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Right now I'm focused on my main project which is Necromancy Rebalanced, after which i'll start working on this.
Thank you all for your feedback, much appreciated!
It would allow users to select the options they want in-game like infinite vision and double range.
Thanks for your great mod :)
This is the best version of quality of life improvements to those 3 skills out there, thank you!
I would like to ask would it be possible for you to include double distance to spirit vision as well perhaps?
I agree that with bless not costing source you might get more leeway to make mistakes and are more "safe" in that sense, but i digress, if you are playing the actually extremely strong builds, bless has no place in them, that's why I argue that calling Bless "extremely strong" is just not true.
My mod is balanced around the assumption that you're playing optimally, which is how I play the game personally. It's something I just thought to share because why not.
Thanks for your feedback, good luck on your playthroughs!
TL;DR - I never said bless "should cost source", or that "it being innate" are in any way bad or make the game imbalanced. I was just saying, "it isn't useless in combat".
I think the misunderstanding may have been on your end here. I making a statement about you saying bless is, and I quote, "only ever used outside of combat for puzzles or story related gimmicks, aside from that, it really serves no purpose in combat". I'm very familiar with taking optimal builds and how combat works, so that part is a bit condescending.
There are some situations where bless can singlehandedly win fights, a good example of this is the fire-skeletons encounter on Fort Joy, one bless and they all explode from healing over time. There are several other similar situations.
Your comment regarding enemies having hard CC is exactly why bless is worthwhile in combat, it removes penalties tohit, stun, freeze, petrify, etc and provides bonus to accuracy and requires no point investment from any characters.
Of course, you might get away with it and progress through the game without playing optimally, but it doesn't make Bless any more useful in combat than it is in vanilla, my mod just removes the source point cost to reduce the tedium of consuming corpses or telporting back to a source fountain.
Hopefully I've explained in satisfactory way why Bless doesn't warrant its source cost, I apologize if I sound condescending, but there really is nothing "extremely powerful" about buffing/healing allies with bless.
Bless and any type of vitality healing in general are very much useless in combat if you know what you're doing, any kind of optimal build and strategy will never even consider taking damage, and healing even less, barring some unique cases where you'll just use Living on the Edge to avoid getting one shot.
I much prefer the "Infinite Spirit Vision" Mod that also extends the range, but I love your versions of Bless and Curse.