getting pumped for the v.10 release :D
Winter's Crescendo 11 Sep, 2018 @ 12:52pm 
Just a heads up, but there's a few issues with checkpoints.
1st checkpoint will spawn you backwards at speed. :)
The teleporters respawn players facing sideways on the track, so they'll immediately fall off or crash into the sidewall. They work fine for the sprint, it's only when a players resets (or crashes) that it'll affect them.