Total War: WARHAMMER II

Total War: WARHAMMER II

OvN Second Start
897 Comments
shaky_rivers  [author] 19 Jan, 2023 @ 11:20am 
@Lord Rickard - Maybe in the future but I think it will only affect minor factions
Lord Rickard 19 Jan, 2023 @ 5:40am 
Sir, will this mod, as all of your legendary mods, come to WARHAMMER 3 TW?
shaky_rivers  [author] 16 Aug, 2022 @ 11:59am 
@jimmymenNL - I only have WTW3 installed now mate, if you're happy to do some very minor modding, happy to tell you want to do on the discord linked above
jimmymenNL 15 Aug, 2022 @ 2:55am 
is it possible to give the sentinels a second settlement to?, i can not use the sentinels anymore because of another mod but i still want to use that mod, only need a second settlement with the and i think is is gonna work, i mean the mod: Legions of Nagash
shaky_rivers  [author] 29 Jan, 2022 @ 3:59am 
@all - Army Supply Lines readded as it wasn't working correctly
Kim bosong 27 Jan, 2022 @ 8:40am 
tested by only OVN and requisites with very hard difficulty.
Kim bosong 27 Jan, 2022 @ 8:23am 
there is no supply line icon but actually supply line exists in this mod.
Kim bosong 27 Jan, 2022 @ 8:19am 
Additional Army Upkeep is still there. you can see upkeep increase when you hire new lord. tested by norsca.
lwhのsama 11 Jan, 2022 @ 2:22am 
anyway, great work and amazing mod:steamthumbsup:
shaky_rivers  [author] 11 Jan, 2022 @ 2:09am 
@LWH 1 - We can't mod the campaign map
lwhのsama 9 Jan, 2022 @ 10:38pm 
add some new cities on the campaign map?
shaky_rivers  [author] 8 Jan, 2022 @ 8:43am 
@mazikopro - I've checked the mod DB and all the relevant animations are given to the dark elves which is the only probable cause for a T-posing unit. I think maybe your mod has got corrupted, try and unsubscribe and resubscribe to fix the issue.
mazikopro 8 Jan, 2022 @ 5:20am 
Im not shure but, I think Dark Elves Horesd Chaos Knighgts (Morathi second start) Is broken. They just stayn in T pose
Gosudar 31 Aug, 2021 @ 11:35am 
It's a shame that the estalian colony of Santa-Magritta was removed. It was great to play as the conquistadors, starting with one settlement in Lustria and the metropolis
CaptainKampfkeks 29 Aug, 2021 @ 1:29am 
Renamed settlement to Blood Gulch. Lmao, you are a man of culture! :D
shaky_rivers  [author] 25 Aug, 2021 @ 11:04am 
@☩ leon116kennedy ☩ - Should work with SFO
☩ leon116kennedy ☩ 25 Aug, 2021 @ 8:05am 
update for new version sfo please? ;-;
shaky_rivers  [author] 12 Aug, 2021 @ 6:46am 
Don't kill me 12 Jun, 2021 @ 5:28pm 
After 4000+ hours I have finally found a mod that makes Mortal Empires feel fresh again! :cactuar:
shaky_rivers  [author] 9 Jun, 2021 @ 1:16pm 
@Your Best Friend - Good stuff, you have 3 of my mods on there so clearly you have good taste :steamhappy:
Your Best Friend 9 Jun, 2021 @ 10:00am 
Hey there, I'm just leaving this comment to let you know that I made a compilation of some of the best mods I could find to make Total Warhammer 2 a better game over all, and this was one of them! Thanks to you and everyone else involved in making this awesome community-made content for a wonderful game, I hope you like the showcase!
Wildcat™ 13 May, 2021 @ 7:17pm 
@shaky_rivers , what ever happened to that script that spawned VC when they had a 2nd settlement?
shaky_rivers  [author] 11 May, 2021 @ 3:38am 
@gosudar - sure thing
Gosudar 8 May, 2021 @ 10:15am 
Hi, can I, with your permission, translate this mod into Russian?
tarpandagreat 26 Feb, 2021 @ 7:47am 
thanks
shaky_rivers  [author] 24 Feb, 2021 @ 9:51am 
@tar - pop onto the modding discord and folks will be able to assist you in the tech channels - https://discord.com/invite/sW49MnP
tarpandagreat 24 Feb, 2021 @ 8:13am 
Is there a skill, tech, or building for Cult of Pleasure that improves chaos warriors? If not is there a way you can walk me through adding the units she gets access to to her red line skills?
Andrew Whiteingale 16 Feb, 2021 @ 2:48am 
OK, I get it, this mod just gives me land that doesn't belong anyone, i wish we had a mod that added more cities, I know some people would name me mad but that's what I would want.
Andrew Whiteingale 16 Feb, 2021 @ 2:35am 
can anyone explain what this mod? Does it make new cities or does it just give cities to other factions at the start?
Frederick 8 Feb, 2021 @ 6:39pm 
Hey all, can anybody leave me the renames of the Karak Eight Peaks region? I really liked the change.
AdjutantReflex0 3 Feb, 2021 @ 6:37pm 
Noticed a small bug that occurs at the beginning of some campaigns. The Advisor introduction skips to the last line of dialog and leaves the black bards on the top and bottom of the screen for a few minutes. In addition, most of these campaigns get an initial "battle objective", then a "siege objective". But the siege objective never appears...
This doesn't seem to break anything else in the Campaign (mind you I did short testing because I went thru all of the Old World factions) but it was still a weird glitch. Has anyone else encountered this? Or could this possibly be from some leftover code from the past updates? I've had this mod for a long time so it might be possible.
This bug seems to affect only the Empire, Dwarf, and Greenskin campaigns, as stated before I have only tested the Old World factions so far, will do further tests. In addition, I only tested 1 legendary lord from each of the factions for my sanity's sake. Any help would be appreciated!
Necromenta 2 Feb, 2021 @ 7:21pm 
Does this work with tomb kings expanded? Im feeling like not, I have been trying to play the game for 3 days deactivating mods each try,
Tunasteak 17 Jan, 2021 @ 7:43am 
@shaky_rivers
Thanks for the fast reply. I don't want at all to sound ungrateful but you might want to rewrite the description on the OvN Chaos Dwarves Submod, to avoid confusion, when it says :"Feel the Darklands are a little empty, try out OvN - Second Start (...)" then. That was the reason I thought it might work for them.
Anyway, thanks for the great mods.
shaky_rivers  [author] 17 Jan, 2021 @ 7:13am 
@Sciarra di Tilea - bit too much effort to upload and maintain ect, you can open the packfile delte every other script other that k8_peak script, save and rename the packfile something else.
@Tunasteak - the mod only give vanilla factions a second settlement, see above description for the list
Tunasteak 17 Jan, 2021 @ 6:34am 
@shaky_rivers

Is second start functioning atm for Chaos Dwarves? I seem to be unable to find their second region and I believe I got all the required mods installed.
Sciarra di Tilea 17 Jan, 2021 @ 4:33am 
@Shaky is possible have a mod with only War for Karak 8P? I really loving it
shaky_rivers  [author] 17 Jan, 2021 @ 3:21am 
@The Hammer - It does include it :steamhappy:
Fangvyr 16 Jan, 2021 @ 10:51am 
Does this happen to include your OvN - War for Karak Eight Peaks script?
SiggiLeo 11 Jan, 2021 @ 9:36am 
Greetings, for some reason OvN Lost faction was causing morathi to not be able to recruit chaos units
mtegui 11 Jan, 2021 @ 9:06am 
With some factions like bretonnia this mod tanks my reputation by enforcing peace at turn one, is this normal?
Violet Everwarden 6 Dec, 2020 @ 12:20pm 
Mortal empires campaign*
Violet Everwarden 6 Dec, 2020 @ 5:50am 
@shaky_rivers Hi! Could you do an alternate start for Nakai's faction because when I try to play him in the OVN Lost Factions campaing the screen just goes black
shaky_rivers  [author] 4 Nov, 2020 @ 2:18am 
@WinterWolf - To keep it as loreful as possible
Winter 3 Nov, 2020 @ 8:48pm 
Hi Shaky,
Curious why the below were player only?

Dwarfs: Hualotal, Lustria (Only when player controlled)
Karak Kadrin: Lost Plateau, Araby (Only when player controlled)
Thanathos6 30 Oct, 2020 @ 6:02am 
@shaky_rivers very much thank you for the info! I am trying to play with 160+ modes :)
not sure why mixus isn't in the options while still working though
shaky_rivers  [author] 30 Oct, 2020 @ 5:37am 
@Thanathos6 - with performance mode, for the AI Mixu LL's will spawn on turn two instead of turn one. This stops the game overloading with loads of turn one actions which happens for heavy mod users
Thanathos6 30 Oct, 2020 @ 1:32am 
@shaky_rivers btw what exactly happens if I select performance mode? like technically
Thanathos6 30 Oct, 2020 @ 1:31am 
@shaky_rivers hmm ok I guess for some reason I can use the Mixus mode but don't see it in the options - how ever I found that issue I had was MTC conflicting with MTC2.0 and now disabling the MTC made it work - thanks for reply and the awesome mods man
shaky_rivers  [author] 29 Oct, 2020 @ 3:00pm 
@Thanathos6 - Get the MCT 2.0 mod, load up game, in the top right at the start screen is the MCT button click it. It will list your mods select Mixus LL's mod and one of the options is performance mode, tick the box and save.
Thanathos6 29 Oct, 2020 @ 11:47am 
@shaky_rivers could help me out understanding ''If you use MCT 2.0 and mixu's lords, turn on performance mode'' no idea why but Im not sure what you mean by that performance mode can't even find anything in google except this comment :D