Divinity: Original Sin 2

Divinity: Original Sin 2

NPC Spell Unlocker Definitive Edition
210 Comments
Mr. Lioness 6 Jan @ 1:28pm 
A cursed fireball?

What about the idea of ​​a counterpart? A blessed waterball to extinguish cursed fire.
Lasagna 16 Dec, 2024 @ 4:40pm 
Lapidation utterly obliterates single targets early game.
mayvan132449 6 Apr, 2024 @ 9:47am 
Thank you for making a good mode. I'll use it well
blazeblue 18 Mar, 2024 @ 9:20pm 
Why did summoning the Undead Archer become summoning the Spider
Pacífico 15 Aug, 2023 @ 12:26am 
i was so happy using Electric Ray, thank you
Pacífico 14 Aug, 2023 @ 9:59pm 
good
lucky_dutch 9 Aug, 2023 @ 1:55am 
Thank you for this. Some of the schools (looking at you especially, aero) are a few spells short of a complete school of magic.

I do however, think some balance changes are required. The hydro spells do appropriate damage relative to their tier and AP cost. However, the aero spells are very OP. They do A LOT of damage and shocked is the best of the 'soft' cc statuses as it reduces AP.
BowShatter  [author] 28 Jun, 2023 @ 11:31pm 
@Sparrowhawk It's been really long since I touched the editor, but if I'm not wrong, Act 4 is kinda messy when it comes to mod content if not activated before entering that act.
Sparrowhawk 28 Jun, 2023 @ 3:13pm 
I downloaded the mod in Act 4... but I cant find Deekin. I looked by the 2nd waypoint (Arx Outskirts), but did not see him. Did his location move?
Nirah 20 Jun, 2023 @ 5:41am 
is it possible to make mass shackles of pain cost 2AP? it's kind of overpowered
febreze 5 Jun, 2023 @ 1:44pm 
For anyone wondering, this DOES work on existing saves.
Rokalm 18 May, 2023 @ 3:18pm 
@Sadira check if you have five star diner

I had another mod causing the same issue and it turns out the modder made a mistake and also included the GM mode in the mod
Mirkizos 2 Mar, 2023 @ 5:56am 
Is there any way to set the Sworn tag to use Void Glide other than Act 3 in the Academy? Also missing burning touch and a couple other abilities I'm sure
Sadira 20 Jan, 2023 @ 1:07pm 
For some reason when I use this mod it makes all consumeables duration last 0 turns. I tested this by disabling the mod and trying a new game and none of the other mods caused this issue. is there a fix for this?
BowShatter  [author] 25 Nov, 2022 @ 11:04pm 
@That1Gamer Check your local mods folder, it could still be in there.
That1Gamer 25 Nov, 2022 @ 9:35pm 
can't remove mod mod still shows in main menu mods
Seven 9 Oct, 2022 @ 12:59pm 
Hi! First of all I have to say that I am liking the mod a lot, and thank you for making this possible.

I just have a question (or observation). Why do Shade Shift and Translocate cost 2AP while any other Teleport cost 1AP? Don´t you think it would be better to set them at 1AP too?

Especially when the base game teleport moves (i.e. Tactical Retreat) have special effects aside of teleporting, while Shade Shift and Translocate don´t.
BowShatter  [author] 20 Jul, 2022 @ 6:01am 
@Soy Story Of course, feel free to do so, as long as you provide a link back here or give me a small shout-out in the credits.
Soy Story 18 Jul, 2022 @ 6:10pm 
@BowShatter Im thinking of editing this mod and re-uploading with a more balanced version. is this ok?
Soy Story 18 Jul, 2022 @ 6:10pm 
These are good, however i find that given the power of some of these, and the ability to get them in act1 fortjoy, the balance is very overpowered. I think to balance these better, removing the ability to buy these in act 1, and increasing some of the skill costs for the summons and more powerful ones might help balance them out.
疯狂小雪人(·w·)つ 26 Jan, 2022 @ 11:18pm 
解锁NPC技能。有商人贩卖它们
4verse 23 Jan, 2022 @ 3:45am 
invisibility spell would also be nice
Bicyclist for Justice 14 Oct, 2021 @ 1:06pm 
Please add death breath and lava portal!
Rawr'kraine 🐉 3 Oct, 2021 @ 7:54am 
Seeing a few things missing here, would be neat to have em:
-fiery malediction, would be nice to have Braccus's one-off version of Flaming Cresendo!
-Burning Anger, Alice's signature spell would be hard to balance, but if people wanted and you agreed to be including Iron Bones, I'm sure you can fit this in somehow.
-Maddening Ritual, because more boss moves would be fun to have after you beat them
-Trepanation, another boss move used in the Arx Arena, not 100% what this one even does but for the sake of having all the npc attacks

I realize that most moves are just clones of the player's moves and your only including the ones that are mechanically different, but I was a little disapointed fiery malediction wasn't one of these
An Arousing Avocado 27 Sep, 2021 @ 11:17am 
So like in the lizard consulates arena Windigo shows up and summons a whole ass squad of chickens

just saying that was a dope spell
BowShatter  [author] 7 Sep, 2021 @ 9:10pm 
@Blapzapp This is an issue regarding all summons that have summons themselves. Since there is no clickable portrait or way to switch characters after clicking off, you can't regain control of it. Try saving the game and reloading. It will usually fix itself by letting you control it again.
Blapzapp 7 Sep, 2021 @ 5:34pm 
as of today, using the fiery protector, you cant control the summon of the fiery protector. once you click off of him he seems to be not select able in combat to control. kind of a niche problem but not sure if its known or common as there was an update to the game sometime in the last week
jessevanbrabant 27 Aug, 2021 @ 2:12am 
I know this is a very strange place too ask this, but u seem to be very active :smile: so thought i would give it a shot. Could anyone make a summon pack for plants? (trunk, artillery plant, the big tree at the pool in the final act with a downscaled model). Would love too make a poison druid but can't really find a tree summon pack anywere... Sorry for the strange question

Also u did amazing work with the mod love it!
pp1497 24 Aug, 2021 @ 6:46pm 
Do anyone know what is the name of lava portal skill used by Hannag in game files so I could add that myself?
Wabbajack 3 Aug, 2021 @ 12:44pm 
Is this mod requires new game or not? bc I can't find the trader in act 4.
Bicyclist for Justice 13 Jul, 2021 @ 3:41pm 
Hey, love your mod, could you add the lava portal spell and death fog breath, i know they are op, but please can you add them!
Merpman69 20 Jun, 2021 @ 11:49am 
could you add horrific scream? (Necromancy spell)
Maoman 31 May, 2021 @ 10:57pm 
Fair enough
BowShatter  [author] 31 May, 2021 @ 10:15pm 
@Maoman Considering how skills have no limit unlike scrolls, giving it extra AP cost seems fair imo.

@homogenic Thanks! Sorry for the late reply, I've been busy. I'll consider these when I get the chance.
Maoman 31 May, 2021 @ 10:04pm 
For what it's worth I agree with pretty much all of homogenic's suggestions. Resurrection could probably be 3 AP instead of 4 since a resurrection scroll costs 3 already.
homogenic 11 May, 2021 @ 10:02am 
Midnight Oil - again, 1 AP would be more suitable, still would be a bit weak but I think still usable since Geomancer have limited ways to make oil.

Electric Ray - struggling to remember the damage off the top of my head but I remember reading it and thinking it was too good for 2AP - I think its damage is the same as the fire version - Laser Ray, and that costs 3 AP. So this one is a no brainer 3AP skill.

Water Torrent - again struggling to remember but I think the damage on this one was also very good, maybe should be 3AP? I can't remember the stats on this one so I may be wrong.

Its nice having these options, especially as im running a blood mage and you've got lots of necro stuff here, but I just can't bring myself to use a 2 AP resurrect which is intended for story mode!
homogenic 11 May, 2021 @ 10:02am 
Hi,
Thanks for the quick response. That's understandable. I haven't tested the summon ones so I'm unsure about those but otherwise these ones stick out for me:

Resurrect - at 2 AP its very strong and completely invalidates Last Rites as a skill. You could add a source point requirement possibly (possibly more than one)? Otherwise I think it would need to cost 4 AP to be balanced.

Levitate - is an objectively worse version of Spread Your Wings, and as its the only skill Scoundrel get that's very unfortunate. It should cost 1 AP at most but even then it would be worse than Spread Your Wings...is it controversial to say it should cost 0AP? Challenge is 0AP and that one is comparatively busted. Floating is nice but its a minor effect and you'd still have to dedicate a memory slot to it.

Mute - same as above - is an objectively worse version of Silencing Stare. Reduce it to 0 or 1 AP?

BowShatter  [author] 8 May, 2021 @ 7:51pm 
@homogenic I'm a little conflicted about balancing since their damage and AP values are directly inherited from the NPCs' versions of their spells. However, I'm open to feedback, which spells do you think should be tweaked?
homogenic 8 May, 2021 @ 5:56pm 
Really cool idea for a mod, as I like keeping the vanilla feel whilst still getting new content. However I was hoping the spells would have been rebalanced - they all cost 2 AP yet the power levels vary widely. Any plans to balance the AP to make the skills feel fair and competitive with pre existing ones?
Auri! 27 Mar, 2021 @ 10:18pm 
Bahaha, it's nice to see some folks who remember that lil Bard! Caught my attention out of all the things in the workshop off that alone.
akiloyutu 7 Mar, 2021 @ 12:44am 
could you add the Kraken abilities? like the one that summons lord kemm and the various breaths it has
pp1497 5 Mar, 2021 @ 8:24am 
It would be amazing if you could add that. I know this skill is probably OP but you could set like 100 cooldown so it can be only used once per 10 minutes just like in the previous installment.
BowShatter  [author] 4 Mar, 2021 @ 6:26pm 
@Uzair What do you mean by troll summons? A spell that summons trolls or a summon spell used by certain trolls? I add spells used by NPCs only.

@pp1497 I'll think about it
Uzair 4 Mar, 2021 @ 10:25am 
can you please add trolls summons please?
pp1497 15 Feb, 2021 @ 5:48pm 
Could you add summon lava portal skill used by Hannag?
ReFleXzZ 13 Feb, 2021 @ 9:15am 
@Phen Sometimes it helps when you search for the modID in your workshop folder. I personally use the divinity mod manager, so it detects new mods and moves them to the needed directory.
Cyno 18 Jan, 2021 @ 1:36pm 
I haven't, I'll try that. For the moment I just manually put in your one from Nexus
BowShatter  [author] 18 Jan, 2021 @ 4:02am 
@Phen It appears that it is more of a Steam Workshop issue then. You're not the first to experience mods not being downloaded correctly. Have you tried verifying your game cache?
Cyno 18 Jan, 2021 @ 12:01am 
It is updated to the latest I believe, me and my friend both don't get from subscribing, it's not in the mod folder in the actual files of the computer and when pressing to subscribe it says 0/0 bytes downloaded
BowShatter  [author] 16 Jan, 2021 @ 10:18pm 
@Phen Have you updated your game version to latest? Also, make sure that the Steam Workshop Download finishes.