Divinity: Original Sin 2

Divinity: Original Sin 2

Sourcery Quality of Life - Bless & Curse
33 Comments
ディアDhia 7 Jan, 2022 @ 5:11am 
Goood:steamthumbsup:
Rellos 5 Sep, 2021 @ 10:37am 
Essential mod. This is how it should be by default.
raw666 16 Apr, 2021 @ 11:54pm 
Never mind, tried it and found out yes it is. Thank you for the hard work.
raw666 16 Apr, 2021 @ 9:18pm 
So if I use a mod that changes the effects of the spells in what bless can do in say Divinity Conflux - Combat Overhaul and use this mod, will it revert to vanilla abilities or the mod values?
freeway  [author] 3 May, 2020 @ 3:08am 
It is 100% safe to install at the start of a playthrough.
Mistlynx 2 May, 2020 @ 2:34pm 
Can I safely activate this at the start of a new game or do I need to wait until I get bless and curse?
freeway  [author] 21 May, 2019 @ 9:27am 
Yes it is, you can see the game version the mod is for in the top-right section of a mod page, you will see it clearly says Version: Definitive Edition
Dęąth Viper 21 May, 2019 @ 7:44am 
is this for DE? sorry didnt read the 50 comments prior to me. If it is pls change title with a -DE at the end thanks!!
freeway  [author] 6 Oct, 2018 @ 4:24am 
Yep
Kindra 6 Oct, 2018 @ 12:06am 
so if i have this mod, and the infinite spirit vision mod from rockfire and put his below yours, i should have your free bless/curse but his unlimited duration vision correct?
Rosemary 26 Sep, 2018 @ 6:33pm 
Awesome, thanks!
freeway  [author] 26 Sep, 2018 @ 12:40pm 
Can't disappear if it isn't there in the first place right? Installing this mod before getting these skills will ensure you get it working properly and with no need to have them on your active hotbar first.
Rosemary 26 Sep, 2018 @ 10:55am 
If I add this mod before starting a new playthrough, will Bless and Curse not show up like the warning says about having them in your hotbar?
freeway  [author] 20 Sep, 2018 @ 3:39pm 
I'll look into this! That would be really cool, you guys seem to like this mod better than most of the other similar ones, might as well go above and beyond.
Right now I'm focused on my main project which is Necromancy Rebalanced, after which i'll start working on this.
Thank you all for your feedback, much appreciated!
Xarano 20 Sep, 2018 @ 5:11am 
Maybe to have multiple versions in the Steam release, you could integrate a mod menu into the LeaderLib mod?

It would allow users to select the options they want in-game like infinite vision and double range.

Thanks for your great mod :)
Nodjia 19 Sep, 2018 @ 12:23pm 
All banter below aside, this is clearly the best put together mod for quality of life on bless/curse/sight. The others feel clunky by comparison.
freeway  [author] 19 Sep, 2018 @ 7:00am 
Since i've got multiple requests like this, i'll put the mod up on the nexus with optional versions including what you asked, since the steam workshop doesn't really work well for optional files.
Fenrii 19 Sep, 2018 @ 2:54am 
@freeway
This is the best version of quality of life improvements to those 3 skills out there, thank you!
I would like to ask would it be possible for you to include double distance to spirit vision as well perhaps?
freeway  [author] 19 Sep, 2018 @ 2:24am 
Double check your load order in the mod menu
ZerooSkilTTV 18 Sep, 2018 @ 8:06pm 
just a question but i dont think it works, seems to require source regardless ?
freeway  [author] 17 Sep, 2018 @ 7:36am 
Never said you should play the game optimally, this game is as difficult as you want it to be, if you play without safeguard abilities, with no pre-buffing, with ineffective stat speccing, without delaying turns, that's all up to you, that will increase the difficulty of the game and it's totally fine to play that way. But my point is different.
I agree that with bless not costing source you might get more leeway to make mistakes and are more "safe" in that sense, but i digress, if you are playing the actually extremely strong builds, bless has no place in them, that's why I argue that calling Bless "extremely strong" is just not true.
My mod is balanced around the assumption that you're playing optimally, which is how I play the game personally. It's something I just thought to share because why not.
Thanks for your feedback, good luck on your playthroughs!
Nodjia 17 Sep, 2018 @ 5:27am 
Also, you seem to not understand what we are talking about with the word "pool". We've been referring to the terrain effects, pools of blood, water, necrofire, etc. Health was never brought up, losing armor and magic armor were never brought up, no one here is "relying on healing with bless". Clearly you like the play the game one particular way, where your characters never dip into their vitality, and thats cool, but don't give people flak who play with themed characters or necromancers using their lifeleech by saying that things are useless. There are plenty of different ways to play the game, dismissing some because they are not the most optimal munchkin, best in slot builds doesn't really help anyone.

TL;DR - I never said bless "should cost source", or that "it being innate" are in any way bad or make the game imbalanced. I was just saying, "it isn't useless in combat".
Nodjia 17 Sep, 2018 @ 5:26am 
My earlier comment had nothing to do with disagreeing with anything in the mod. I like having it innately and I like it costing no source, its a good mod, kudos.

I think the misunderstanding may have been on your end here. I making a statement about you saying bless is, and I quote, "only ever used outside of combat for puzzles or story related gimmicks, aside from that, it really serves no purpose in combat". I'm very familiar with taking optimal builds and how combat works, so that part is a bit condescending.

There are some situations where bless can singlehandedly win fights, a good example of this is the fire-skeletons encounter on Fort Joy, one bless and they all explode from healing over time. There are several other similar situations.

Your comment regarding enemies having hard CC is exactly why bless is worthwhile in combat, it removes penalties tohit, stun, freeze, petrify, etc and provides bonus to accuracy and requires no point investment from any characters.
freeway  [author] 17 Sep, 2018 @ 4:46am 
If you are not at a point where you can easily deal with your enemies in such fashion yet, then it means you don't have discovered what "extremely powerful" means in this game, and that is why Bless is more than justified at having no source point cost, since using it consists in a waste of action points provided you have the damage, know how to use the Round-Robin system, to kill your enemies before they even get to deal damage to you.
Of course, you might get away with it and progress through the game without playing optimally, but it doesn't make Bless any more useful in combat than it is in vanilla, my mod just removes the source point cost to reduce the tedium of consuming corpses or telporting back to a source fountain.
Hopefully I've explained in satisfactory way why Bless doesn't warrant its source cost, I apologize if I sound condescending, but there really is nothing "extremely powerful" about buffing/healing allies with bless.
freeway  [author] 17 Sep, 2018 @ 4:43am 
Taking damage to your health pool means that you're doing something wrong (you're not playing optimally and without a good strategy). This game works in a way that makes you as good as dead the moment you lose your armor due to all the CC effects which will make you skip your turns, this is also why Constitution is a useless stat beyond having a minimum requirement to use shields if your build uses one.
Bless and any type of vitality healing in general are very much useless in combat if you know what you're doing, any kind of optimal build and strategy will never even consider taking damage, and healing even less, barring some unique cases where you'll just use Living on the Edge to avoid getting one shot.
Nodjia 16 Sep, 2018 @ 10:48pm 
While I agree with the sentiment of the creator with regard to narrative events and continually adding and removing bless from my skill bar... I do think bless is extremely powerful in combat as well. Love the mod either way, but I hope the creator realized the bless cures almost all the truly horrific debuffs, adds hit chance, clears void-based element pools, undoes stun/sleep/petrify/ice, etc.
freeway  [author] 16 Sep, 2018 @ 3:41pm 
I'm not sure what you mean by negative pools, regardless, Bless is only ever used outside of combat for puzzles or story related gimmicks, aside from that, it really serves no purpose in combat, and it certainly doesn't warrant the source point cost either.
Renari 16 Sep, 2018 @ 10:49am 
Me and a few friends started playing with this, it's pretty nice however we felt making bless not cost source started to trivialize negative pools.
freeway  [author] 15 Sep, 2018 @ 4:40pm 
I don't plan on doing that since it's an animation shared by many abilities, sorry for the late response
Damashi 11 Sep, 2018 @ 11:59am 
do you think you could shorten the source vamparism annimation?
Krios 11 Sep, 2018 @ 9:35am 
ah ok thank you so much! I didn't know that. :D
freeway  [author] 11 Sep, 2018 @ 9:33am 
They should be compatible, you just have to put my mod above Infinite Spirit Vision in the load order. Whatever is further down has more priority and will overwrite other mods.
Krios 11 Sep, 2018 @ 8:54am 
Do you think it would be possible to have this mod only affect Bless and Curse?
I much prefer the "Infinite Spirit Vision" Mod that also extends the range, but I love your versions of Bless and Curse.