Divinity: Original Sin 2

Divinity: Original Sin 2

[DE] Resonator - Tank Class
101 Comments
BlazerSparta 25 Mar, 2024 @ 7:45pm 
why dose it do i start whit a full party??
Attered 8 Jun, 2023 @ 5:11am 
id love to see if you tune this any more :D
Killing me softly... 31 May, 2023 @ 9:21am 
please fix!!! cool looking mod
Killing me softly... 31 May, 2023 @ 9:19am 
don't work in dos2 def :winter2019angryyul:
zacharysgordon1989 17 May, 2023 @ 5:54pm 
actually it shows up but only in dos2 not dos2 definitive edition
zacharysgordon1989 17 May, 2023 @ 12:24pm 
cant find this mod its not showing up at all
Nolag 13 Jan, 2023 @ 7:57pm 
Extremely Overpowered in some areas. does 3-4 times the amount of damage as other classes and provides taunting and extreme armor buffs. The only way for someone fully spec'd into the mod to die is via stunlock
milkmilkmilk 20 Aug, 2022 @ 11:24am 
noise stopped doing anything randomly once i got to nameless isle
Marc 22 Jun, 2022 @ 7:45am 
Too bad the vector controll skill doesnt work.

Would be nice to have another guardian type skill for tanks.
Firesparq 8 Jun, 2022 @ 10:26pm 
Implode seems to be self-taunting in the process. Any ideas why?
shadowcaster 5 Jun, 2022 @ 4:44pm 
Cool, but Feedback is obscenely overpowered and Harmonics doesn't work. Maybe if Feedback dazes or deafens or uses 3 AP? I don't know.
Dragorm 22 May, 2022 @ 11:28pm 
I'm IN LOVE with this mod. Great work!
blitzkreyg 15 Mar, 2022 @ 6:17am 
Revenge Echo is bugged
AzubuZom 26 Aug, 2021 @ 8:49pm 
For those of you who can't find the skill trader, at Amadia's Sanctuary, he is near Exter. Across to the left under a tent. The reason you THINK you can't find him (like myself, which I switched classes because I thought the mod was broken) is because he stacked inside of the Azure trader. just move around until you can talk to him instead of her
Ding Ding Dong 20 Aug, 2021 @ 7:33am 
For those window shopping, the mod is mostly "balanced, but strong" by itself, and "breaks the difficulty in two and then curb-stomps it" if you combine it with other stuff.
Don't learn/use Implode to avoid the latter, since it is literally the best skill in the entire game, including other Workshop mods, I can't love it enough.

Thank you, Tobin, this mod is my favourite ever.
Ding Ding Dong 20 Aug, 2021 @ 7:22am 
The Fort J vendor is around the "FARA, SHE'S NOT COMING BACK" dude, close to the entrance.
Silas Glasc 19 Jul, 2021 @ 8:48pm 
I have the mod working but I cannot find any vendors for the class anywhere.
Sparktite 16 Jul, 2021 @ 4:39pm 
Got the mod installed into my game and everything but once enabled there is no vendor anywhere to be found.
Rennyo 26 Dec, 2020 @ 6:01pm 
@Yeetacus search for Laughing Leader's combined icon atlas. It'll fix that issue. The icons disappearing happens when you have too many new icons added from mods. That mod will explain the problem better and how he fixes it.
Yeetacus 8 Dec, 2020 @ 1:39am 
having a weird bug where when I have any of the resonate skills on it removes the icons for the base game skills on my hot bar, but they are still there, just invisible. And when i remove the resonate skills the base skills come back
Ruinous Bear 23 Aug, 2020 @ 8:30pm 
Edit: adding to my last post


Creating a whole new save and turning the mod then back on, the NPC does not show up after turning the mod back on (and saving with the mod turned off), forcing a whole new run from the start if you are unlucky enough to be in the same position as me.
Ruinous Bear 23 Aug, 2020 @ 8:30pm 
Could be just me but while going through my mods to figure out what was causing my game to crash (turned out to be a really out of date loot variety one), I reloaded up my mods and reloaded one of my saves. This save of course I would manually overwrite after trying out every mod till the crash was fixed.

When I logged back in, I noticed that my character had lost all of his skills and not even reloading and turning the mod off and on again helped. Even with the mod on, the NPC didn't show up back on vengeance near the mirror. I started a new game, cheated and rushed to the same part (reapers coast) and on the new run the NPC was there.

Though not sure if this is a bug per say but thought it would be a good thing for people to know (since this class mod is amazing and a whole lot of fun)
Laowai 25 Jun, 2020 @ 3:52am 
Can't remove my resonating status, even without a shield equipped and spamming the "Resonating" ability it doesnt go away
ザン / Zan Zrov 18 Jun, 2020 @ 5:12pm 
two-handed shields?... always loved it but games rarely have them :p
SoloExceptional 24 Feb, 2020 @ 10:46am 
@Ashark It worked fine for me today. I did have lonewolf which made me feel extraordinarily resilient. DU changed the global scaling of armor so the skills seem to react appropriately to this mod.
Ashrak 21 Feb, 2020 @ 2:43pm 
I would also like to know if this works with Divinity Unleashed
Elden 30 Jan, 2020 @ 6:57pm 
Is this mod compatible with Divinity Unleashed? Would love to use it but unsure if the changes from the overhaul will affect the class
V 3 Jan, 2020 @ 4:07am 
Oooo, I would love two handed shields!!
ncjcb 12 Oct, 2019 @ 4:25am 
Did you ever figure out 2-handed shields?
Ding Ding Dong 13 Sep, 2019 @ 6:39am 
Implode is the best thing ever, unless you care about balance and silly things like that. Granted, you need to follow it up with a blink+damage to put you outside of the zone for the rest of the combo, but still, these are the best 3 AP you can ever hope to spend.
IAMSMITHJOHN 6 Jul, 2019 @ 8:33pm 
nvm for ppl /w the same issue go to big reports
IAMSMITHJOHN 6 Jul, 2019 @ 8:26pm 
@TobiN like others said mod wont show in the mod menu does it have a new name or?
TobiN  [author] 12 Jun, 2019 @ 6:43am 
No, I wouldn't expect this to be compatible with Divine War. And making a compatibility patch would be hard as many interactions in my mod are hardcoded. Something I do not currently have time for unfortunately.

The mod not showing up in the mod list is a steam issue and not something I can do anything about. Read comments further below on how to resolve it.
Yogi 10 Jun, 2019 @ 9:24pm 
does this work with divine war mod? cause no phsical armour on the shields
franktank57 10 Jun, 2019 @ 12:27pm 
wont show for me either and that link won't work
MEGATROm 9 Jun, 2019 @ 5:31pm 
The mod doesnt show up on my mods list.
imminence 7 Jun, 2019 @ 8:14am 
I guess I have a problem:

Using "Divine Wars"-mod, I have neither physical nor magic armour.

Am I right, when I assume that this will ruin lots of your mod's feats?

Example:
Shield bash scales with phsical armour of the shield. Although I have this unique shield ("Bleddyn") the damage of shield bash is 0 - 2.

So, if I want to become happy whith your mod, must I disable "Divine Wars" or is there a workaround I didn't notice yet?
Planty 20 May, 2019 @ 3:09pm 
I understand why !! The problem come from the perk : "Walk It Off". I can't realease it because the spell debuff "revenge echo" was reduced from 1 turn !
TobiN  [author] 20 May, 2019 @ 1:55pm 
It could be that it appears on a different hotbar or just doesn't automatically go on your hotbar for some reason. You can try to check your memorised skills to see if it's there.
Planty 20 May, 2019 @ 11:25am 
Yep ! But I haven't the "Powerfull ability" after the waiting time...
TobiN  [author] 17 May, 2019 @ 4:08am 
@Planty Revenge Echo lets you gain resonance twice as fast, for the cost of not being able to use abilities for the duration. At the end of the duration, you'll be able to cast a powerful ability.
Planty 16 May, 2019 @ 10:40am 
Someone understand how work "Revenge Echo" ? I can't realease it cause my character still muted :o Help !
ArchMageRaven 18 Mar, 2019 @ 3:55pm 
@TobiN Thank you so much for that link. I now have access to this mod and bunch of others that I couldn't get working before. Much love brotha!!
TobiN  [author] 16 Mar, 2019 @ 11:09am 
Steam has a bug with Divinity, where it sometimes downloads the mods to the wrong folder. Which is why it may not appear in your mod list. It was commented about earlier but I'll repost it here:

https://1drv.ms/w/s!AknUrbhaOFd7niV7bpi61_SvVYt-
ArchMageRaven 12 Mar, 2019 @ 6:56pm 
For some reason, this mod is not showing up in my mod list within the game menu. Any idea why this would be happening? Thanks in advance!
pecbounce 1 Mar, 2019 @ 9:19pm 
Did some testing. Skills that don't do physical damage do not scale off warfare. So I'll just invest into the vanilla defensive skills.
Empty. 4 Feb, 2019 @ 12:54pm 
Anybody can give advice about attributes and abilities?
ScalpelLin 14 Jan, 2019 @ 7:47pm 
Is there a way to make the skill "Implode" blocked by magic armor? It is a bit OP imo because of its huge range.
Cry0byte 12 Jan, 2019 @ 6:15pm 
Implode*
Cry0byte 9 Jan, 2019 @ 8:03am 
I would also like to comment on the implosion skill. It is next to impossible to target enemies most of the time after you pull them in, especially if you aren't using a classic PC setup. If this skill could be fixed to pull them in front of you from their respective side it would be much better and help with things such as attack of opportunity issues too!